当我第一次运行Zune时,我为这些美丽的UI所折服。当时就说这肯定不是用WPF做的,因为这些字体是如此的清晰而且UI反映的也非常快速。。而且我从维基百科上也了解到Zune的第一个版本是2006年发布的,而WPF与.NET 3.0却是 2006 年11月发布的。
那么问题来了,如果它不是WPF做的,那它是用什么技术做到的呢?为了找到答案,我使用Process Explorer工具来看看Zune是如何启动的,默认情况下,.NET应用程序都是被用黄色高亮显示的。
很好,这说明Zune肯定是.net 应用程序了,然后我们可以看到Zune需要如下库
然后用 Reflector一看:
如你所见,根名空间是 Microsoft.Iris. 我在Google上搜到这玩意看上去就像某种原始的WPF组件 -- MCML
WPF能创造出类似的UI吗?
第一个难点就是就是设定WindowStyle为None。因为这有这有才能让标题栏以及边框不可见
那该如何移动窗体呢?
首先添加一个Shape(Rectangle),然后为它订阅PreviewMouseDown事件处理。
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// Is this a double-click? |
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if (DateTime.Now.Subtract(m_headerLastClicked) <= s_doubleClick) |
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{ |
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// Execute the code inside the event handler for the |
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// restore button click passing null for the sender |
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// and null for the event args. |
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HandleRestoreClick( null , null ); |
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} |
09 |
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m_headerLastClicked = DateTime.Now; |
11 |
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if (Mouse.LeftButton == MouseButtonState.Pressed) |
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{ |
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DragMove(); |
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} |
该如何任意改变窗体大小?
在主窗体的四个角分别添加一个Shape(比如Rectangle)然后为它们都订阅PreviewMouseDown事件处理:
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Rectangle clickedRectangle = (Rectangle)sender; |
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|
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switch (clickedRectangle.Name) |
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{ |
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case "top" : |
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Cursor = Cursors.SizeNS; |
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ResizeWindow(ResizeDirection.Top); |
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break ; |
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case "bottom" : |
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Cursor = Cursors.SizeNS; |
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ResizeWindow(ResizeDirection.Bottom); |
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break ; |
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// ... |
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} |
下面就是用鼠标重新调整窗体大小的代码
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/// <summary> /// Resizes the window. |
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/// </summary> /// <param name="direction">The direction. |
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private void ResizeWindow(ResizeDirection direction) |
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{ |
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NativeMethods.SendMessage(m_hwndSource.Handle, WM_SYSCOMMAND, |
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(IntPtr)(61440 + direction), IntPtr.Zero); |
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} |
08 |
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[DllImport( "user32.dll" , CharSet = CharSet.Auto)] |
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internal static extern IntPtr SendMessage( |
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IntPtr hWnd, |
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UInt32 msg, |
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IntPtr wParam, |
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IntPtr lParam); |
如何为窗体添加阴影效果。
实际上有两种做法:
第一种就是试用DWM API。这个方法需要订阅SourceInitialized事件。
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/// <summary> /// Raises the <see cref="FrameworkElement.Initialized"> event. |
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/// This method is invoked whenever |
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/// <see cref="P:FrameworkElement.IsInitialized"> /// is set to true internally. |
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/// </see></see></summary> /// <param name="e">The <see cref="T:RoutedEventArgs"> /// that contains the event data. |
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protected override void OnInitialized(EventArgs e) |
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{ |
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AllowsTransparency = false ; |
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ResizeMode = ResizeMode.NoResize; |
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Height = 480; |
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Width = 852; |
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WindowStartupLocation = WindowStartupLocation.CenterScreen; |
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WindowStyle = WindowStyle.None; |
13 |
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SourceInitialized += HandleSourceInitialized; |
15 |
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base .OnInitialized(e); |
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} |
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|
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/// <summary> /// Handles the source initialized. |
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/// </summary> /// <param name="sender">The sender. |
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/// <param name="e">The <see cref="System.EventArgs"> /// instance containing the event data. |
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private void HandleSourceInitialized(Object sender, EventArgs e) |
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{ |
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m_hwndSource = (HwndSource)PresentationSource.FromVisual( this ); |
25 |
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// Returns the HwndSource object for the window |
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// which presents WPF content in a Win32 window. |
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HwndSource.FromHwnd(m_hwndSource.Handle).AddHook( |
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new HwndSourceHook(NativeMethods.WindowProc)); |
30 |
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// http://msdn.microsoft.com/en-us/library/aa969524(VS.85).aspx |
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Int32 DWMWA_NCRENDERING_POLICY = 2; |
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NativeMethods.DwmSetWindowAttribute( |
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m_hwndSource.Handle, |
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DWMWA_NCRENDERING_POLICY, |
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ref DWMWA_NCRENDERING_POLICY, |
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4); |
38 |
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// http://msdn.microsoft.com/en-us/library/aa969512(VS.85).aspx |
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NativeMethods.ShowShadowUnderWindow(m_hwndSource.Handle); |
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}</see></see> |
有阴影的窗体
第二种方法就是使用四个外部的透明窗体来制造了阴影的假象,如下图所示
1,用代码的方式创建一个透明的窗体
2,找到Main Window 在屏幕上的坐标,尤其是左上角
3,计算4个透明窗口的坐标
4,当我们移动Main Window时,4个边框透明窗口也需要跟着移动
5,当我们重新设定 Main Window大小时,4个边框透明窗口也要跟着变化大小。
说这么多看上去好像很难,来让我们看看实现的代码吧。
创建透明窗体的代码
01 |
/// <summary> /// Initializes the surrounding windows. |
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/// </summary> private void InitializeSurrounds() |
03 |
{ |
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// Top. |
05 |
m_wndT = CreateTransparentWindow(); |
06 |
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// Left. |
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m_wndL = CreateTransparentWindow(); |
09 |
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// Bottom. |
11 |
m_wndB = CreateTransparentWindow(); |
12 |
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// Right. |
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m_wndR = CreateTransparentWindow(); |
15 |
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SetSurroundShadows(); |
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} |
18 |
|
19 |
/// <summary> /// Creates an empty window. |
20 |
/// </summary> /// <returns></returns> private static Window CreateTransparentWindow() |
21 |
{ |
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Window wnd = new Window(); |
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wnd.AllowsTransparency = true ; |
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wnd.ShowInTaskbar = false ; |
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wnd.WindowStyle = WindowStyle.None; |
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wnd.Background = null ; |
27 |
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return wnd; |
29 |
} |
30 |
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/// <summary> /// Sets the artificial drop shadow. |
32 |
/// </summary> /// <param name="active">if set to <c>true</c> [active]. |
33 |
private void SetSurroundShadows(Boolean active = true ) |
34 |
{ |
35 |
if (active) |
36 |
{ |
37 |
Double cornerRadius = 1.75; |
38 |
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m_wndT.Content = GetDecorator( |
40 |
"Images/ACTIVESHADOWTOP.PNG" ); |
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m_wndL.Content = GetDecorator( |
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"Images/ACTIVESHADOWLEFT.PNG" , cornerRadius); |
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m_wndB.Content = GetDecorator( |
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"Images/ACTIVESHADOWBOTTOM.PNG" ); |
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m_wndR.Content = GetDecorator( |
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"Images/ACTIVESHADOWRIGHT.PNG" , cornerRadius); |
47 |
} |
48 |
else |
49 |
{ |
50 |
m_wndT.Content = GetDecorator( |
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"Images/INACTIVESHADOWTOP.PNG" ); |
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m_wndL.Content = GetDecorator( |
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"Images/INACTIVESHADOWLEFT.PNG" ); |
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m_wndB.Content = GetDecorator( |
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"Images/INACTIVESHADOWBOTTOM.PNG" ); |
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m_wndR.Content = GetDecorator( |
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"Images/INACTIVESHADOWRIGHT.PNG" ); |
58 |
} |
59 |
} |
60 |
61 |
[DebuggerStepThrough] |
62 |
private Decorator GetDecorator(String imageUri, Double radius = 0) |
63 |
{ |
64 |
Border border = new Border(); |
65 |
border.CornerRadius = new CornerRadius(radius); |
66 |
border.Background = new ImageBrush( |
67 |
new BitmapImage( |
68 |
new Uri(BaseUriHelper.GetBaseUri( this ), |
69 |
imageUri))); |
70 |
71 |
return border; |
72 |
} |
计算位置高度的代码
原文链接 , OSChina.NET原创翻译
01 |
/// <summary> /// Raises the <see cref="FrameworkElement.Initialized"> event. |
02 |
/// This method is invoked whenever |
03 |
/// <see cref="FrameworkElement.IsInitialized"> /// is set to true internally. |
04 |
/// </see></see></summary> /// <param name="e">The <see cref="T:RoutedEventArgs"> /// that contains the event data. |
05 |
protected override void OnInitialized(EventArgs e) |
06 |
{ |
07 |
// ... |
08 |
09 |
LocationChanged += HandleLocationChanged; |
10 |
SizeChanged += HandleLocationChanged; |
11 |
StateChanged += HandleWndStateChanged; |
12 |
13 |
InitializeSurrounds(); |
14 |
ShowSurrounds(); |
15 |
16 |
base .OnInitialized(e); |
17 |
} |
18 |
|
19 |
/// <summary> /// Handles the location changed. |
20 |
/// </summary> /// <param name="sender">The sender. |
21 |
/// <param name="e">The <see cref="System.EventArgs"> /// instance containing the event data. |
22 |
private void HandleLocationChanged(Object sender, EventArgs e) |
23 |
{ |
24 |
m_wndT.Left = Left - c_edgeWndSize; |
25 |
m_wndT.Top = Top - m_wndT.Height; |
26 |
m_wndT.Width = Width + c_edgeWndSize * 2; |
27 |
m_wndT.Height = c_edgeWndSize; |
28 |
29 |
m_wndL.Left = Left - m_wndL.Width; |
30 |
m_wndL.Top = Top; |
31 |
m_wndL.Width = c_edgeWndSize; |
32 |
m_wndL.Height = Height; |
33 |
34 |
m_wndB.Left = Left - c_edgeWndSize; |
35 |
m_wndB.Top = Top + Height; |
36 |
m_wndB.Width = Width + c_edgeWndSize * 2; |
37 |
m_wndB.Height = c_edgeWndSize; |
38 |
39 |
m_wndR.Left = Left + Width; |
40 |
m_wndR.Top = Top; |
41 |
m_wndR.Width = c_edgeWndSize; |
42 |
m_wndR.Height = Height; |
43 |
} |
44 |
|
45 |
/// <summary> /// Handles the windows state changed. |
46 |
/// </summary> /// <param name="sender">The sender. |
47 |
/// <param name="e">The <see cref="System.EventArgs"> /// instance containing the event data. |
48 |
private void HandleWndStateChanged(Object sender, EventArgs e) |
49 |
{ |
50 |
if (WindowState == WindowState.Normal) |
51 |
{ |
52 |
ShowSurrounds(); |
53 |
} |
54 |
else |
55 |
{ |
56 |
HideSurrounds(); |
57 |
} |
58 |
}</see></see></see> |
原文链接 , OSChina.NET原创翻译