新建一个微信小游戏的demo后
删除没用的js,图片资源,留下下面这些,three.js和adapter.js需要简单修改,可以移步我的前一篇博客下载
直接在main.js编写代码,跟浏览器端的three.js没有什么大的区别
let THREE = require('libs/three.js') export default class Game3d { constructor() { this.scene = new THREE.Scene(); this.camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); this.renderer = new THREE.WebGLRenderer({ canvas: canvas }); this.start() } start() { this.renderer.setSize(window.innerWidth, window.innerHeight); var geometry = new THREE.CubeGeometry(1, 1, 1); var texture = new THREE.TextureLoader().load("images/Texture/muban.jpg"); var material = new THREE.MeshBasicMaterial({ map: texture }); this.cube = new THREE.Mesh(geometry, material); this.scene.add(this.cube); this.camera.position.z = 2.5; this.cube.castShadow = true console.log(this.cube) window.requestAnimationFrame(this.loop.bind(this), canvas); } update() { this.cube.rotation.x += 0.02; this.cube.rotation.y += 0.04; this.cube.rotation.z += 0.06; } loop() { this.update() this.renderer.render(this.scene, this.camera); window.requestAnimationFrame(this.loop.bind(this), canvas); } }
测试结果