• Python_Tips


    Python绝对路径与相对路径读写文件【上级目录: os.path.dirname(os.getcwd())】

    # coding:utf8
    
    '''
    知识点:Python读写文件时候的相对路径与绝对路径
    准备工作:先在同级目录下写一个test.txt文件,里面写汉字、字母、数字
    '''
    
    '''
    一、用绝对路径读写
    '''
    # 第一种 with open() 【推荐】
    with open('C:\Users\Administrator\desktop\test.txt','r') as f:
        print(f.read().decode('utf8'))  #注意编码
    # 第二种 with open()
    with open('C:/Users/Administrator/desktop/test.txt','r') as f:  #注:这里 \ 等同于 /
        print(f.read())     #试试不写编码格式会出现什么问题-.-
    
    # 第三种 open() + close() 【不推荐用这个,因为语句较长】
    file1 = open('C:\Users\Administrator\desktop\test.txt','r')
    print(file1.read().decode('utf8'))
    file1.close()
    
    # 补充:
    with open('C:\Users\Administrator\desktop\test.txt','w') as f:  #写入
        f.write('测试test11')  #这样会替换原来全部文字
    
    
    '''
    二、用相对路径
    os.getcwd() #获取当前绝对路径
    os.path.dirname(os.getcwd())  #当前目录的上一级/父级目录
    '''
    # 读取上一级/父级目录中的文件
    import os
    BASE_DIR = os.getcwd()  #获取当前绝对路径 
    # print(u'当前绝对路径是:' + BASE_DIR)
    Father_BASE_DIR = os.path.dirname(os.getcwd())  #当前目录的上一级/父级目录
    # print(u'当前目录的父级目录是:' + Father_BASE_DIR)
    file_path = os.path.join(Father_BASE_DIR,'test.txt')  #获取当前文件夹下的Test_Data文件 
    with open(file_path,'r') as f:
        print(f.read().decode('utf8'))
    绝对路径与相对路径 os.getcwd()

    Python调用其他文件(夹)中的类

    #coding:utf8
    
    '''
    说明:Python其他文件中类的调用
    
    目录结构如下:
    main.py
    pakage/mymodel.py
    '''
    
    # --------------------------------------------
    # main.py
    # coding:utf8
    from pakge.mymodel import mymodel.test  # 注:引用路径写法
    
    mylist= [1,2,3]
    a = test(mylist)
    a.prt()
    a.tplt()
    
    # --------------------------------------------
    # pakage/mymodel.py
    #coidng:utf8
    import matplotlib.pyplot as plt
    class test(object):
        num = []
        def __init__(self, _list):
            super(test, self).__init__()
            self.num = _list
    
        def prt(self):
            print(self.num)
    
        def tplt(self):
            plt.plot(self.num)
            plt.show()
    
    # mylist= [1,2,3]
    # a = test(mylist)
    # a.prt()
    # a.tplt()
    引用其他文件(夹)的类

    Python分装成类

    # Python 类的封装
    class Gun:
        def __init__(self, model):
            # 1. 枪的型号
            self.model = model
            # 2. 子弹的数量
            self.bullet_count = 0
        def add_bullet(self, count):
            self.bullet_count += count
        def shoot(self):
            # 1. 判断字弹的数量
            if self.bullet_count <= 0:
                print("[%s] 没有字弹了..." % self.model)
                return
            # 2. 发射子弹
            self.bullet_count -= 1
            # 3. 提示发射信息
            print("[%s] 突突突...子弹有: [%d]" % (self.model, self.bullet_count))
    
    
    # 创建枪对象
    ak47 = Gun('ak47')
    ak47.add_bullet(30)
    ak47.shoot()
    ak47.shoot()
    
    
    class Soldier:
        def __init__(self, name):
            self.name = name
            self.gun = None    # 私有
    
        def fire(self):
            # 1. 判断士兵是否有枪
            if self.gun is None:   # 身份运算符(is) 可以替换(==)
                print("[%s] 还没有枪..." % self.name)
                return
    
            # 2. 口号
            print("冲啊... [%s]" % self.name)
    
            # 3. 装子弹
            self.gun.add_bullet(30)
    
            # 4. 发射子弹
            self.gun.shoot()
    
    # 创建一个士兵
    jack = Soldier("jack")
    jack.gun = ak47
    jack.fire()
    print(jack.gun)
    
    类的封装
    封装成类

    1.使用TensorFlow识别验证码

      https://cuiqingcai.com/5709.html

    2.Pyqt基础,写一个框

    import sys
    from PyQt5.QtWidgets import QApplication,QMainWindow,QAction,QMessageBox
    from PyQt5.QtGui import QIcon
    
    class myWin(QMainWindow):
        def __init__(self):
            super().__init__()
            self.initUI()
    
        def initUI(self):
            #创建动作对象并设置
            action_close=QAction(QIcon('icon.png'),'&退出',self)
            action_close.setShortcut('A')
            action_close.setStatusTip('这是退出功能')
            action_close.triggered.connect(self.close)
    
            action_open=QAction(QIcon('icon.png'),'&打开',self)
            action_open.setShortcut('Ctrl+O')
            action_open.setStatusTip('这是打开功能')
            action_open.triggered.connect(self.open1)
    
            #创建菜单
            menuBar=self.menuBar()
            menufile=menuBar.addMenu('&文件')
            menufile.addAction(action_open)
            menufile.addAction(action_close)
    
            #设置状态栏
            self.statusBar().showMessage('这个是状态栏....')
    
            #设置窗口属性
            self.setGeometry(100,300,400,400)
            self.setWindowTitle('菜单栏实例')
            self.setWindowIcon(QIcon('icon.png'))
    
            self.show()
        #重写关闭事件方法(closeEvent)
        def closeEvent(self,event):
            #获取消息框实例的值
            msg=QMessageBox.question(self,'退出警告','你确认退出吗??',QMessageBox.Yes | QMessageBox.No,QMessageBox.No)  
            #判定消息框的返回值
            if msg==QMessageBox.Yes:
                event.accept()
            else:
                event.ignore()
        def open1(self):
            print('马季是个相声家')
    
    if __name__=='__main__':
        app=QApplication(sys.argv)
        my=myWin()
        sys.exit(app.exec_())
    
    Python_menuBar
    Pyqt_win框

     3.Pyqt5做俄罗斯方块,能运行

    """
    俄罗斯方块
     
    author: wolfstar
    last edited: 2018年1月
    """
    import sys, random
    from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
    from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
    from PyQt5.QtGui import QPainter, QColor
     
    #主界面类 
    class Tetris(QMainWindow):
        def __init__(self):
            super().__init__()
     
            self.initUI()
     
        def initUI(self):
            #Board创建一个面板类的实例,并设置应用程序的核心部件。
            self.tboard = Board(self)
            self.setCentralWidget(self.tboard)
            #创建一个状态栏将显示消息。我们将显示三种可能的消息:已删除的行数,停顿了一下消息,或游戏结束的消息。msg2Statusbar是一个自定义的信号,在Board 中实现类。showMessage()是一个内置的方法,在状态栏显示一条消息。 
            self.statusbar = self.statusBar()
            self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
            #这一行代码启动游戏
            self.tboard.start()
     
            self.resize(180, 380)
            self.center()
            self.setWindowTitle('Tetris')
            self.show()
        #窗体居中显示方法 
        def center(self):
            screen = QDesktopWidget().screenGeometry()
            size = self.geometry()
            self.move((screen.width() - size.width()) / 2,
                      (screen.height() - size.height()) / 2)
     
    #创建面板类
    class Board(QFrame):
        #创建一个自定义的信号。当我们想写一个信息或状态栏的分数的时候,msg2Statusbar发出一个信号
        msg2Statusbar = pyqtSignal(str)
        #这些都是Board的类变量。BoardWidth和BoardHeight定义的块的大小。Speed定义了游戏的速度。每个300 ms将开始一个新游戏循环。
        BoardWidth = 10
        BoardHeight = 22
        Speed = 300
     
        def __init__(self, parent):
            super().__init__(parent)
     
            self.initBoard()
        #我们在initBoard()方法初始化一些重要的变量。board变量是一个从0到7的数字列表。它代表了面板上各种形状和位置。
        def initBoard(self):
            
            self.timer = QBasicTimer()
            self.isWaitingAfterLine = False
     
            self.curX = 0
            self.curY = 0
            self.numLinesRemoved = 0
            self.board = []
     
            self.setFocusPolicy(Qt.StrongFocus)
            self.isStarted = False
            self.isPaused = False
            self.clearBoard()
     
        #shapeAt()方法确定在给定形状块的类型。
        def shapeAt(self, x, y):
            return self.board[(y * Board.BoardWidth) + x]
        
        def setShapeAt(self, x, y, shape):
            self.board[(y * Board.BoardWidth) + x] = shape
        #Board可以动态地调整大小。因此,块的大小可能会有所改变。squareWidth()计算单一方块像素的宽度并返回它。Board.BoardWidth方块板的大小。
        def squareWidth(self):
            return self.contentsRect().width() // Board.BoardWidth
     
        def squareHeight(self):
            return self.contentsRect().height() // Board.BoardHeight
        #游戏开始方法
        def start(self):
     
            if self.isPaused:
                return
     
            self.isStarted = True
            self.isWaitingAfterLine = False
            self.numLinesRemoved = 0
            self.clearBoard()
     
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
     
            self.newPiece()
            self.timer.start(Board.Speed, self)
        #游戏暂停方法
        def pause(self):
     
            if not self.isStarted:
                return
     
            self.isPaused = not self.isPaused
     
            if self.isPaused:
                self.timer.stop()
                self.msg2Statusbar.emit("paused")
     
            else:
                self.timer.start(Board.Speed, self)
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
     
            self.update()
        #窗体绘图
        def paintEvent(self, event):
     
            painter = QPainter(self)
            #根据窗体舞台大小计算顶部
            rect = self.contentsRect()
     
            boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
            #游戏的绘制分为两个步骤,第一步,绘制所有方块,这些方块都要保存在底部列表中。列表通过shapeAt() 方法来添加方块。
            for i in range(Board.BoardHeight):
                for j in range(Board.BoardWidth):
                    shape = self.shapeAt(j, Board.BoardHeight - i - 1)
     
                    if shape != Tetrominoe.NoShape:
                        self.drawSquare(painter,
                                        rect.left() + j * self.squareWidth(),
                                        boardTop + i * self.squareHeight(), shape)
            #第二步绘制下降中的方块
            if self.curPiece.shape() != Tetrominoe.NoShape:
     
                for i in range(4):
                    x = self.curX + self.curPiece.x(i)
                    y = self.curY - self.curPiece.y(i)
                    self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                                    boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                                    self.curPiece.shape())
     
        def keyPressEvent(self, event):
     
            if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
                super(Board, self).keyPressEvent(event)
                return
     
            key = event.key()
     
            if key == Qt.Key_P:
                self.pause()
                return
     
            if self.isPaused:
                return
            #keyPressEvent()方法检查按下键。当按右箭头键,我们试图向右移动一块。我们使用tyrMove,因为可能无法移动。
            elif key == Qt.Key_Left:
                self.tryMove(self.curPiece, self.curX - 1, self.curY)
     
            elif key == Qt.Key_Right:
                self.tryMove(self.curPiece, self.curX + 1, self.curY)
            #向上箭头键将旋转方块。
            elif key == Qt.Key_Down:
                self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
     
            elif key == Qt.Key_Up:
                self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
            #空格键立即下降到底部
            elif key == Qt.Key_Space:
                self.dropDown()
            #按下D键,可以加速下降。
            elif key == Qt.Key_D:
                self.oneLineDown()
     
            else:
                super(Board, self).keyPressEvent(event)
        #计时器事件,当我们前一个方块降到底部后,创建一个新的方块。
        def timerEvent(self, event):
     
            if event.timerId() == self.timer.timerId():
     
                if self.isWaitingAfterLine:
                    self.isWaitingAfterLine = False
                    self.newPiece()
                else:
                    self.oneLineDown()
     
            else:
                super(Board, self).timerEvent(event)
        #clearBoard()方法通过设置Tetrominoe.NoShape清除面板
        def clearBoard(self):
     
            for i in range(Board.BoardHeight * Board.BoardWidth):
                self.board.append(Tetrominoe.NoShape)
     
        def dropDown(self):
     
            newY = self.curY
     
            while newY > 0:
     
                if not self.tryMove(self.curPiece, self.curX, newY - 1):
                    break
     
                newY -= 1
     
            self.pieceDropped()
     
        def oneLineDown(self):
     
            if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
                self.pieceDropped()
     
        def pieceDropped(self):
     
            for i in range(4):
                x = self.curX + self.curPiece.x(i)
                y = self.curY - self.curPiece.y(i)
                self.setShapeAt(x, y, self.curPiece.shape())
     
            self.removeFullLines()
     
            if not self.isWaitingAfterLine:
                self.newPiece()
        #如果到达底部,会调用removeFullLines()方法。我们会检查所有完整的线条然后删除它们。然后移动所有行高于当前删除整行一行。请注意,我们反的顺序行被删除。否则,就会出错。
        def removeFullLines(self):
     
            numFullLines = 0
            rowsToRemove = []
     
            for i in range(Board.BoardHeight):
     
                n = 0
                for j in range(Board.BoardWidth):
                    if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                        n = n + 1
     
                if n == 10:
                    rowsToRemove.append(i)
     
            rowsToRemove.reverse()
     
            for m in rowsToRemove:
     
                for k in range(m, Board.BoardHeight):
                    for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))
     
            numFullLines = numFullLines + len(rowsToRemove)
     
            if numFullLines > 0:
                self.numLinesRemoved = self.numLinesRemoved + numFullLines
                self.msg2Statusbar.emit(str(self.numLinesRemoved))
     
                self.isWaitingAfterLine = True
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.update()
        #通过newPiece()方法创建一个新的方块,如果不能进入它的初始位置,游戏就结束了。
        def newPiece(self):
     
            self.curPiece = Shape()
            self.curPiece.setRandomShape()
            self.curX = Board.BoardWidth // 2 + 1
            self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
     
            if not self.tryMove(self.curPiece, self.curX, self.curY):
                self.curPiece.setShape(Tetrominoe.NoShape)
                self.timer.stop()
                self.isStarted = False
                self.msg2Statusbar.emit("Game over")
        #使用tryMove()方法尝试移动方块。如果方块的边缘已经接触到面板边缘或者不能移动,我们返回False。否则我们当前块下降到一个新的位置。
        def tryMove(self, newPiece, newX, newY):
     
            for i in range(4):
     
                x = newX + newPiece.x(i)
                y = newY - newPiece.y(i)
     
                if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                    return False
     
                if self.shapeAt(x, y) != Tetrominoe.NoShape:
                    return False
     
            self.curPiece = newPiece
            self.curX = newX
            self.curY = newY
            self.update()
     
            return True
     
        def drawSquare(self, painter, x, y, shape):
     
            colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
                          0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
     
            color = QColor(colorTable[shape])
            painter.fillRect(x + 1, y + 1, self.squareWidth() - 2,
                             self.squareHeight() - 2, color)
     
            painter.setPen(color.lighter())
            painter.drawLine(x, y + self.squareHeight() - 1, x, y)
            painter.drawLine(x, y, x + self.squareWidth() - 1, y)
     
            painter.setPen(color.darker())
            painter.drawLine(x + 1, y + self.squareHeight() - 1,
                             x + self.squareWidth() - 1, y + self.squareHeight() - 1)
            painter.drawLine(x + self.squareWidth() - 1,
                             y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
     
    #Tetrominoe类包含所有可能的形状。NoShape空形状。
    class Tetrominoe(object):
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7
     
    #Shape 类保存方块信息  
    class Shape(object):
        #coordsTable 元组包含所有可能的俄罗斯方块的坐标值。这是一个模板的所有块坐标值。
        coordsTable = (
            ((0, 0), (0, 0), (0, 0), (0, 0)),
            ((0, -1), (0, 0), (-1, 0), (-1, 1)),
            ((0, -1), (0, 0), (1, 0), (1, 1)),
            ((0, -1), (0, 0), (0, 1), (0, 2)),
            ((-1, 0), (0, 0), (1, 0), (0, 1)),
            ((0, 0), (1, 0), (0, 1), (1, 1)),
            ((-1, -1), (0, -1), (0, 0), (0, 1)),
            ((1, -1), (0, -1), (0, 0), (0, 1))
        )
     
        def __init__(self):
     
            self.coords = [[0, 0] for i in range(4)]
            self.pieceShape = Tetrominoe.NoShape
     
            self.setShape(Tetrominoe.NoShape)
     
        def shape(self):
            return self.pieceShape
     
        def setShape(self, shape):
     
            table = Shape.coordsTable[shape]
     
            for i in range(4):
                for j in range(2):
                    self.coords[i][j] = table[i][j]
     
            self.pieceShape = shape
     
        def setRandomShape(self):
            self.setShape(random.randint(1, 7))
     
        def x(self, index):
            return self.coords[index][0]
     
        def y(self, index):
            return self.coords[index][1]
     
        def setX(self, index, x):
            self.coords[index][0] = x
     
        def setY(self, index, y):
            self.coords[index][1] = y
     
        def minX(self):
     
            m = self.coords[0][0]
            for i in range(4):
                m = min(m, self.coords[i][0])
     
            return m
     
        def maxX(self):
     
            m = self.coords[0][0]
            for i in range(4):
                m = max(m, self.coords[i][0])
     
            return m
     
        def minY(self):
     
            m = self.coords[0][1]
            for i in range(4):
                m = min(m, self.coords[i][1])
     
            return m
     
        def maxY(self):
     
            m = self.coords[0][1]
            for i in range(4):
                m = max(m, self.coords[i][1])
     
            return m
        #rotateLeft() 向左旋转方块。如果方块本身不能被旋转,我们就返回当前对象的应用。否则就创建一个新的块及其坐标设置为的旋转。
        def rotateLeft(self):
     
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
     
            result = Shape()
            result.pieceShape = self.pieceShape
     
            for i in range(4):
                result.setX(i, self.y(i))
                result.setY(i, -self.x(i))
     
            return result
     
        def rotateRight(self):
     
            if self.pieceShape == Tetrominoe.SquareShape:
                return self
     
            result = Shape()
            result.pieceShape = self.pieceShape
     
            for i in range(4):
                result.setX(i, -self.y(i))
                result.setY(i, self.x(i))
     
            return result
     
     
    if __name__ == '__main__':
        app = QApplication([])
        tetris = Tetris()
        sys.exit(app.exec_())
    俄罗斯方块,能运行

    4.Pyqt5做计算器

    #!/usr/bin/env python
    # -*- coding:UTF-8 -*-
    # calculator
    
    import sys
    
    from PyQt5.QtGui import *
    from PyQt5.QtCore import *
    
    
    class UI_form(QWidget):
        def __init__(self,parent = None):
                 QWidget.__init__(self)
    
                 self.setWindowTitle('UI')
    
                 grid = QGridLayout() #网格式布局
                 global lcd
                 lcd = QTextBrowser()
                 lcd.setFixedHeight(90)
                 lcd.setFont(QFont("Microsoft YaHei", 20))
                 lcd.setText('0'.decode('utf-8'))
                 grid.setSpacing(0)
                 grid.addWidget(lcd, 0, 0, 1, 5)
    
        # ---------------------按钮定义及显示-------------------------
    
                 button_0 = QPushButton('0')
                 grid.addWidget(button_0,5,0)
    
                 button_1 = QPushButton('1')
                 grid.addWidget(button_1,4,0)
    
                 button_2 = QPushButton('2')
                 grid.addWidget(button_2,4,1)
    
                 button_3 = QPushButton('3')
                 grid.addWidget(button_3,4,2)
    
                 button_4 = QPushButton('4')
                 grid.addWidget(button_4,3,0)
    
                 button_5 = QPushButton('5')
                 grid.addWidget(button_5,3,1)
    
                 button_6 = QPushButton('6')
                 grid.addWidget(button_6,3,2)
    
                 button_7 = QPushButton('7')
                 grid.addWidget(button_7,2,0)
    
                 button_8 = QPushButton('8')
                 grid.addWidget(button_8,2,1)
    
                 button_9 = QPushButton('9')
                 grid.addWidget(button_9,2,2)
    
                 button_plus = QPushButton('+')
                 grid.addWidget(button_plus,2,3)
    
                 button_dec = QPushButton('-')
                 grid.addWidget(button_dec,3,3)
    
                 button_mul = QPushButton('*')
                 grid.addWidget(button_mul,4,3)
    
                 button_dev = QPushButton('/')
                 grid.addWidget(button_dev,5,3)
    
                 button_eq = QPushButton('=')
                 grid.addWidget(button_eq,5,2)
    
                 button_point = QPushButton('.')
                 grid.addWidget(button_point,5,1)
    
                 button_close = QPushButton('Close')
                 grid.addWidget(button_close,1,0)
    
                 button_clear = QPushButton('Clear')
                 grid.addWidget(button_clear,1,1)
    
                 button_blk = QPushButton('Blk')
                 grid.addWidget(button_blk,1,2)
    
    #--------------------------------------------------
    
                 self.setLayout(grid)
                 self.resize(350, 300)
    
                 self.str1 = ''#接收第一个要运算的数
                 self.str2 = ''#接收第二个要运算的数
                 self.flag = '0'
                 self.calFlag = ''
                 lcd.setText(self.str1)
    
                 #数字键事件处理
                 QObject.connect(button_7,SIGNAL("clicked()"),self.func_button7)
                 QObject.connect(button_8,SIGNAL("clicked()"),self.func_button8)
                 QObject.connect(button_9,SIGNAL("clicked()"),self.func_button9)
                 QObject.connect(button_4,SIGNAL("clicked()"),self.func_button4)
                 QObject.connect(button_5,SIGNAL("clicked()"),self.func_button5)
                 QObject.connect(button_6,SIGNAL("clicked()"),self.func_button6)
                 QObject.connect(button_1,SIGNAL("clicked()"),self.func_button1)
                 QObject.connect(button_2,SIGNAL("clicked()"),self.func_button2)
                 QObject.connect(button_3,SIGNAL("clicked()"),self.func_button3)
                 QObject.connect(button_0,SIGNAL("clicked()"),self.func_button0)
                 #运算符按键事件处理
                 QObject.connect(button_plus,SIGNAL("clicked()"),self.func_buttonAdd)
                 QObject.connect(button_dec,SIGNAL("clicked()"),self.func_buttonDec)
                 QObject.connect(button_mul,SIGNAL("clicked()"),self.func_buttonMul)
                 QObject.connect(button_dev,SIGNAL("clicked()"),self.func_buttonChu)
                 QObject.connect(button_eq,SIGNAL("clicked()"),self.func_buttonEqual)
                 QObject.connect(button_clear,SIGNAL("clicked()"),self.func_buttonClear)
        def closeEvent(self,event):#窗口关闭时的处理,只实现这个函数就可以,不用去调用
            reply = QMessageBox.question(self,'Message',"Are you sure to quit?",QMessageBox.Yes,QMessageBox.No)
            if reply == QMessageBox.Yes:
                event.accept()
            else:
                event.ignore()
        def func_button7(self):
    
            if self.flag == '1':
                self.str2 = self.str2 + '7'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '7'
                lcd.setText(self.str1)
        def func_button8(self):
            if self.flag == '1':
                self.str2 = self.str2 + '8'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '8'
                lcd.setText(self.str1)
        def func_button9(self):
            if self.flag == '1':
                self.str2 = self.str2 + '9'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '9'
                lcd.setText(self.str1)
        def func_button4(self):
            if self.flag == '1':
                self.str2 = self.str2 + '4'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '4'
                lcd.setText(self.str1)
        def func_button5(self):
            if self.flag == '1':
                self.str2 = self.str2 + '5'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '5'
                lcd.setText(self.str1)
        def func_button6(self):
            if self.flag == '1':
                self.str2 = self.str2 + '6'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '6'
                lcd.setText(self.str1)
        def func_button1(self):
            if self.flag == '1':
                self.str2 = self.str2 + '1'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '1'
                lcd.setText(self.str1)
        def func_button2(self):
            if self.flag == '1':
                self.str2 = self.str2 + '2'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '2'
                lcd.setText(self.str1)
        def func_button3(self):
            if self.flag == '1':
                self.str2 = self.str2 + '3'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '3'
                lcd.setText(self.str1)
        def func_button0(self):
            if self.flag == '1':
                self.str2 = self.str2 + '0'
                lcd.setText(self.str2)
            else:
                self.str1 = self.str1 + '0'
                lcd.setText(self.str1)
        #运算符处理函数
        def func_buttonAdd(self):
            lcd.setText(self.str2)
            self.flag = '1'
            self.calFlag = '1'
        def func_buttonDec(self):
            lcd.setText(self.str2)
            self.flag = '1'
            self.calFlag = '2'
        def func_buttonMul(self):
            lcd.setText(self.str2)
            self.flag = '1'
            self.calFlag = '3'
        def func_buttonChu(self):
            lcd.setText(self.str2)
            self.flag = '1'
            self.calFlag = '4'
        def func_buttonEqual(self):
            #字符串先转换为数字,计算结果后再转换为字符串
            if self.calFlag == '1':
                num = str(int(self.str1) + int(self.str2))
            elif self.calFlag == '2':
                num = str(int(self.str1) - int(self.str2))
            elif self.calFlag == '3':
                num = str(int(self.str1) * int(self.str2))
            elif self.calFlag == '4':
                 num = str(int(self.str1) / int(self.str2))
            else:
                self.calFlag = '0'
            lcd.setText(num)
        def func_buttonClear(self):
            self.str1 = ''
            self.str2 = ''
            lcd.setText('')
            self.flag = '0'
    
    if __name__ == "__main__":
        app = QApplication(sys.argv)
        myapp = UI_form()
        myapp.show()
        sys.exit(app.exec_())
    计算器

    5.类的封装【简版】

    类的封装【简版】

    6、处理json中的数据

    #json string:
    import json
    
    s = json.loads('{"name":"test", "type":{"name":"seq", "parameter":["1", "2"]}}')
    print (s.keys())
    print (s["name"])
    print (s["type"]["name"])
    print (s["type"]["parameter"][1])
    loads处理Json字符串,取出值
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  • 原文地址:https://www.cnblogs.com/hellangels333/p/8196149.html
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