这个资源载入的loading界面demo是在玩客网做逆转三国的时候随手写的,尽管我在那仅仅待了2个礼拜。可是也算參与了一个商业游戏项目了,学到不少东西。当时使用的cocos2d-x还是1.0版的,我用2.1.2的调试过了。
上图:
好了,非常easy,代码有凝视
上代码:
- #include "HelloWorldScene.h"
- #include "SimpleAudioEngine.h"
- using namespace cocos2d;
- using namespace CocosDenshion;
- CCScene* HelloWorld::scene()
- {
- // 'scene' is an autorelease object
- CCScene *scene = CCScene::create();
- // 'layer' is an autorelease object
- HelloWorld *layer = HelloWorld::create();
- // add layer as a child to scene
- scene->addChild(layer);
- // return the scene
- return scene;
- }
- // on "init" you need to initialize your instance
- bool HelloWorld::init()
- {
- //////////////////////////////
- // 1. super init first
- if ( !CCLayer::init() )
- {
- return false;
- }
- m_iLoadIdex = 0;
- /////////////////////////////
- // 2. add a menu item with "X" image, which is clicked to quit the program
- // you may modify it.
- // add a "close" icon to exit the progress. it's an autorelease object
- CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
- "CloseNormal.png",
- "CloseSelected.png",
- this,
- menu_selector(HelloWorld::menuCloseCallback) );
- pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );
- // create menu, it's an autorelease object
- CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
- pMenu->setPosition( CCPointZero );
- this->addChild(pMenu, 1);
- /////////////////////////////
- // 3. add your codes below...
- // add a label shows "Hello World"
- // create and initialize a label
- CCLabelTTF* pLabel = CCLabelTTF::create("Hello World", "Thonburi", 34);
- // ask director the window size
- CCSize size = CCDirector::sharedDirector()->getWinSize();
- // position the label on the center of the screen
- pLabel->setPosition( ccp(size.width / 2, size.height - 20) );
- // add the label as a child to this layer
- this->addChild(pLabel, 1);
- // add "HelloWorld" splash screen"
- CCSprite* pSprite = CCSprite::create("HelloWorld.png");
- // position the sprite on the center of the screen
- pSprite->setPosition( ccp(size.width/2, size.height/2) );
- // add the sprite as a child to this layer
- this->addChild(pSprite, 0);
- // loading边框
- m_progressFrame = CCSprite::create("loading_fr.png");
- addChild(m_progressFrame,1);
- m_progressFrame->setPosition(ccp(240, 50));
- // loading的动作条
- m_progressBar = CCProgressTimer::create(CCSprite::create("loading_bar.png"));
- m_progressBar->setType(kCCProgressTimerTypeBar);
- addChild(m_progressBar);
- m_progressBar->setVisible(true);
- m_progressBar->setPosition(ccp(241, 51));
- // 进度动画运动方向,从左到右
- m_progressBar->setMidpoint(ccp(0, 0));
- // 宽高变化,这里是宽度变化
- m_progressBar->setBarChangeRate(ccp(1, 0));
- m_progressBar->setPercentage(0);
- // loading动画,没有逻辑处理,实际情况则凝视掉
- CCProgressTo *to = CCProgressTo::create(10, 100);
- m_progressBar->runAction(to);
- // 实际的loading逻辑,能够在这里加入
- // scheduleUpdate();
- return true;
- }
- void HelloWorld::update(float dt)
- {
- m_iLoadIdex++;
- if (m_iLoadIdex <= 50) {
- loadResource(m_iLoadIdex);
- m_progressBar->setPercentage(m_iLoadIdex * 100.0 / 50);
- }
- if (m_iLoadIdex >=50) {
- unscheduleUpdate();
- }
- }
- // 实际的loading逻辑。载入资源能够在这里加入。
- // 这里仅仅用了sleep来模拟
- void HelloWorld::loadResource(int index)
- {
- CCLog("loading ....");
- switch (index) {
- case 0:
- break;
- default:
- sleep(1.0);
- break;
- }
- }
- void HelloWorld::menuCloseCallback(CCObject* pSender)
- {
- CCDirector::sharedDirector()->end();
- #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
- exit(0);
- #endif
- }