• CSharp: Mediator Pattern in donet core 3


       /// <summary>
        /// 中介者模式 Mediator Pattern 亦称: 调解人、控制器、Intermediary、Controller、Mediator
        /// geovindu,Geovin Du, Edit 
        /// </summary>
        interface IMediator
        {
            /// <summary>
            /// 
            /// 注册
            /// </summary>
            /// <param name="friend"></param>
            void Register(AbstractFriend friend);
            /// <summary>
            ///
            /// 发送
            /// </summary>
            /// <param name="fromFriend"></param>
            /// <param name="toFriend"></param>
            /// <param name="msg"></param>
            void Send(AbstractFriend fromFriend, AbstractFriend toFriend, string msg);
            /// <summary>
            /// 显示详情
            /// </summary>
            void DisplayDetails();
        }
        /// <summary>
        /// 
        /// 
        /// </summary>
        class ConcreteMediator : IMediator
        {
            /// <summary>
            /// 
            /// </summary>
            List<AbstractFriend> participants = new List<AbstractFriend>();
            /// <summary>
            /// 注册
            /// </summary>
            /// <param name="friend"></param>
            public void Register(AbstractFriend friend)
            {
                participants.Add(friend);
            }
            /// <summary>
            /// 
            /// </summary>
            public void DisplayDetails()
            {
                Console.WriteLine("目前已登记的参加者名单如下:");
                foreach (AbstractFriend friend in participants)
                {
    
                    Console.WriteLine($"{friend.Name}");
                }
            }
    
            /// <summary>
            /// 
            /// </summary>
            /// <param name="fromFriend"></param>
            /// <param name="toFriend"></param>
            /// <param name="msg"></param>
            public void Send(AbstractFriend fromFriend, AbstractFriend toFriend, string msg)
            {
              
                if (participants.Contains(fromFriend))
                {
                  
                    if (participants.Contains(toFriend) && toFriend.Status == "On")
                    {
                        Console.WriteLine($"\n[{fromFriend.Name}] 邮件: {msg} 最后一条信息发布时间: {DateTime.Now}");
                        System.Threading.Thread.Sleep(1000);
                   
                        toFriend.ReceiveMessage(fromFriend, msg);
                    }
                    else
                    {
                        Console.WriteLine($"\n{fromFriend.Name},此时,你无法发信息给{toFriend.Name} ,因为他不是注册用户就是离线了.");
                    }
                }
             
                else
                {
                    Console.WriteLine($"\n一个外面的朋友是: {fromFriend.Name} 属于 [{fromFriend.GetType()}] 是想传达信息给 {toFriend.Name}.");
                }
            }
        }
        /// <summary>
        /// 
        /// 
        /// </summary>
        abstract class AbstractFriend
        {
            /// <summary>
            /// 
            /// </summary>
            IMediator mediator;
    
            /// <summary>
            /// 
            /// </summary>
            public string Name { get; set; }
            /// <summary>
            /// 
            /// </summary>
            public string Status { get; set; }
    
            /// <summary>
            /// 
            /// </summary>
            /// <param name="mediator"></param>
            public AbstractFriend(IMediator mediator)
            {
                this.mediator = mediator;
            }
            /// <summary>
            /// 发送信息
            /// </summary>
            /// <param name="toFriend"></param>
            /// <param name="msg"></param>
            public void SendMessage(AbstractFriend toFriend, string msg)
            {
                mediator.Send(this, toFriend, msg);
            }
            /// <summary>
            /// 接收信息
            /// </summary>
            /// <param name="fromFriend"></param>
            /// <param name="msg"></param>
            public void ReceiveMessage(AbstractFriend fromFriend, string msg)
            {
                Console.WriteLine($"{this.Name} 有一条接收信息,来自于 {fromFriend.Name} 说得是: {msg} ");
            }
        }
        /// <summary>
        /// 
        /// </summary>
        class Friend : AbstractFriend
        {
            /// <summary>
            /// 
            /// </summary>
            /// <param name="mediator"></param>
            public Friend(IMediator mediator)
                : base(mediator)
            {
    
            }
        }
        /// <summary>
        /// 
        /// </summary>  
        class Stranger : AbstractFriend
        {
            /// <summary>
            /// 
            /// </summary>
            /// <param name="mediator"></param>
            public Stranger(IMediator mediator)
                : base(mediator)
            {
    
            }
        }
    

      

        /// <summary>
        /// 中介者模式 Mediator Pattern 亦称: 调解人、控制器、Intermediary、Controller、Mediator
        /// geovindu,Geovin Du, Edit 
        /// </summary>
        public class Person
        {
    
            /// <summary>
            /// 
            /// </summary>
            public string Name;
           /// <summary>
           /// 
           /// </summary>
            public ChatRoom Room;
            /// <summary>
            /// 
            /// </summary>
            private List<string> chatLog = new List<string>();
            /// <summary>
            /// 
            /// </summary>
            /// <param name="name"></param>
            public Person(string name) => Name = name;
            /// <summary>
            /// 
            /// </summary>
            /// <param name="sender"></param>
            /// <param name="message"></param>
            public void Receive(string sender, string message)
            {
                string s = $"{sender}: '{message}'";
                Console.WriteLine($"[{Name}'s 聊天会话] {s}");
                chatLog.Add(s);
            }
            /// <summary>
            /// 
            /// </summary>
            /// <param name="message"></param>
            public void Say(string message) => Room.Broadcast(Name, message);
            /// <summary>
            /// 
            /// </summary>
            /// <param name="who"></param>
            /// <param name="message"></param>
            public void PrivateMessage(string who, string message)
            {
                Room.Message(Name, who, message);
            }
        }
        /// <summary>
        /// 
        /// </summary>
        public class ChatRoom
        {
            /// <summary>
            /// 
            /// </summary>
            private List<Person> people = new List<Person>();
            /// <summary>
            /// 
            /// </summary>
            /// <param name="source"></param>
            /// <param name="message"></param>
            public void Broadcast(string source, string message)
            {
                foreach (var p in people)
                    if (p.Name != source)
                        p.Receive(source, message);
            }
            /// <summary>
            /// 
            /// </summary>
            /// <param name="p"></param>
            public void Join(Person p)
            {
                string joinMsg = $"{p.Name} 加入聊天室";
                Broadcast("房间", joinMsg);
    
                p.Room = this;
                people.Add(p);
            }
            /// <summary>
            /// 
            /// </summary>
            /// <param name="source"></param>
            /// <param name="destination"></param>
            /// <param name="message"></param>
            public void Message(string source, string destination, string message)
            {
                people.FirstOrDefault(p => p.Name == destination)?.Receive(source, message);
            }
        }
    

      

    调用:

              //中介者模式 Mediator Pattern
                Console.WriteLine("***中介者模式 Mediator Pattern.***\n");
    
                IMediator mediator = new ConcreteMediator();
      
                Friend friend1 = new Friend(mediator);
                friend1.Name = "geovindu";
                friend1.Status = "On";
                Friend friend2 = new Friend(mediator);
                friend2.Name = "涂聚文";
                friend2.Status = "On";
       
                Stranger stranger1 = new Stranger(mediator);
                stranger1.Name = "涂年生";
                stranger1.Status = "On";
    
              
                mediator.Register(friend1);
                mediator.Register(friend2);
                mediator.Register(stranger1);
    
             
                mediator.DisplayDetails();
    
                Console.WriteLine("交流始于参与者之间...");
                friend1.SendMessage(friend2, "你好 涂聚文,我们能讨论一下中介模式吗?");
                friend2.SendMessage(friend1, "你好 geovindu,是的,我们现在就可以讨论.");
                stranger1.SendMessage(friend1, " 你好吗?");
    
              
                Friend friend4 = new Friend(mediator);
                friend4.Name = "李心";
         
                friend4.SendMessage(stranger1, "你好涂年生...");
    
          
                friend1.SendMessage(friend4, "你好,李心...");
          
                Stranger stranger2 = new Stranger(mediator);
                stranger2.Name = "杰克";
    
                stranger2.SendMessage(stranger1, "你好,朋友...");
    
                Console.WriteLine("涂聚文正在离线.");
                friend2.Status = "Off";
     
                friend1.SendMessage(friend2, "你好,涂聚文, 我有一个礼物送给你!");
                Console.WriteLine("涂聚文,又开始上线了.");
                friend2.Status = "On";
                stranger1.SendMessage(friend2, "你好,涂聚文,geovindu 正找过你.");
    
                Console.WriteLine();
                //
                var room = new ChatRoom();
                var john = new Person("geovindu");
                var jane = new Person("涂聚文");
    
                room.Join(john);
                room.Join(jane);
    
                john.Say("hi 涂聚文");
                jane.Say("oh, hey geovindu");
    
                var simon = new Person("李重心");
                room.Join(simon);
                simon.Say("各位好!");
    
                jane.PrivateMessage("李重心", "很高兴你能加入我们!");
    
    
             
                Console.Read();
    

      

    输出:

    ***中介者模式 Mediator Pattern.***
    
    目前已登记的参加者名单如下:
    geovindu
    涂聚文
    涂年生
    交流始于参与者之间...
    
    [geovindu] 邮件: 你好 涂聚文,我们能讨论一下中介模式吗? 最后一条信息发布时间: 2022/10/11 21:34:49
    涂聚文 有一条接收信息,来自于 geovindu 说得是: 你好 涂聚文,我们能讨论一下中介模式吗?
    
    [涂聚文] 邮件: 你好 geovindu,是的,我们现在就可以讨论. 最后一条信息发布时间: 2022/10/11 21:34:50
    geovindu 有一条接收信息,来自于 涂聚文 说得是: 你好 geovindu,是的,我们现在就可以讨论.
    
    [涂年生] 邮件:  你好吗? 最后一条信息发布时间: 2022/10/11 21:34:51
    geovindu 有一条接收信息,来自于 涂年生 说得是:  你好吗?
    
    一个外面的朋友是: 李心 属于 [MediatorPatternModifiedDemo.Friend] 是想传达信息给 涂年生.
    
    geovindu,此时,你无法发信息给李心 ,因为他不是注册用户就是离线了.
    
    一个外面的朋友是: 杰克 属于 [MediatorPatternModifiedDemo.Stranger] 是想传达信息给 涂年生.
    涂聚文正在离线.
    
    geovindu,此时,你无法发信息给涂聚文 ,因为他不是注册用户就是离线了.
    涂聚文,又开始上线了.
    
    [涂年生] 邮件: 你好,涂聚文,geovindu 正找过你. 最后一条信息发布时间: 2022/10/11 21:34:52
    涂聚文 有一条接收信息,来自于 涂年生 说得是: 你好,涂聚文,geovindu 正找过你.
    
    [geovindu's 聊天会话] 房间: '涂聚文 加入聊天室'
    [涂聚文's 聊天会话] geovindu: 'hi 涂聚文'
    [geovindu's 聊天会话] 涂聚文: 'oh, hey geovindu'
    [geovindu's 聊天会话] 房间: '李重心 加入聊天室'
    [涂聚文's 聊天会话] 房间: '李重心 加入聊天室'
    [geovindu's 聊天会话] 李重心: '各位好!'
    [涂聚文's 聊天会话] 李重心: '各位好!'
    [李重心's 聊天会话] 涂聚文: '很高兴你能加入我们!'
    

      

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  • 原文地址:https://www.cnblogs.com/geovindu/p/16782694.html
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