• Android用surface直接显示yuv数据(二)


        上一篇文章主要是參照AwesomePlayer直接用SoftwareRenderer类来显示yuv,为了能用到这个类,不惜依赖了libstagefright、libstagefright_color_conversion等动态静态库,从而造成程序具有非常高的耦合度,也不便于我们理解yuv数据直接显示的深层次原因。

        于是我開始研究SoftwareRenderer的详细实现,我们来提取SoftwareRenderer的核心代码,自己来实现yuv的显示。

        SoftwareRenderer就仅仅有三个方法,一个构造函数,一个析构函数,另一个负责显示的render方法。构造方法里有个非常重要的地方native_window_set_buffers_geometry这里是配置即将申请的图形缓冲区的宽高和颜色空间,忽略了这个地方,画面将用默认的值显示,将造成显示不对。render函数里最重要的三个地方,一个的dequeBuffer,一个是mapper,一个是queue_buffer。

    native_window_set_buffers_geometry;//设置宽高以及颜色空间yuv420
    native_window_dequeue_buffer_and_wait;//依据以上配置申请图形缓冲区
    mapper.lock(buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//将申请到的图形缓冲区跨进程映射到用户空间
    memcpy(dst, data, dst_y_size + dst_c_size*2);//填充yuv数据到图形缓冲区
    mNativeWindow->queueBuffer;//显示

    以上五步是surface显示图形不可缺少的五步。

    有了以上分析,我们直接上代码:(yuv数据下载地址点击打开链接,放到sdcard)

    main.cpp

    #include <cutils/memory.h>
    
    #include <unistd.h>
    #include <utils/Log.h>
    
    #include <binder/IPCThreadState.h>
    #include <binder/ProcessState.h>
    #include <binder/IServiceManager.h>
    #include <media/stagefright/foundation/ADebug.h>
    #include <gui/Surface.h>
    #include <gui/SurfaceComposerClient.h>
    #include <gui/ISurfaceComposer.h>
    #include <ui/DisplayInfo.h>
    #include <android/native_window.h>
    #include <system/window.h>
    #include <ui/GraphicBufferMapper.h>
    //ANativeWindow 就是surface,相应surface.cpp里的code
    using namespace android;
    
    //将x规整为y的倍数,也就是将x按y对齐
    static int ALIGN(int x, int y) {
        // y must be a power of 2.
        return (x + y - 1) & ~(y - 1);
    }
    
    void render(
            const void *data, size_t size, const sp<ANativeWindow> &nativeWindow,int width,int height) {
        sp<ANativeWindow> mNativeWindow = nativeWindow;
        int err;
    	int mCropWidth = width;
    	int mCropHeight = height;
    	
    	int halFormat = HAL_PIXEL_FORMAT_YV12;//颜色空间
        int bufWidth = (mCropWidth + 1) & ~1;//按2对齐
        int bufHeight = (mCropHeight + 1) & ~1;
    	
    	CHECK_EQ(0,
                native_window_set_usage(
                mNativeWindow.get(),
                GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN
                | GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_EXTERNAL_DISP));
    
        CHECK_EQ(0,
                native_window_set_scaling_mode(
                mNativeWindow.get(),
                NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
    
        // Width must be multiple of 32???
    	//非常重要,配置宽高和和指定颜色空间yuv420
    	//假设这里不配置好,以下deque_buffer仅仅能去申请一个默认宽高的图形缓冲区
        CHECK_EQ(0, native_window_set_buffers_geometry(
                    mNativeWindow.get(),
                    bufWidth,
                    bufHeight,
                    halFormat));
    	
    	
    	ANativeWindowBuffer *buf;//描写叙述buffer
    	//申请一块空暇的图形缓冲区
        if ((err = native_window_dequeue_buffer_and_wait(mNativeWindow.get(),
                &buf)) != 0) {
            ALOGW("Surface::dequeueBuffer returned error %d", err);
            return;
        }
    
        GraphicBufferMapper &mapper = GraphicBufferMapper::get();
    
        Rect bounds(mCropWidth, mCropHeight);
    
        void *dst;
        CHECK_EQ(0, mapper.lock(//用来锁定一个图形缓冲区并将缓冲区映射到用户进程
                    buf->handle, GRALLOC_USAGE_SW_WRITE_OFTEN, bounds, &dst));//dst就指向图形缓冲区首地址
    
        if (true){
            size_t dst_y_size = buf->stride * buf->height;
            size_t dst_c_stride = ALIGN(buf->stride / 2, 16);//1行v/u的大小
            size_t dst_c_size = dst_c_stride * buf->height / 2;//u/v的大小
            
            memcpy(dst, data, dst_y_size + dst_c_size*2);//将yuv数据copy到图形缓冲区
        }
    
        CHECK_EQ(0, mapper.unlock(buf->handle));
    
        if ((err = mNativeWindow->queueBuffer(mNativeWindow.get(), buf,
                -1)) != 0) {
            ALOGW("Surface::queueBuffer returned error %d", err);
        }
        buf = NULL;
    }
    
    bool getYV12Data(const char *path,unsigned char * pYUVData,int size){
    	FILE *fp = fopen(path,"rb");
    	if(fp == NULL){
    		printf("read %s fail !!!!!!!!!!!!!!!!!!!
    ",path);
    		return false;
    	}
    	fread(pYUVData,size,1,fp);
    	fclose(fp);
    	return true;
    }
    
    int main(void){
    	// set up the thread-pool
        sp<ProcessState> proc(ProcessState::self());
        ProcessState::self()->startThreadPool();
    	
    	// create a client to surfaceflinger
        sp<SurfaceComposerClient> client = new SurfaceComposerClient();
    	sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
                ISurfaceComposer::eDisplayIdMain));
    	DisplayInfo dinfo;
    	//获取屏幕的宽高等信息
        status_t status = SurfaceComposerClient::getDisplayInfo(dtoken, &dinfo);
    	printf("w=%d,h=%d,xdpi=%f,ydpi=%f,fps=%f,ds=%f
    ", 
            dinfo.w, dinfo.h, dinfo.xdpi, dinfo.ydpi, dinfo.fps, dinfo.density);
        if (status)
            return -1;
    	//创建surface
        sp<SurfaceControl> surfaceControl = client->createSurface(String8("testsurface"),
                dinfo.w, dinfo.h, PIXEL_FORMAT_RGBA_8888, 0);
    			
    /*************************get yuv data from file;****************************************/			
    	printf("[%s][%d]
    ",__FILE__,__LINE__);
    	int width,height;
    	width = 320;
    	height = 240;
    	int size = width * height * 3/2;
    	unsigned char *data = new unsigned char[size];
    	const char *path = "/mnt/sdcard/yuv_320_240.yuv";
    	getYV12Data(path,data,size);//get yuv data from file;
    	
    /*********************配置surface*******************************************************************/
        SurfaceComposerClient::openGlobalTransaction();
        surfaceControl->setLayer(100000);//设定Z坐标
    	surfaceControl->setPosition(100, 100);//以左上角为(0,0)设定显示位置
    	surfaceControl->setSize(width, height);//设定视频显示大小
        SurfaceComposerClient::closeGlobalTransaction();
    	sp<Surface> surface = surfaceControl->getSurface();
    	printf("[%s][%d]
    ",__FILE__,__LINE__);
    	
    /**********************显示yuv数据******************************************************************/	
    	render(data,size,surface,width,height);
    	printf("[%s][%d]
    ",__FILE__,__LINE__);
    	
    	IPCThreadState::self()->joinThreadPool();//能够保证画面一直显示,否则瞬间消失
        IPCThreadState::self()->stopProcess();
    	return 0;
    }
    

    Android.mk (这次依赖的库少了非常多)

    LOCAL_PATH:= $(call my-dir)
    include $(CLEAR_VARS)
    
    LOCAL_SRC_FILES:= 
    	main.cpp
    	
    LOCAL_SHARED_LIBRARIES := 
    	libcutils 
    	libutils 
    	libbinder 
        libui 
        libgui 
    	libstagefright_foundation
    	
    LOCAL_MODULE:= MyShowYUV
    
    LOCAL_MODULE_TAGS := tests
    
    include $(BUILD_EXECUTABLE)
    转载请注明出处http://blog.csdn.net/tung214/article/details/37651825

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  • 原文地址:https://www.cnblogs.com/hrhguanli/p/3942193.html
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