• 超炫的3D HTML源代码


    <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
    <html>
    <head>
    <title> DHTML特效,非常酷的3D翻转相册展示特效</title>
    <meta http-equiv="imagetoolbar" content="no">
    <style type="text/css">
    html {
    overflow: hidden;
    }
    body {
    position: absolute;
    margin: 0px;
    padding: 0px;
    background: #fff;
    width: 100%;
    height: 100%;
    }
    #screen {
    position: absolute;
    left: 10%;
    top: 10%;
    width: 80%;
    height: 80%;
    background: #fff;
    }
    #screen img {
    position: absolute;
    cursor: pointer;
    width: 0px;
    height: 0px;
    -ms-interpolation-mode:nearest-neighbor;
    }
    #bankImages {
    visibility: hidden;
    }
    #FPS {
    position: absolute;
    right: 5px;
    bottom: 5px;
    font-size: 10px;
    color: #666;
    font-family: verdana;
    }
    
    </style>
    
    <script type="text/javascript">
    /* ==== Easing function ==== */
    var Library = {};
    Library.ease = function () {
    this.target = 0;
    this.position = 0;
    this.move = function (target, speed) {
    this.position += (target - this.position) * speed;
    }
    }
    
    var tv = {
    /* ==== variables ==== */
    O : [],
    fps : 0,
    screen : {},
    angle : {
    x : new Library.ease(),
    y : new Library.ease()
    },
    camera : {
    x : new Library.ease(),
    y : new Library.ease()
    },
    create3DHTML : function (i, x, y, z, sw, sh) {
    /* ==== create HTML image element ==== */
    var o = document.createElement('img');
    o.src = i.src;
    tv.screen.obj.appendChild(o);
    /* ==== 3D coordinates ==== */
    o.point3D = {
    x : x,
    y : y,
    z : new Library.ease(),
    sw : sw,
    sh : sh,
    w : i.width,
    h : i.height
    };
    o.point3D.z.target = z;
    /* ==== push object ==== */
    o.point2D = {};
    tv.O.push(o);
    
    /* ==== on mouse over event ==== */
    o.onmouseover = function () {
    if (this != tv.o) {
    this.point3D.z.target = tv.mouseZ;
    tv.camera.x.target = this.point3D.x;
    tv.camera.y.target = this.point3D.y;
    if (tv.o) tv.o.point3D.z.target = 0;
    tv.o = this;
    }
    return false;
    }
    
    /* ==== on mousedown event ==== */
    o.onmousedown = function () {
    if (this == tv.o) {
    if (this.point3D.z.target == tv.mouseZ) this.point3D.z.target = 0;
    else {
    tv.o = false;
    this.onmouseover();
    }
    }
    }
    
    /* ==== main 3D function ==== */
    o.animate = function () {
    /* ==== 3D coordinates ==== */
    var x = this.point3D.x - tv.camera.x.position;
    var y = this.point3D.y - tv.camera.y.position;
    this.point3D.z.move(this.point3D.z.target, this.point3D.z.target ? .15 : .08);
    /* ==== rotations ==== */
    var xy = tv.angle.cx * y - tv.angle.sx * this.point3D.z.position;
    var xz = tv.angle.sx * y + tv.angle.cx * this.point3D.z.position;
    var yz = tv.angle.cy * xz - tv.angle.sy * x;
    var yx = tv.angle.sy * xz + tv.angle.cy * x;
    /* ==== 2D transform ==== */
    var scale = tv.camera.focalLength / (tv.camera.focalLength + yz);
    x = yx * scale;
    y = xy * scale;
    var w = Math.round(Math.max(0, this.point3D.w * scale * this.point3D.sw));
    var h = Math.round(Math.max(0, this.point3D.h * scale * this.point3D.sh));
    /* ==== HTML rendering ==== */
    var o = this.style;
    o.left = Math.round(x + tv.screen.w - w * .5) + 'px';
    o.top = Math.round(y + tv.screen.h - h * .5) + 'px';
    o.width = w + 'px';
    o.height = h + 'px';
    o.zIndex = 10000 + Math.round(scale * 1000);
    }
    },
    
    /* ==== init script ==== */
    init : function (structure, FL, mouseZ, rx, ry) {
    this.screen.obj = document.getElementById('screen');
    this.screen.obj.onselectstart = function () { return false; }
    this.screen.obj.ondrag = function () { return false; }
    this.mouseZ = mouseZ;
    this.camera.focalLength = FL;
    this.angle.rx = rx;
    this.angle.ry = ry;
    /* ==== create objects ==== */
    var i = 0, o;
    while( o = structure[i++] )
    this.create3DHTML(o.img, o.x, o.y, o.z, o.sw, o.sh);
    /* ==== start script ==== */
    this.resize();
    mouse.y = this.screen.y + this.screen.h;
    mouse.x = this.screen.x + this.screen.w;
    /* ==== loop ==== */
    setInterval(tv.run, 16);
    setInterval(tv.dFPS, 1000);
    },
    
    /* ==== resize window ==== */
    resize : function () {
    var o = tv.screen.obj;
    if (o) {
    tv.screen.w = o.offsetWidth / 2;
    tv.screen.h = o.offsetHeight / 2;
    for (tv.screen.x = 0, tv.screen.y = 0; o != null; o = o.offsetParent) {
    tv.screen.x += o.offsetLeft;
    tv.screen.y += o.offsetTop;
    }
    }
    },
    
    /* ==== main loop ==== */
    run : function () {
    tv.fps++;
    /* ==== motion ease ==== */
    tv.angle.x.move(-(mouse.y - tv.screen.h - tv.screen.y) * tv.angle.rx, .1);
    tv.angle.y.move( (mouse.x - tv.screen.w - tv.screen.x) * tv.angle.ry, .1);
    tv.camera.x.move(tv.camera.x.target, .025);
    tv.camera.y.move(tv.camera.y.target, .025);
    /* ==== angles sin and cos ==== */
    tv.angle.cx = Math.cos(tv.angle.x.position);
    tv.angle.sx = Math.sin(tv.angle.x.position);
    tv.angle.cy = Math.cos(tv.angle.y.position);
    tv.angle.sy = Math.sin(tv.angle.y.position);
    /* ==== loop through images ==== */
    var i = 0, o;
    while( o = tv.O[i++] ) o.animate();
    },
    
    /* ==== trace frames per seconds ==== */
    dFPS : function () {
    document.getElementById('FPS').innerHTML = tv.fps + ' FPS';
    tv.fps = 0;
    }
    }
    
    /* ==== global mouse position ==== */
    var mouse = {
    x : 0,
    y : 0
    }
    document.onmousemove = function(e) {
    if (window.event) e = window.event;
    mouse.x = e.clientX;
    mouse.y = e.clientY;
    return false;
    }
    
    /* ==== starting script ==== */
    onload = function() {
    onresize = tv.resize;
    /* ==== build grid ==== */
    var img = document.getElementById('bankImages').getElementsByTagName('img');
    var structure = [];
    for (var i = -300; i <= 300; i += 120)
    for (var j = -300; j <= 300; j += 120)
    structure.push({ img:img[0], x:i, y:j, z:0, sw:.5, sh:.5 });
    /* ==== let's go ==== */
    tv.init(structure, 350, -200, .005, .0025);
    }
    
    </script>
    </head>
    
    <body>
    
    <div id="screen"></div>
    
    <div id="bankImages">
    <img alt="" src="http://www.alixixi.cn/skins/GRAY2010/logo3.gif">
    </div>
    <div id="FPS"></div>
    
    </body>
    </html>

    注意!此代码只能插入一张最大规格为256*256的图片,不能多于1张或者超出范围的图片 ,如需更改请自己研究^.^

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  • 原文地址:https://www.cnblogs.com/hanqishihu/p/5489597.html
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