区域骨架:骨架可以理解为区域的中轴
在HDevelop中
read_image (Image, 'D:/bb/tu/6.jpg') rgb1_to_gray(Image,Image1) threshold (Image1, Region,[80,87,206,195] , [90,100, 228,205]) *union1 (Region, RegionUnion) skeleton (Region, Skeleton) *求区域的骨架 *参数1:区域或区域集 *参数2:输出的骨架--区域 get_image_size (Image1, Width, Height) dev_open_window(10,10,Width, Height,'black',WindowHandle) dev_display(Region) dev_open_window(10,100,Width, Height,'black',WindowHandle1) dev_display(Skeleton)
在Qt Creator中
HObject ho_Image, ho_Image1, ho_Region, ho_Skeleton;
HTuple hv_Width, hv_Height, hv_WindowHandle;
HTuple hv_WindowHandle1;
ReadImage(&ho_Image, "D:/bb/tu/6.jpg"); Rgb1ToGray(ho_Image, &ho_Image1); Threshold(ho_Image1, &ho_Region, (((HTuple(80).Append(87)).Append(206)).Append(195)), (((HTuple(90).Append(100)).Append(228)).Append(205))); //union1 (Region, RegionUnion) Skeleton(ho_Region, &ho_Skeleton); //求区域的骨架 //参数1:区域或区域集 //参数2:输出的骨架--区域 GetImageSize(ho_Image1, &hv_Width, &hv_Height); SetWindowAttr("background_color","black"); OpenWindow(10,10,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle); HDevWindowStack::Push(hv_WindowHandle); if (HDevWindowStack::IsOpen()) DispObj(ho_Region, HDevWindowStack::GetActive()); SetWindowAttr("background_color","black"); OpenWindow(10,100,hv_Width,hv_Height,0,"visible","",&hv_WindowHandle1); HDevWindowStack::Push(hv_WindowHandle1); if (HDevWindowStack::IsOpen()) DispObj(ho_Skeleton, HDevWindowStack::GetActive());