• 随机生成气泡碰撞(原生js)


    <!DOCTYPE html>
    <html>

    <head>
    <meta charset="UTF-8">
    <title>随机生成气泡碰撞</title>
    <style>
    html {
    height: 100%;
    }

    body {
    100%;
    margin: 0;
    padding: 0;
    height: 100%;
    }

    div.wrap {
    height: 100%;
    position: relative;
    overflow: hidden;
    margin: 0;
    padding: 0;
    }

    div:not(.wrap) {
    border-radius: 50%;
    /*-webkit-animation:tanslateAni 5000ms infinite linear alternate;*/
    /*transition: all 10000ms linear;*/
    }

    div:nth-of-type(2) {
    -webkit-animation-delay: 2000ms;
    }

    div:nth-of-type(3) {
    -webkit-animation-delay: 4000ms;
    }

    div:nth-of-type(4) {
    -webkit-animation-delay: -1000ms;
    }

    @-webkit-keyframes tanslateAni {
    0% {
    -webkit-transform: rotate(10deg) translate3d(0px, 0px, 0)
    }
    35% {
    -webkit-transform: rotate(0deg) translate3d(20px, 0px, 0)
    }
    70% {
    -webkit-transform: rotate(-10deg) translate3d(0px, 0px, 0)
    }
    100% {
    -webkit-transform: rotate(0deg) translate3d(-20px, 0px, 0)
    }
    }

    span {
    display: inline-block;
    100px;
    height: 100px;
    border-radius: 50%;
    background-color: red;
    background: -webkit-repeating-radial-gradient(red, yellow 10%, green 15%);
    /* Safari 5.1 - 6.0 */
    background: -o-repeating-radial-gradient(red, yellow 10%, green 15%);
    /* Opera 11.6 - 12.0 */
    background: -moz-repeating-radial-gradient(red, yellow 10%, green 15%);
    /* Firefox 3.6 - 15 */
    background: repeating-radial-gradient(red, yellow 10%, green 15%);
    /* 标准的语法(必须放在最后) */
    </style>
    </head>

    <body>
    <div class="wrap" id='parent'></div>
    <span></span>
    </body>
    <script>
    var elWidth = 110;
    var containerWidth;
    var color = ['-webkit-repeating-radial-gradient(red, yellow 10%, green 15%)', 'green', 'blue', 'black', 'yellow'];
    //随机的颜色
    var ballNum = 20;
    //var pageHeight=window.screen.height;
    var pageHeight = document.body.clientHeight;
    //var pageWidth=window.screen.width;
    var pageWidth = document.body.clientWidth;
    containerWidth = pageWidth;
    var sizeRange = 60;
    var balls = [];
    window.onload = function() {
    createBalls(elWidth + sizeRange, pageWidth, pageHeight, ballNum);
    setInterval(function() { ballHit(balls, pageWidth, pageHeight) }, 30)
    }
    //生成虚拟网格
    function createTable(ballWidth, pageWidth, pageHeight) {
    var col = Math.floor(pageWidth / ballWidth);
    var marginH = pageWidth % ballWidth;
    var marginV = pageHeight % ballWidth;
    var row = Math.floor(pageHeight / ballWidth);
    var total = col * row;
    var ballMap = [];
    for(var i = 0; i < total; i++) {
    //网格map存入一维数组 //top、left值有较大偏差原因:/、%运算为小数,与Java不同
    ballMap[i] = { left: marginH / 2 + Math.floor(i % col) * ballWidth, top: marginV / 2 + Math.floor(i / col) * ballWidth }
    }
    return ballMap;
    }
    //生成小球
    var spaceIndex = 25;

    function createBalls(ballWidth, pageWidth, pageHeight, ballNum) {
    var ballMap = createTable(ballWidth, pageWidth, pageHeight);
    var range = ballMap.length
    if(ballNum >= range - spaceIndex) {
    ballNum = range - spaceIndex;
    }
    var ballsData = [];
    var ballIndex;
    ballIndex = getRandom(0, range, ballNum);
    for(var i = 0; i < ballIndex.length; i++) { ballsData[i] = ballMap[ballIndex[i]]; } renderBalls(ballsData, ballNum);
    } //渲染小球
    function renderBalls(ballData, ballNum) {
    for(var i = 0; i < ballNum; i++) {
    var divBall = createEl('div')
    //(待改进)
    balls.push({
    el: divBall,
    left: ballData[i].left,
    top: ballData[i].top,
    vx: Math.random() * 6 - 3,
    vy: Math.random() * 6 - 3,
    raduis: parseInt(divBall.style.width) / 2
    });
    }
    for(var j = 0; j < ballNum; j++) {
    balls[j].el.style.left = balls[j].left + 'px';
    balls[j].el.style.top = balls[j].top + 'px';
    }
    } //随机数去重
    function noRepeat(arr, newNum, range) {
    var isRepeat = false;
    for(var i = 0; i < arr.length; i++) {
    if(newNum == arr[i]) {
    isRepeat = true;
    break;
    }
    }
    if(isRepeat) {
    newNum = Math.floor(Math.random() * range);
    noRepeat(arr, newNum, range);
    } else {
    return newNum;
    }
    } //随机数去重工具函数2
    function getRandom(min, max, n) {
    if(n > (max - min + 1) || max < min) {
    return null;
    }
    var result = [];
    var count = 0;
    while(count < n) {
    var num = Math.floor(Math.random() * (max - min)) + min;
    var flag = true;
    for(var j = 0; j < n; j++) {
    if(num == result[j]) {
    flag = false;
    break;
    }
    }
    if(flag) {
    result[count] = num;
    count++;
    }
    }
    return result;
    } //随机生成一个dom元素
    function createEl(el, text) {
    var elment = document.createElement(el);
    document.getElementById('parent').appendChild(elment);
    var len = Math.ceil(Math.random() * sizeRange);
    elment.style.width = len + elWidth + 'px';
    elment.style.height = len + elWidth + 'px';
    elment.style.background = color[Math.floor(Math.random() * 5)];
    elment.style.position = 'absolute';
    elment.innerHTML = text || "";
    return elment;
    }

    function moveBall(balls) {
    for(var i = 0; i < balls.length; i++) {
    balls[i].left += balls[i].vx;
    balls[i].top += balls[i].vy;
    balls[i].el.style.left = balls[i].left + 'px';
    balls[i].el.style.top = balls[i].top + 'px';
    }
    }
    var spring = 1; //球与球之间弹性系数
    var bounce = -1; //球与边缘之间弹性系数
    function ballHit(balls, pageWidth, pageHeight) {
    //检测边缘
    for(var i = 0; i < balls.length; i++) {
    if(balls[i].left <= 0 || balls[i].left >= pageWidth - 2 * balls[i].raduis) {
    balls[i].vx *= bounce;
    }
    if(balls[i].top <= 0 || balls[i].top >= pageHeight - 2 * balls[i].raduis) {
    balls[i].vy *= bounce;
    }
    }
    //检测小球与小球
    for(i = 0; i < balls.length; i++) {
    var ball1 = balls[i];
    ball1.x = ball1.left + ball1.raduis;
    ball1.y = ball1.top + ball1.raduis;
    for(j = i + 1; j < balls.length; j++) {
    var ball2 = balls[j];
    ball2.x = ball2.left + ball2.raduis;
    ball2.y = ball2.top + ball2.raduis;
    dx = ball2.x - ball1.x;
    dy = ball2.y - ball1.y;
    var dist = Math.sqrt(dx * dx + dy * dy);
    var misDist = ball1.raduis + ball2.raduis;
    if(dist < misDist) {
    var angle = Math.atan2(dy, dx);
    tx = ball1.x + Math.cos(angle) * misDist;
    ty = ball1.y + Math.sin(angle) * misDist;
    ax = (tx - ball2.x) * spring;
    ay = (ty - ball2.y) * spring;
    ball1.vx -= ax;
    ball1.vy -= ay;
    ball2.vx += ax;
    ball2.vy += ay;
    }
    }
    }
    moveBall(balls);
    }
    </script>

    </html>

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  • 原文地址:https://www.cnblogs.com/longsf/p/7922030.html
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