• 大话设计模式读书笔记7——工厂方法模式


    工厂方法模式

    工厂方法模式(Factory Method):定义一个用于创建对象的接口,让子类决定实例化哪一个类。工厂方法是一个类的实例化延迟到其子类。

    工厂方法模式UML结构图

    工厂方法模式结构代码

        /// <summary>
        /// 声明'Product' 抽象类
        /// </summary>
        abstract class Product
        {
        }
    
        /// <summary>
        /// 声明 'ConcreteProductA' 类,继承Product
        /// </summary>
        class ConcreteProductA : Product
        {
        }
    
        /// <summary>
        ///  声明 'ConcreteProductB 类,继承Product
        /// </summary>
        class ConcreteProductB : Product
        {
        }
    
        /// <summary>
        /// 声明 'Creator' 抽象类
        /// </summary>
        abstract class Creator
        {
            //工厂方法
            public abstract Product FactoryMethod();
        }
    
        /// <summary>
        /// 声明 'ConcreteCreatorA' 类,继承Creator类
        /// </summary>
        class ConcreteCreatorA : Creator
        {
            //实现父类工厂方法返回类ConcreteProductA实例
            public override Product FactoryMethod()
            {
                return new ConcreteProductA();
            }
        }
    
        /// <summary>
        ///  声明 'ConcreteCreatorB' 类,继承Creator类
        /// </summary>
        class ConcreteCreatorB : Creator
        {
            //实现父类工厂方法返回类ConcreteProductB实例
            public override Product FactoryMethod()
            {
                return new ConcreteProductB();
            }
        }
    
        class Program
        {
            static void Main(string[] args)
            {          
                Creator[] creators = new Creator[2];
                creators[0] = new ConcreteCreatorA();
                creators[1] = new ConcreteCreatorB();           
                foreach (Creator creator in creators)
                {
                    Product product = creator.FactoryMethod();
                    Console.WriteLine("Created {0}",product.GetType().Name);
                }           
                Console.ReadKey();
            }
        }

     执行结果:

    工厂模式实例代码

         /// <summary>
        /// 运算类
        /// </summary>
       public class Operation
        {
            public double NumA { get; set; }
    
            public double NumB { get; set; }
    
            public virtual double GetResult()
            {
                double result = 0;
                return result;
            }
        }
    
        /// <summary>
        /// 加法类
        /// </summary>
       public class OperationAdd : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumA + NumB;
                return result;
            }
        }
    
        /// <summary>
        /// 减法类
        /// </summary>
        public class OperationSub : Operation
        {
            public override double GetResult()
            {
                double result = 0;
                result = NumA - NumB;
                return result;
            }
        }
    
    
        /// <summary>
        /// 工厂接口
        /// </summary>
        public interface IFactory
        {
            Operation FactoryMethod();
        }
    
        /// <summary>
        /// 加法工厂
        /// </summary>
        public class AddFactory : IFactory
        {
            public Operation FactoryMethod()
            {
                return new OperationAdd();
            }
        }
    
        /// <summary>
        /// 减法工厂
        /// </summary>
        public class SubFactory : IFactory
        {
            public Operation FactoryMethod()
            {
                return new OperationSub();
            }
        }
    
       class Program
        {
            static void Main(string[] args)
            {
                IFactory[] fac = new IFactory[2];
                fac[0] = new AddFactory();
                fac[1] = new SubFactory();
    
                Operation oper;
                oper = fac[0].FactoryMethod();
                oper.NumA=10;
                oper.NumB=5;
                Console.WriteLine("Called By {0}", oper.GetType().Name);
                Console.WriteLine("Result={0}", oper.GetResult().ToString());
             
                oper = fac[1].FactoryMethod();
                oper.NumA = 10;
                oper.NumB = 5;
                Console.WriteLine("Called By {0}", oper.GetType().Name);
                Console.WriteLine("Result={0}", oper.GetResult().ToString());
    
                Console.ReadKey();
            }
        }

     运行结果:

    简单工厂模式和工厂方法模式的区别

    简单工厂模式的最大优点在于工厂类中包含了必要的逻辑判断,根据客户端的选择条件动态实例化相关的类,对于客户端来说,去除了与具体产品的依赖。

    工厂方法模式实现时,客户端需要决定实例化哪一个工厂来实现运算类,选择判断的问题还是存在的,也就是说,工厂方法把简单工厂的内部逻辑判断移到了客户端代码来进行。如想要加功能,本来是改工厂类的,而现在是修改客户端。

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  • 原文地址:https://www.cnblogs.com/lxblog/p/4119426.html
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