• 截获API


    截获API是个很有用的东西,比如你想分析一下别人的程序是怎样工作的。这里我介绍一下一种我自己试验通过的方法。
    首先,我们必须设法把自己的代码放到目标程序的进程空间里去。Windows Hook可以帮我们实现这一点。SetWindowsHookEx的声明

    如下:
    HHOOK SetWindowsHookEx(
    int idHook, // hook type
    HOOKPROC lpfn, // hook procedure
    HINSTANCE hMod, // handle to application instance
    DWORD dwThreadId // thread identifier
    );
    具体的参数含义可以翻阅msdn,没有msdn可谓寸步难行。
    这里Hook本身的功能并不重要,我们使用它的目的仅仅只是为了能够让Windows把我们的代码植入别的进程里去。hook Type我们任

    选一种即可,只要保证是目标程序肯定会调用到就行,这里我用的是WH_CALLWNDPROC。lpfn和hMod分别指向我们的钩子代码及其所

    在的dll,dwThreadId设为0,表示对所有系统内的线程都挂上这样一个hook,这样我们才能把代码放到别的进程里去。

    之后,我们的代码就已经进入了系统内的所有进程空间了。必须注意的是,我们只需要截获我们所关心的目标程序的调用,因此还

    必须区分一下进程号。我们自己的钩子函数中,第一次运行将进行最重要的API重定向的工作。也就是通过将所需要截获的API的开

    头几个字节改为一个跳转指令,使其跳转到我们的API中来。这是最关键的部分。这里我想截三个调用,ws2_32.dll中的send和

    recv、user32.dll中的GetMessageA。

    DWORD dwCurrentPID = 0;
    HHOOK hOldHook = NULL;
    DWORD pSend = 0;
    DWORD pRecv = 0;
    GETMESSAGE pGetMessage = NULL;

    BYTE btNewBytes[8] = { 0x0B8, 0x0, 0x0, 0x40, 0x0, 0x0FF, 0x0E0, 0 };
    DWORD dwOldBytes[3][2];

    HANDLE hDebug = INVALID_HANDLE_&#118alue;

    LRESULT CALLBACK CallWndProc( int nCode, WPARAM wParam, LPARAM lParam )
    {
    DWORD dwSize;
    DWORD dwPIDWatched;
    HMODULE hLib;

    if( dwCurrentPID == 0 )
    {
    dwCurrentPID = GetCurrentProcessId();
    HWND hwndMainHook;
    hwndMainHook = ::FindWindow( 0, "MainHook" );
    dwPIDWatched = ::SendMessage( hwndMainHook, (WM_USER+100), 0, 0 );
    hOldHook = (HHOOK)::SendMessage( hwndMainHook, (WM_USER+101), 0, 0 );

    if( dwCurrentPID == dwPIDWatched )
    {
    hLib = LoadLibrary( "ws2_32.dll" );
    pSend = (DWORD)GetProcAddress( hLib, "send" );
    pRecv = (DWORD)GetProcAddress( hLib, "recv" );

    ::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pSend, (void *)dwOldBytes[0], sizeof(DWORD)*2, &dwSize );
    *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_send;
    ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pSend, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );

    ::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pRecv, (void *)dwOldBytes[1], sizeof(DWORD)*2, &dwSize );
    *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_recv;
    ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pRecv, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize );

    hLib = LoadLibrary( "user32.dll" );
    pGetMessage = (GETMESSAGE)GetProcAddress( hLib, "GetMessageA" );
    ::ReadProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)dwOldBytes[2], sizeof(DWORD)*2,

    &dwSize );
    *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_GetMessage;
    ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize

    );

    hDebug = ::CreateFile( "C:\\Trace.log", GENERIC_WRITE, 0, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0 );
    }
    }

    if( hOldHook != NULL )
    {
    return CallNextHookEx( hOldHook, nCode, wParam, lParam );
    }

    return 0;
    }

    上面的钩子函数,只有第一次运行时有用,就是把三个函数的首8字节修改一下(实际上只需要7个)。btNewBytes中的指令实际就


    mov eax, 0x400000
    jmp eax
    这里的0x400000就是新的函数的地址,比如new_recv/new_send/new_GetMessage,此时,偷梁换柱已经完成。再看看我们的函数中

    都干了些什么。以GetMessageA为例:

    BOOL _stdcall new_GetMessage( LPMSG lpMsg, HWND hWnd, UINT wMsgFilterMin, UINT wMsgFilterMax )
    {
    DWORD dwSize;
    char szTemp[256];
    BOOL r = false;

    //Watch here before it‘s executed.
    sprintf( szTemp, "Before GetMessage : HWND 0x%8.8X, msgMin 0x%8.8X, msgMax 0x%8.8x \r\n", hWnd, wMsgFilterMin,

    wMsgFilterMax );
    ::WriteFile( hDebug, szTemp, strlen(szTemp), &dwSize, 0 );
    //Watch over

    // restore it at first
    ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)dwOldBytes[2], sizeof(DWORD)*2,

    &dwSize );

    // execute it
    r = pGetMessage( lpMsg, hWnd, wMsgFilterMin, wMsgFilterMax );

    // hook it again
    *(DWORD *)( btNewBytes + 1 ) = (DWORD)new_GetMessage;
    ::WriteProcessMemory( INVALID_HANDLE_&#118alue, (void *)pGetMessage, (void *)btNewBytes, sizeof(DWORD)*2, &dwSize

    );

    //Watch here after it‘s executed
    sprintf( szTemp, "Result of GetMessage is %d.\r\n", r );
    ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 );
    if( r )
    {
    sprintf( szTemp, "Msg : HWND 0x%8.8X, MSG 0x%8.8x, wParam 0x%8.8X, lParam 0x%8.8X\r\nTime 0x%8.8X, X %d, Y %

    d\r\n",
    lpMsg->hwnd, lpMsg->message,
    lpMsg->wParam, lpMsg->lParam, lpMsg->time,
    lpMsg->pt.x, lpMsg->pt.y );
    ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 );
    }
    strcpy( szTemp, "\r\n" );
    ::WriteFile( hDebug, szTemp, strlen( szTemp ), &dwSize, 0 );

    //Watch over

    return r;
    }

    先将截获下来的参数,写入到一个log文件中,以便分析。然后恢复原先保留下来的GetMessageA的首8字节,然后执行真正的

    GetMessageA调用,完毕后再将执行结果也写入log文件,然后将GetMessageA的执行结果返回给调用者。
    整个截获的过程就是这样。你可以把其中的写log部分改成你自己想要的操作。这里有个不足的地方是,截获动作是不能够并发进

    行的,如果目标进程是多线程的,就会有问题。解决办法是,可以在每次new_GetMessage中加入一个CriticalSection的锁和解锁

  • 相关阅读:
    [ZJOJ] 5772【NOIP2008模拟】今天你AK了吗
    exgcd扩展欧几里得求解的个数
    Dinic当前弧优化 模板及教程
    [Luogu] P3907 圈的异或
    提升——树形DP
    C++ 优先队列
    C++ 洛谷 P2458 [SDOI2006]保安站岗 from_树形DP
    C++ 洛谷 2014 选课 from_树形DP
    C++ luogu1352没有上司的舞会 from_树形DP
    浅说——树形DP
  • 原文地址:https://www.cnblogs.com/linyawen/p/1995626.html
Copyright © 2020-2023  润新知