线程池状态
ThreadPoolExecutor
内部有多个状态,理解线程池内部状态对于理解线程池原理至关重要,所以接下来看下线程池的状态:
/*
* runState是整个线程池的运行生命周期状态,有如下取值:
* 1. RUNNING:可以新加线程,同时可以处理queue中的线程。
* 2. SHUTDOWN:不增加新线程,但是处理queue中的线程。
* 3. STOP 不增加新线程,同时不处理queue中的线程。
* 4. TIDYING 所有的线程都终止了(queue中),同时workerCount为0,那么此时进入TIDYING
* 5. terminated()方法结束,变为TERMINATED
* The runState provides the main lifecyle control, taking on values:
*
* RUNNING: Accept new tasks and process queued tasks
* SHUTDOWN: Don't accept new tasks, but process queued tasks
* STOP: Don't accept new tasks, don't process queued tasks,
* and interrupt in-progress tasks
* TIDYING: All tasks have terminated, workerCount is zero,
* the thread transitioning to state TIDYING
* will run the terminated() hook method
* TERMINATED: terminated() has completed
*
* The numerical order among these values matters, to allow
* ordered comparisons. The runState monotonically increases over
* time, but need not hit each state. The transitions are:
* 状态的转化主要是:
* RUNNING -> SHUTDOWN(调用shutdown())
* On invocation of shutdown(), perhaps implicitly in finalize()
* (RUNNING or SHUTDOWN) -> STOP(调用shutdownNow())
* On invocation of shutdownNow()
* SHUTDOWN -> TIDYING(queue和pool均empty)
* When both queue and pool are empty
* STOP -> TIDYING(pool empty,此时queue已经为empty)
* When pool is empty
* TIDYING -> TERMINATED(调用terminated())
* When the terminated() hook method has completed
*
* Threads waiting in awaitTermination() will return when the
* state reaches TERMINATED.
*
* Detecting the transition from SHUTDOWN to TIDYING is less
* straightforward than you'd like because the queue may become
* empty after non-empty and vice versa during SHUTDOWN state, but
* we can only terminate if, after seeing that it is empty, we see
* that workerCount is 0 (which sometimes entails a recheck -- see
* below).
*/
runState的存储也值得一说,它并不是用一个单独的int或者enum进行存储,而是和线程数workerCount共同保存到一个原子量ctl中:
//利用ctl来保证当前线程池的状态和当前的线程的数量。ps:低29位为线程池容量,高3位为线程状态。
private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
//设定偏移量
private static final int COUNT_BITS = Integer.SIZE - 3;
//确定最大的容量2^29-1
private static final int CAPACITY = (1 << COUNT_BITS) - 1;
//几个状态,用Integer的高三位表示
// runState is stored in the high-order bits
//111
private static final int RUNNING = -1 << COUNT_BITS;
//000
private static final int SHUTDOWN = 0 << COUNT_BITS;
//001
private static final int STOP = 1 << COUNT_BITS;
//010
private static final int TIDYING = 2 << COUNT_BITS;
//011
private static final int TERMINATED = 3 << COUNT_BITS;
//获取线程池状态,取前三位
// Packing and unpacking ctl
private static int runStateOf(int c) { return c & ~CAPACITY; }
//获取当前正在工作的worker,主要是取后面29位
private static int workerCountOf(int c) { return c & CAPACITY; }
//获取ctl
private static int ctlOf(int rs, int wc) { return rs | wc; }
- 通过调用
runStateOf()
方法获取当前线程池状态 - 通过调用
workerCountOf()
获取当前线程数