• C#中操作符重载




     概念:在C#中有一组用来完成内建类型基本操作的操作符。如:我们可以用+用于两个整数相加;如下 :

      int a=100;

     int b=240;

    int sum=a+b; // 现在 c 就是340了;

    这似乎很正常,但+可被用于大多数内建的c#类型。如下:

    string  str1="Hello";

    string str2="World";

    string strAll=str1+str2;

    这里的内部就是实现了操作符的重载。

    下面我们举个例子来说明操作符重载:

    View Code
      public class Point : IComparable
    {
    public int X { get; set; }
    public int Y { get; set; }
    public Point(int xPos, int yPos)
    {
    X = xPos;
    Y = yPos;
    }
    public override string ToString()
    {
    return string.Format("[{0},{1}]", this.X, this.Y);
    }

    }

          

    View Code
     //重载+操作符,它要求我们用operator关键字并且只能与static一起使用。
    //而因为我们重载了+操作符所以+=也就一样有了重载了,不信看下面代码。
    public static Point operator +(Point p1, Point p2)
    {
    return new Point(p1.X + p2.X, p1.Y + p2.Y);
    }
    public static Point operator -(Point p1, Point p2)
    {
    return new Point(p1.X - p2.X, p1.Y - p2.Y);
    }


          

    View Code
                //将传入的Point的X Y 值加1
    public static Point operator ++(Point p)
    {
    return new Point(p.X + 1, p.Y + 1);
    }

    //将传入的Point 的X Y 的值减1
    public static Point operator --(Point p)
    {
    return new Point(p.X - 1, p.Y - 1);
    }

            

    View Code
    //现在让我们来重载==与!=操作符

    /// <summary>
    /// 重载==操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</</param>
    /// <returns>返回类型:bool; true/p1==p2 ; false/p1!=p2</returns>
    public static bool operator ==(Point p1, Point p2)
    {
    return p1.Equals(p2);
    }

    /// <summary>
    /// 重载!=操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</</param>
    /// <returns>返回类型:bool; true/p1!=p2 ; false/p1==p2</returns>
    public static bool operator !=(Point p1, Point p2)
    {
    return !p1.Equals(p2);
    }



         重载比较(<> <= >=)操作符 它和 ==or!= 是一样的必须成对重载。

           

    View Code
     public int CompareTo(object obj)
    {
    if (obj is Point)
    {
    Point p = (Point)obj;
    if (this.X > p.X && this.Y > p.Y)
    {
    return 1;
    }
    if (this.X < p.X && this.Y < p.Y)
    {
    return -1;
    }
    else
    return 0;
    }
    else
    throw new ArgumentException();
    }

    /// <summary>
    /// 重载 < 操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</param>
    /// <returns>返回类型:bool;true:p1小于p2;false:p1大于p2</returns>
    public static bool operator <(Point p1, Point p2)
    {
    return (p1.CompareTo(p2)) < 0;
    }


         

    View Code
       /// <summary>
    /// 重载 < 操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</param>
    /// <returns>返回类型:bool;true:p1大于p2;false :p1小于p2</returns>
    public static bool operator>(Point p1, Point p2)
    {
    return (p1.CompareTo(p2)) > 0;
    }


           

    View Code
     /// <summary>
    /// 重载 < 操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</param>
    /// <returns>返回类型:bool;true:p1小于等于2;false:p1大于等于p2</returns>
    public static bool operator<=(Point p1, Point p2)
    {
    return (p1.CompareTo(p2)) <= 0;
    }


           

    View Code
     /// <summary>
    /// 重载 < 操作符
    /// </summary>
    /// <param name="p1">Point对象实例</param>
    /// <param name="p2">Point对象实例</param>
    /// <returns>返回类型:bool;true:p1大于等于p2;false :p1小于等于p2</returns>
    public static bool operator >=(Point p1, Point p2)
    {
    return (p1.CompareTo(p2)) >= 0;
    }

    在Main方法中写下测试下:

    View Code
     static void Main(string[] args)
    {
    Console.WriteLine("******** Fun with Overloaded Operators ********");

    //创建两个节点
    Point PtOne = new Point(100,100);
    Point PtTwe = new Point(166,188);
    Point PtThree = new Point(168,286);
    Console.WriteLine("PtOne is : {0} .",PtOne);
    Console.WriteLine("PtTwe is : {0} .",PtTwe);

    //将两个点相加得到更大的点。
    Console.WriteLine("PtOne + PtTwe is : {0} .",PtOne+PtTwe);
    Console.WriteLine("PtThree += PtTwe is : {0} . ",PtThree+=PtTwe);
    Console.WriteLine("Now PtOne is : {0} .", PtOne);
    Console.WriteLine("++PtOne is : {0} .",++PtOne);
    Console.WriteLine("Now PtOne is : {0} .", PtOne);
    Console.WriteLine("PtOne++ is : {0} .", PtOne++);
    Console.WriteLine("Now PtOne is : {0} .",PtOne);

    //将两个点相减得到更小的点。
    Console.WriteLine("PtOne - PtTwe is : {0} .",PtOne-PtTwe);
    Console.WriteLine("PtThree -= PtTwe is : {0} . ",PtThree -= PtTwe);
    Console.WriteLine("Now PtOne is : {0} .", PtOne);
    Console.WriteLine("--PtOne is : {0} .", --PtOne);
    Console.WriteLine("Now PtOne is : {0} .", PtOne);
    Console.WriteLine("PtOne-- is : {0} .", PtOne--);
    Console.WriteLine("Now PtOne is : {0} .", PtOne);


    //相等操作符
    Console.WriteLine("PtOne == PtTwe :{0}",PtOne==PtTwe);
    Console.WriteLine("PtOne != PtTwe :{0}", PtOne != PtTwe);


    //比较操作符
    Console.WriteLine("PtOne < PtTwe :{0}",PtOne<PtTwe);
    Console.WriteLine("PtOne >= PtTwe :{0}", PtOne > PtTwe);
    Console.WriteLine("PtOne <= PtTwe :{0}", PtOne <= PtTwe);
    Console.WriteLine("PtOne >= PtTwe :{0}", PtOne >= PtTwe);
    Console.ReadLine();
    }

  • 相关阅读:
    python+matplotlib制作雷达图3例分析和pandas读取csv操作
    python+pygame的导弹追踪鼠标游戏设置和说明
    python+pygame制作一个可自定义的动态时钟和详解
    python+tkinter制作一个可自定义的动态时钟及详细解释,珍藏版
    教你如何用python和pygame制作一个简单的贪食蛇游戏,可自定义
    博客园的博客之美化日历
    博客园的博客美化之-增加首页音乐播放器APlayer
    博客园的博客美化之文章推荐和反对按钮、看板娘、图片放大、github链接、返回顶部小火箭
    设计模式之装饰器模式
    设计模式之状态模式
  • 原文地址:https://www.cnblogs.com/haofaner/p/2405703.html
Copyright © 2020-2023  润新知