999. 车的可用捕获量
题目
在一个 8 x 8 的棋盘上,有一个白色车(rook)。也可能有空方块,白色的象(bishop)和黑色的卒(pawn)。它们分别以字符 “R”,“.”,“B” 和 “p” 给出。大写字符表示白棋,小写字符表示黑棋。
车按国际象棋中的规则移动:它选择四个基本方向中的一个(北,东,西和南),然后朝那个方向移动,直到它选择停止、到达棋盘的边缘或移动到同一方格来捕获该方格上颜色相反的卒。另外,车不能与其他友方(白色)象进入同一个方格。
返回车能够在一次移动中捕获到的卒的数量。
示例 1:
输入:
[
[".",".",".",".",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".","R",".",".",".","p"],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".","p",".",".",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."]
]
输出:3
解释:在本例中,车能够捕获所有的卒。
示例 2:
输入:
[
[".",".",".",".",".",".",".","."],
[".","p","p","p","p","p",".","."],
[".","p","p","B","p","p",".","."],
[".","p","B","R","B","p",".","."],
[".","p","p","B","p","p",".","."],
[".","p","p","p","p","p",".","."],
[".",".",".",".",".",".",".","."],
[".",".",".",".",".",".",".","."]
]
输出:0
解释:象阻止了车捕获任何卒。
提示:
- board.length == board[i].length == 8
- board[i][j] 可以是 'R','.','B' 或 'p'
- 只有一个格子上存在 board[i][j] == 'R'
解题
- 四种元素,R(车),B(象),p(卒),.(空)
- 数量,车1个,其他大于等于0个
- 在车的竖直或水平方向上,对没被象挡住的卒进行求和
建立8x8矩阵,定位R坐标,扫描R的纵轴和横轴,返回可以直接进行R-p的坐标的数量
class Solution {
public:
int numRookCaptures(vector<vector<char>>& board) {
int R_i, R_j;
int count = 0;
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
if (board[i][j] == 'R') {
R_i = i;
R_j = j;
i = 8; // 直接跳出
break;
}
}
}
// 提取R_i行和R_j列
for (int i = R_i - 1; i > -1; --i) {
if (board[i][R_j] == 'p') {
count++;
break;
} else if (board[i][R_j] == '.') {
continue;
} else {
break;
}
}
for (int i = R_i + 1; i < 8; ++i) {
if (board[i][R_j] == 'p') {
count++;
break;
} else if (board[i][R_j] == '.') {
continue;
} else {
break;
}
}
for (int j = R_j - 1; j > -1; --j) {
if (board[R_i][j] == 'p') {
count++;
break;
} else if (board[R_i][j] == '.') {
continue;
} else {
break;
}
}
for (int j = R_j + 1; j < 8; ++j) {
if (board[R_i][j] == 'p') {
count++;
break;
} else if (board[R_i][j] == '.') {
continue;
} else {
break;
}
}
return count;
}
};
测试代码:
#include <iostream>
#include <vector>
using namespace std;
class Solution {
public:
int numRookCaptures(vector<vector<char>>& board) {
int R_i, R_j;
int count = 0;
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
if (board[i][j] == 'R') {
R_i = i;
R_j = j;
i = 8; // 直接跳出
break;
}
}
}
// 提取R_i行和R_j列
for (int i = R_i - 1; i > -1; --i) {
if (board[i][R_j] == 'p') {
count++;
} else if (board[i][R_j] == '.') {
continue;
} else {
break;
}
}
for (int i = R_i + 1; i < 8; ++i) {
if (board[i][R_j] == 'p') {
count++;
} else if (board[i][R_j] == '.') {
continue;
} else {
break;
}
}
for (int j = R_j - 1; j > -1; --j) {
if (board[R_i][j] == 'p') {
count++;
} else if (board[R_i][j] == '.') {
continue;
} else {
break;
}
}
for (int j = R_j + 1; j < 8; ++j) {
if (board[R_i][j] == 'p') {
count++;
} else if (board[R_i][j] == '.') {
continue;
} else {
break;
}
}
return count;
}
};
int main() {
vector<vector<char>> board =
{
{'.','.','.','.','.','.','.','.'},
{'.','.','.','p','.','.','.','.'},
{'.','.','.','p','.','.','.','.'},
{'p','p','.','R','.','p','B','.'},
{'.','.','.','.','.','.','.','.'},
{'.','.','.','B','.','.','.','.'},
{'.','.','.','p','.','.','.','.'},
{'.','.','.','.','.','.','.','.'}
};
Solution b;
printf("%d
", b.numRookCaptures(board));
return 0;
}
优解
class Solution {
public:
int numRookCaptures(vector<vector<char>>& board) {
int cnt = 0, st = 0, ed = 0;
int dx[4] = {0, 1, 0, -1}; // x轴和y轴的方向数组控制
int dy[4] = {1, 0, -1, 0};
for (int i = 0; i < 8; ++i) {
for (int j = 0; j < 8; ++j) {
if (board[i][j] == 'R') {
st = i;
ed = j; // 我觉得可以像我一样增加一个改i值跳出嵌套循环
break;
}
}
}
// 圈扩散
for (int i = 0; i < 4; ++i) {
for (int step = 0;; ++step) {
int tx = st + step * dx[i];
int ty = ed + step * dy[i];
if (tx < 0 || tx >= 8 || ty < 0 || ty >= 8 || board[tx][ty] == 'B') break;
if (board[tx][ty] == 'p') {
cnt++;
break;
}
}
}
return cnt;
}
}