对于从Sprite类继承来的对象,要实现拖放当然是Flash/Flex学习笔记(13):对象拖动(startDrag/stopDrag) 里讲的方法最方便,但是对于不是从Sprite类继承得来的对象,这startDrag/stopDrag是不能用的,这时候只能采用最通常用做法:利用Mouse_Down,Mouse_UP,Mouse_Move事件来处理
注意:对象的Mouse_Move事件,只有当鼠标在对象上时才能被监听,如果用户鼠标移动过快,超出了对象的范围,该事件就不起作用了,所以监听Mouse_Move事件时,应该监听stage对象的Mouse_Move事件,而非对象本身的(详情见下面的代码)
01
package
{
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import
flash.display.Sprite;
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import
flash.events.MouseEvent;
04
import
flash.ui.MouseCursor;
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import
flash.ui.Mouse;
06
07
public
class
MouseMoveDrag
extends
Sprite {
08
09
private
var
offsetX:
Number
;
10
private
var
offsetY:
Number
;
11
private
var
arrBalls:
Array
;
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private
var
_draggedBall:Ball;
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14
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public
function
MouseMoveDrag():
void
{
16
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arrBalls=
new
Array
(
7
);
18
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for
(
var
i:
uint
=
0
; i<arrBalls.length; i++) {
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arrBalls[i]=
new
Ball(
20
+Math.random()*
30
,Math.random()*
0xffffff
);
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arrBalls[i].x=stage.stageWidth*Math.random();
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arrBalls[i].y=stage.stageHeight*Math.random();
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arrBalls[i].addEventListener(MouseEvent.MOUSE_DOWN, MouseDownHandler);
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arrBalls[i].addEventListener(MouseEvent.MOUSE_UP, MouseUpHandler);
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arrBalls[i].addEventListener(MouseEvent.MOUSE_OVER,MouseOverHandler);
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arrBalls[i].addEventListener(MouseEvent.MOUSE_OUT,MouseOutHandler);
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addChild(arrBalls[i]);
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}
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}
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function
MouseOverHandler(e:MouseEvent):
void
{
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Mouse.cursor=MouseCursor.BUTTON;
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}
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function
MouseOutHandler(e:MouseEvent):
void
{
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Mouse.cursor=MouseCursor.AUTO;
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}
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//开始移动
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function
MouseDownHandler(e:MouseEvent):
void
{
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offsetX=e.localX;
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offsetY=e.localY;
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_draggedBall = e.target
as
Ball;
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stage.addEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);
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}
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//停止拖动
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function
MouseUpHandler(e:MouseEvent):
void
{
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_draggedBall =
null
;
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//拖动完成后,移除舞台的Mouse_Move监听
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stage.removeEventListener(MouseEvent.MOUSE_MOVE, stageMouseMoveHandler);
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}
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function
stageMouseMoveHandler(e:MouseEvent):
void
{
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//trace(e.target);
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var
_ball:Ball=e.target
as
Ball;
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if
(_ball!=
null
) {
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//设置新的坐标
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_ball.x=mouseX-offsetX;
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_ball.y=mouseY-offsetY;
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}
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else
{
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//trace("您拖得太快了!" + _draggedBall.toString());
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if
(_draggedBall!=
null
){
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_draggedBall.x=mouseX-offsetX;
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_draggedBall.y=mouseY-offsetY;
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}
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}
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}
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}
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}