一、各种旋转、改变大小 注意:先要添加画图相关的using引用。 //向右旋转图像90°代码如下: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg");//加载图像 g.FillRectangle(Brushes.White, this.ClientRectangle);//填充窗体背景为白色 Point[] destinationPoints = { new Point(100, 0), // destination for upper-left point of original new Point(100, 100),// destination for upper-right point of original new Point(0, 0)}; // destination for lower-left point of original g.DrawImage(bmp, destinationPoints); } //旋转图像180°代码如下: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg"); g.FillRectangle(Brushes.White, this.ClientRectangle); Point[] destinationPoints = { new Point(0, 100), // destination for upper-left point of original new Point(100, 100),// destination for upper-right point of original new Point(0, 0)}; // destination for lower-left point of original g.DrawImage(bmp, destinationPoints); } //图像切变代码: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg"); g.FillRectangle(Brushes.White, this.ClientRectangle); Point[] destinationPoints = { new Point(0, 0), // destination for upper-left point of original new Point(100, 0), // destination for upper-right point of original new Point(50, 100)};// destination for lower-left point of original g.DrawImage(bmp, destinationPoints); } //图像截取: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg"); g.FillRectangle(Brushes.White, this.ClientRectangle); Rectangle sr = new Rectangle(80, 60, 400, 400);//要截取的矩形区域 Rectangle dr = new Rectangle(0, 0, 200, 200);//要显示到Form的矩形区域 g.DrawImage(bmp, dr, sr, GraphicsUnit.Pixel); } //改变图像大小: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg"); g.FillRectangle(Brushes.White, this.ClientRectangle); int width = bmp.Width; int height = bmp.Height; // 改变图像大小使用低质量的模式 g.InterpolationMode = InterpolationMode.NearestNeighbor; g.DrawImage(bmp, new Rectangle(10, 10, 120, 120), // source rectangle new Rectangle(0, 0, width, height), // destination rectangle GraphicsUnit.Pixel); // 使用高质量模式 //g.CompositingQuality = CompositingQuality.HighSpeed; g.InterpolationMode = InterpolationMode.HighQualityBicubic; g.DrawImage( bmp, new Rectangle(130, 10, 120, 120), new Rectangle(0, 0, width, height), GraphicsUnit.Pixel); } //设置图像的分辩率: private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Bitmap bmp = new Bitmap("rama.jpg"); g.FillRectangle(Brushes.White, this.ClientRectangle); bmp.SetResolution(300f, 300f); g.DrawImage(bmp, 0, 0); bmp.SetResolution(1200f, 1200f); g.DrawImage(bmp, 180, 0); } //用GDI+画图 private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics gForm = e.Graphics; gForm.FillRectangle(Brushes.White, this.ClientRectangle); for (int i = 1; i <= 7; ++i) { //在窗体上面画出橙色的矩形 Rectangle r = new Rectangle(i*40-15, 0, 15, this.ClientRectangle.Height); gForm.FillRectangle(Brushes.Orange, r); } //在内存中创建一个Bitmap并设置CompositingMode Bitmap bmp = new Bitmap(260, 260, System.Drawing.Imaging.PixelFormat.Format32bppArgb); Graphics gBmp = Graphics.FromImage(bmp); gBmp.CompositingMode = System.Drawing.Drawing2D.CompositingMode.SourceCopy; // 创建一个带有Alpha的红色区域 // 并将其画在内存的位图里面 Color red = Color.FromArgb(0x60, 0xff, 0, 0); Brush redBrush = new SolidBrush(red); gBmp.FillEllipse(redBrush, 70, 70, 160, 160); // 创建一个带有Alpha的绿色区域 Color green = Color.FromArgb(0x40, 0, 0xff, 0); Brush greenBrush = new SolidBrush(green); gBmp.FillRectangle(greenBrush, 10, 10, 140, 140); //在窗体上面画出位图 now draw the bitmap on our window gForm.DrawImage(bmp, 20, 20, bmp.Width, bmp.Height); // 清理资源 bmp.Dispose(); gBmp.Dispose(); redBrush.Dispose(); greenBrush.Dispose(); } //在窗体上面绘图并显示图像 private void Form1_Paint(object sender, System.Windows.Forms.PaintEventArgs e) { Graphics g = e.Graphics; Pen blackPen = new Pen(Color.Black, 1); if (ClientRectangle.Height / 10 > 0) { for (int y = 0; y < ClientRectangle.Height; y += ClientRectangle.Height / 10) { g.DrawLine(blackPen, new Point(0, 0), new Point(ClientRectangle.Width, y)); } } blackPen.Dispose(); } C# 使用Bitmap类进行图片裁剪 在Mapwin(手机游戏地图编辑器)生成的地图txt文件中添加自己需要处理的数据后转换成可在手机(Ophone)开发环境中使用的字节流地图文件的小工具,其中就涉及到图片的裁剪和生成了。有以下几种方式。 方法一:拷贝像素。 当然这种方法是最笨的,效率也就低了些。 在Bitmap类中我们可以看到这样两个方法:GetPixel(int x, int y)和SetPixel(int x, int y, Color color)方法。从字面的含以上就知道前者是获取图像某点像素值,是用Color对象返回的;后者是将已知像素描画到制定的位置。 下面就来做个实例检验下: 1.首先创建一个Windows Form窗体程序,往该窗体上拖放7个PictureBox控件,第一个用于放置并显示原始的大图片,其后6个用于放置并显示裁剪后新生成的6个小图; 2.放置原始大图的PictureBox控件name属性命名为pictureBoxBmpRes,其后pictureBox1到pictureBox6依次命名,并放置在合适的位置; 3.双击Form窗体,然后在Form1_Load事件中加入下面的代码即可。 //导入图像资源 Bitmap bmpRes = null; String strPath = Application.ExecutablePath; try{ int nEndIndex = strPath.LastIndexOf('//'); strPath = strPath.Substring(0,nEndIndex) + "//Bmp//BmpResMM.bmp"; bmpRes = new Bitmap(strPath); //窗体上显示加载图片 pictureBoxBmpRes.Width = bmpRes.Width; pictureBoxBmpRes.Height = bmpRes.Height; pictureBoxBmpRes.Image = bmpRes; } catch(Exception ex) { System.Windows.Forms.MessageBox.Show("图片资源加载失败!/r/n" + ex.ToString()); } //裁剪图片(裁成2行3列的6张图片) int nYClipNum = 2, nXClipNum = 3; Bitmap[] bmpaClipBmpArr = new Bitmap[nYClipNum * nXClipNum]; for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++) { for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++) { int nClipWidth = bmpRes.Width / nXClipNum; int nClipHight = bmpRes.Height / nYClipNum; int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0); bmpaClipBmpArr[nBmpIndex] = new Bitmap(nClipWidth, nClipHight); for(int nY = 0; nY < nClipHight; nY++) { for(int nX = 0; nX < nClipWidth; nX++) { int nClipX = nX + nClipWidth * nXClipNumIndex; int nClipY = nY + nClipHight * nYClipNumIndex; Color cClipPixel = bmpRes.GetPixel(nClipX, nClipY); bmpaClipBmpArr[nBmpIndex].SetPixel(nX, nY, cClipPixel); } } } } PictureBox[] picbShow = new PictureBox[nYClipNum * nXClipNum]; picbShow[0] = pictureBox1; picbShow[1] = pictureBox2; picbShow[2] = pictureBox3; picbShow[3] = pictureBox4; picbShow[4] = pictureBox5; picbShow[5] = pictureBox6; for (int nLoop = 0; nLoop < nYClipNum * nXClipNum; nLoop++) { picbShow[nLoop].Width = bmpRes.Width / nXClipNum; picbShow[nLoop].Height = bmpRes.Height / nYClipNum; picbShow[nLoop].Image = bmpaClipBmpArr[nLoop]; } 现在看看那些地方需要注意的了。其中 int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0?1:0); 这句定义了存储裁剪图片对象在数组中的索引,需要注意的就是后面的(nYClipNumIndex > 0?1:0)——因为只有当裁剪的对象处于第一行以外的行时需要将索引加1; 另外,因为这种方法的效率不高,程序运行起来还是顿了下。如果有兴趣的话,可以将以上的代码放到一个按钮Click事件函数中,当单击该按钮时就可以感觉到了。 方法二:运用Clone函数局部复制。 同样在Bitmap中可以找到Clone()方法,该方法有三个重载方法。Clone(),Clone(Rectangle, PixelFormat)和Clone(RectangleF, PixelFormat)。第一个方法将创建并返回一个精确的实例对象,后两个就是我们这里需要用的局部裁剪了(其实后两个方法本人觉得用法上差不多)。 将上面的程序稍稍改进下——将裁剪的处理放到一个按钮事件函数中,然后再托一个按钮好窗体上,最后将下面的代码复制到该按钮的事件函数中。 for (int nYClipNumIndex = 0; nYClipNumIndex < nYClipNum; nYClipNumIndex++) { for (int nXClipNumIndex = 0; nXClipNumIndex < nXClipNum; nXClipNumIndex++) { int nClipWidth = bmpRes.Width / nXClipNum; int nClipHight = bmpRes.Height / nYClipNum; int nBmpIndex = nXClipNumIndex + nYClipNumIndex * nYClipNum + (nYClipNumIndex > 0 ? 1 : 0); Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex, nClipHight * nYClipNumIndex, nClipWidth, nClipHight); bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat); } } 运行程序,单击按钮检验下,发现速度明显快可很多。 其实这种方法较第一中方法不同的地方仅只是变换了for循环中的拷贝部分的处理, Rectangle rClipRect = new Rectangle(nClipWidth * nXClipNumIndex, nClipHight * nYClipNumIndex, nClipWidth, nClipHight); bmpaClipBmpArr[nBmpIndex] = bmpRes.Clone(rClipRect, bmpRes.PixelFormat); 一. 底片效果 原理: GetPixel方法获得每一点像素的值, 然后再使用SetPixel方法将取反后的颜色值设置到对应的点. 效果图: 代码实现: private void button1_Click(object sender, EventArgs e) { //以底片效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap newbitmap = new Bitmap(Width, Height); Bitmap oldbitmap = (Bitmap)this.pictureBox1.Image; Color pixel; for (int x = 1; x < Width; x++) { for (int y = 1; y < Height; y++) { int r, g, b; pixel = oldbitmap.GetPixel(x, y); r = 255 - pixel.R; g = 255 - pixel.G; b = 255 - pixel.B; newbitmap.SetPixel(x, y, Color.FromArgb(r, g, b)); } } this.pictureBox1.Image = newbitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } } 二. 浮雕效果 原理: 对图像像素点的像素值分别与相邻像素点的像素值相减后加上128, 然后将其作为新的像素点的值. 效果图: 代码实现: private void button1_Click(object sender, EventArgs e) { //以浮雕效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap newBitmap = new Bitmap(Width, Height); Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image; Color pixel1, pixel2; for (int x = 0; x < Width - 1; x++) { for (int y = 0; y < Height - 1; y++) { int r = 0, g = 0, b = 0; pixel1 = oldBitmap.GetPixel(x, y); pixel2 = oldBitmap.GetPixel(x + 1, y + 1); r = Math.Abs(pixel1.R - pixel2.R + 128); g = Math.Abs(pixel1.G - pixel2.G + 128); b = Math.Abs(pixel1.B - pixel2.B + 128); if (r > 255) r = 255; if (r < 0) r = 0; if (g > 255) g = 255; if (g < 0) g = 0; if (b > 255) b = 255; if (b < 0) b = 0; newBitmap.SetPixel(x, y, Color.FromArgb(r, g, b)); } } this.pictureBox1.Image = newBitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示", MessageBoxButtons.OK, MessageBoxIcon.Information); } } 三. 黑白效果 原理: 彩色图像处理成黑白效果通常有3种算法; (1).最大值法: 使每个像素点的 R, G, B 值等于原像素点的 RGB (颜色值) 中最大的一个; (2).平均值法: 使用每个像素点的 R,G,B值等于原像素点的RGB值的平均值; (3).加权平均值法: 对每个像素点的 R, G, B值进行加权 ---自认为第三种方法做出来的黑白效果图像最 "真实". 效果图: 代码实现: private void button1_Click(object sender, EventArgs e) { //以黑白效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap newBitmap = new Bitmap(Width, Height); Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image; Color pixel; for (int x = 0; x < Width; x++) for (int y = 0; y < Height; y++) { pixel = oldBitmap.GetPixel(x, y); int r, g, b, Result = 0; r = pixel.R; g = pixel.G; b = pixel.B; //实例程序以加权平均值法产生黑白图像 int iType =2; switch (iType) { case 0://平均值法 Result = ((r + g + b) / 3); break; case 1://最大值法 Result = r > g ? r : g; Result = Result > b ? Result : b; break; case 2://加权平均值法 Result = ((int)(0.7 * r) + (int)(0.2 * g) + (int)(0.1 * b)); break; } newBitmap.SetPixel(x, y, Color.FromArgb(Result, Result, Result)); } this.pictureBox1.Image = newBitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示"); } } 四. 柔化效果 原理: 当前像素点与周围像素点的颜色差距较大时取其平均值. 效果图: 代码实现: private void button1_Click(object sender, EventArgs e) { //以柔化效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap bitmap = new Bitmap(Width, Height); Bitmap MyBitmap = (Bitmap)this.pictureBox1.Image; Color pixel; //高斯模板 int[] Gauss ={ 1, 2, 1, 2, 4, 2, 1, 2, 1 }; for (int x = 1; x < Width - 1; x++) for (int y = 1; y < Height - 1; y++) { int r = 0, g = 0, b = 0; int Index = 0; for (int col = -1; col <= 1; col++) for (int row = -1; row <= 1; row++) { pixel = MyBitmap.GetPixel(x + row, y + col); r += pixel.R * Gauss[Index]; g += pixel.G * Gauss[Index]; b += pixel.B * Gauss[Index]; Index++; } r /= 16; g /= 16; b /= 16; //处理颜色值溢出 r = r > 255 ? 255 : r; r = r < 0 ? 0 : r; g = g > 255 ? 255 : g; g = g < 0 ? 0 : g; b = b > 255 ? 255 : b; b = b < 0 ? 0 : b; bitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b)); } this.pictureBox1.Image = bitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示"); } } 五.锐化效果 原理:突出显示颜色值大(即形成形体边缘)的像素点. 效果图: 实现代码: private void button1_Click(object sender, EventArgs e) { //以锐化效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap newBitmap = new Bitmap(Width, Height); Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image; Color pixel; //拉普拉斯模板 int[] Laplacian ={ -1, -1, -1, -1, 9, -1, -1, -1, -1 }; for (int x = 1; x < Width - 1; x++) for (int y = 1; y < Height - 1; y++) { int r = 0, g = 0, b = 0; int Index = 0; for (int col = -1; col <= 1; col++) for (int row = -1; row <= 1; row++) { pixel = oldBitmap.GetPixel(x + row, y + col); r += pixel.R * Laplacian[Index]; g += pixel.G * Laplacian[Index]; b += pixel.B * Laplacian[Index]; Index++; } //处理颜色值溢出 r = r > 255 ? 255 : r; r = r < 0 ? 0 : r; g = g > 255 ? 255 : g; g = g < 0 ? 0 : g; b = b > 255 ? 255 : b; b = b < 0 ? 0 : b; newBitmap.SetPixel(x - 1, y - 1, Color.FromArgb(r, g, b)); } this.pictureBox1.Image = newBitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示"); } } 六. 雾化效果 原理: 在图像中引入一定的随机值, 打乱图像中的像素值 效果图: 实现代码: private void button1_Click(object sender, EventArgs e) { //以雾化效果显示图像 try { int Height = this.pictureBox1.Image.Height; int Width = this.pictureBox1.Image.Width; Bitmap newBitmap = new Bitmap(Width, Height); Bitmap oldBitmap = (Bitmap)this.pictureBox1.Image; Color pixel; for (int x = 1; x < Width - 1; x++) for (int y = 1; y < Height - 1; y++) { System.Random MyRandom = new Random(); int k = MyRandom.Next(123456); //像素块大小 int dx = x + k % 19; int dy = y + k % 19; if (dx >= Width) dx = Width - 1; if (dy >= Height) dy = Height - 1; pixel = oldBitmap.GetPixel(dx, dy); newBitmap.SetPixel(x, y, pixel); } this.pictureBox1.Image = newBitmap; } catch (Exception ex) { MessageBox.Show(ex.Message, "信息提示"); } } 浅谈Visual C#进行图像处理 作者:彭军 http://pengjun.org.cn 这里之所以说“浅谈”是因为我这里只是简单的介绍如何使用Visual C#进行图像的读入、保存以及对像素的访问。而不涉及太多的算法。 一、读入图像 在Visual C#中我们可以使用一个Picture Box控件来显示图片,如下: private void btnOpenImage_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*"; ofd.CheckFileExists = true; ofd.CheckPathExists = true; if (ofd.ShowDialog() == DialogResult.OK) { //pbxShowImage.ImageLocation = ofd.FileName; bmp = new Bitmap(ofd.FileName); if (bmp==null) { MessageBox.Show("加载图片失败!", "错误"); return; } pbxShowImage.Image = bmp; ofd.Dispose(); } } 其中bmp为类的一个对象:private Bitmap bmp=null; 在使用Bitmap类和BitmapData类之前,需要使用using System.Drawing.Imaging; 二、保存图像 private void btnSaveImage_Click(object sender, EventArgs e) { if (bmp == null) return; SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = "BMP Files(*.bmp)|*.bmp|JPG Files(*.jpg;*.jpeg)|*.jpg;*.jpeg|All Files(*.*)|*.*"; if (sfd.ShowDialog() == DialogResult.OK) { pbxShowImage.Image.Save(sfd.FileName); MessageBox.Show("保存成功!","提示"); sfd.Dispose(); } } 三、对像素的访问 我们可以来建立一个GrayBitmapData类来做相关的处理。整个类的程序如下: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Forms; namespace ImageElf { class GrayBitmapData { public byte[,] Data;//保存像素矩阵 public int Width;//图像的宽度 public int Height;//图像的高度 public GrayBitmapData() { this.Width = 0; this.Height = 0; this.Data = null; } public GrayBitmapData(Bitmap bmp) { BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb); this.Width = bmpData.Width; this.Height = bmpData.Height; Data = new byte[Height, Width]; unsafe { byte* ptr = (byte*)bmpData.Scan0.ToPointer(); for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { //将24位的RGB彩色图转换为灰度图 int temp = (int)(0.114 * (*ptr++)) + (int)(0.587 * (*ptr++))+(int)(0.299 * (*ptr++)); Data[i, j] = (byte)temp; } ptr += bmpData.Stride - Width * 3;//指针加上填充的空白空间 } } bmp.UnlockBits(bmpData); } public GrayBitmapData(string path) : this(new Bitmap(path)) { } public Bitmap ToBitmap() { Bitmap bmp=new Bitmap(Width,Height,PixelFormat.Format24bppRgb); BitmapData bmpData=bmp.LockBits(new Rectangle(0,0,Width,Height),ImageLockMode.WriteOnly,PixelFormat.Format24bppRgb); unsafe { byte* ptr=(byte*)bmpData.Scan0.ToPointer(); for(int i=0;i<Height;i++) { for(int j=0;j<Width;j++) { *(ptr++)=Data[i,j]; *(ptr++)=Data[i,j]; *(ptr++)=Data[i,j]; } ptr+=bmpData.Stride-Width*3; } } bmp.UnlockBits(bmpData); return bmp; } public void ShowImage(PictureBox pbx) { Bitmap b = this.ToBitmap(); pbx.Image = b; //b.Dispose(); } public void SaveImage(string path) { Bitmap b=ToBitmap(); b.Save(path); //b.Dispose(); } //均值滤波 public void AverageFilter(int windowSize) { if (windowSize % 2 == 0) { return; } for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { int sum = 0; for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++) { for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++) { int a = i + g, b = j + k; if (a < 0) a = 0; if (a > Height - 1) a = Height - 1; if (b < 0) b = 0; if (b > Width - 1) b = Width - 1; sum += Data[a, b]; } } Data[i,j]=(byte)(sum/(windowSize*windowSize)); } } } //中值滤波 public void MidFilter(int windowSize) { if (windowSize % 2 == 0) { return; } int[] temp = new int[windowSize * windowSize]; byte[,] newdata = new byte[Height, Width]; for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { int n = 0; for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++) { for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++) { int a = i + g, b = j + k; if (a < 0) a = 0; if (a > Height - 1) a = Height - 1; if (b < 0) b = 0; if (b > Width - 1) b = Width - 1; temp[n++]= Data[a, b]; } } newdata[i, j] = GetMidValue(temp,windowSize*windowSize); } } for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { Data[i, j] = newdata[i, j]; } } } //获得一个向量的中值 private byte GetMidValue(int[] t, int length) { int temp = 0; for (int i = 0; i < length - 2; i++) { for (int j = i + 1; j < length - 1; j++) { if (t[i] > t[j]) { temp = t[i]; t[i] = t[j]; t[j] = temp; } } } return (byte)t[(length - 1) / 2]; } //一种新的滤波方法,是亮的更亮、暗的更暗 public void NewFilter(int windowSize) { if (windowSize % 2 == 0) { return; } for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { int sum = 0; for (int g = -(windowSize - 1) / 2; g <= (windowSize - 1) / 2; g++) { for (int k = -(windowSize - 1) / 2; k <= (windowSize - 1) / 2; k++) { int a = i + g, b = j + k; if (a < 0) a = 0; if (a > Height - 1) a = Height - 1; if (b < 0) b = 0; if (b > Width - 1) b = Width - 1; sum += Data[a, b]; } } double avg = (sum+0.0) / (windowSize * windowSize); if (avg / 255 < 0.5) { Data[i, j] = (byte)(2 * avg / 255 * Data[i, j]); } else { Data[i,j]=(byte)((1-2*(1-avg/255.0)*(1-Data[i,j]/255.0))*255); } } } } //直方图均衡 public void HistEqual() { double[] num = new double[256] ; for(int i=0;i<256;i++) num[i]=0; for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { num[Data[i, j]]++; } } double[] newGray = new double[256]; double n = 0; for (int i = 0; i < 256; i++) { n += num[i]; newGray[i] = n * 255 / (Height * Width); } for (int i = 0; i < Height; i++) { for (int j = 0; j < Width; j++) { Data[i,j]=(byte)newGray[Data[i,j]]; } } } } } 在GrayBitmapData类中,只要我们对一个二维数组Data进行一系列的操作就是对图片的操作处理。在窗口上,我们可以使用 一个按钮来做各种调用: //均值滤波 private void btnAvgFilter_Click(object sender, EventArgs e) { if (bmp == null) return; GrayBitmapData gbmp = new GrayBitmapData(bmp); gbmp.AverageFilter(3); gbmp.ShowImage(pbxShowImage); } //转换为灰度图 private void btnToGray_Click(object sender, EventArgs e) { if (bmp == null) return; GrayBitmapData gbmp = new GrayBitmapData(bmp); gbmp.ShowImage(pbxShowImage); } 四、总结 在Visual c#中对图像进行处理或访问,需要先建立一个Bitmap对象,然后通过其LockBits方法来获得一个BitmapData类的对象,然后通过获得其像素数据的首地址来对Bitmap对象的像素数据进行操作。当然,一种简单但是速度慢的方法是用Bitmap类的GetPixel和SetPixel方法。其中BitmapData类的Stride属性为每行像素所占的字节。 C# colorMatrix 对图片的处理 : 亮度调整 抓屏 翻转 随鼠标画矩形 1.图片亮度处理 private void btn_Grap_Click(object sender, EventArgs e) { //亮度百分比 int percent = 50; Single v = 0.006F * percent; Single[][] matrix = { new Single[] { 1, 0, 0, 0, 0 }, new Single[] { 0, 1, 0, 0, 0 }, new Single[] { 0, 0, 1, 0, 0 }, new Single[] { 0, 0, 0, 1, 0 }, new Single[] { v, v, v, 0, 1 } }; System.Drawing.Imaging.ColorMatrix cm = new System.Drawing.Imaging.ColorMatrix(matrix); System.Drawing.Imaging.ImageAttributes attr = new System.Drawing.Imaging.ImageAttributes(); attr.SetColorMatrix(cm); //Image tmp Image tmp = Image.FromFile("1.png"); this.pictureBox_Src.Image = Image.FromFile("1.png"); Graphics g = Graphics.FromImage(tmp); try { Rectangle destRect = new Rectangle(0, 0, tmp.Width, tmp.Height); g.DrawImage(tmp, destRect, 0, 0, tmp.Width, tmp.Height, GraphicsUnit.Pixel, attr); } finally { g.Dispose(); } this.pictureBox_Dest.Image = (Image)tmp.Clone(); } 2.抓屏将生成的图片显示在pictureBox private void btn_Screen_Click(object sender, EventArgs e) { Image myImage = new Bitmap(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height); Graphics g = Graphics.FromImage(myImage); g.CopyFromScreen(new Point(0, 0), new Point(0, 0), new Size(Screen.PrimaryScreen.Bounds.Width, Screen.PrimaryScreen.Bounds.Height)); //IntPtr dc1 = g.GetHdc(); //此处这两句多余,具体看最后GetHdc()定义 //g.ReleaseHdc(dc1); g.Dispose(); this.pictureBox_Src.SizeMode = PictureBoxSizeMode.StretchImage; this.pictureBox_Src.Image = myImage; myImage.Save("Screen", ImageFormat.Png); } 3.翻转 private void btn_RotateFlip_Click(object sender, EventArgs e) { this.pictureBox_Src.Image = Image.FromFile("1.png"); Image tmp = Image.FromFile("1.png"); tmp.RotateFlip(RotateFlipType.Rotate90FlipNone); this.pictureBox_Dest.Image = tmp; } 4.跟随鼠标在 pictureBox的图片上画矩形 private int intStartX = 0; private int intStartY = 0; private bool isMouseDraw = false; private void pictureBox_Src_MouseDown(object sender, MouseEventArgs e) { isMouseDraw = true; intStartX = e.X; intStartY = e.Y; } private void pictureBox_Src_MouseMove(object sender, MouseEventArgs e) { if (isMouseDraw) { try { //Image tmp = Image.FromFile("1.png"); Graphics g = this.pictureBox_Src.CreateGraphics(); //清空上次画下的痕迹 g.Clear(this.pictureBox_Src.BackColor); Brush brush = new SolidBrush(Color.Red); Pen pen = new Pen(brush, 1); pen.DashStyle = DashStyle.Solid; g.DrawRectangle(pen, new Rectangle(intStartX > e.X ? e.X : intStartX, intStartY > e.Y ? e.Y : intStartY, Math.Abs(e.X - intStartX), Math.Abs(e.Y - intStartY))); g.Dispose(); //this.pictureBox_Src.Image = tmp; } catch (Exception ex) { ex.ToString(); } } } private void pictureBox_Src_MouseUp(object sender, MouseEventArgs e) { isMouseDraw = false; intStartX = 0; intStartY = 0; } 5.取灰度 private void btn_GetGray_Click(object sender, EventArgs e) { this.pictureBox_Src.Image = Image.FromFile("1.png"); Bitmap currentBitmap = new Bitmap(this.pictureBox_Src.Image); Graphics g = Graphics.FromImage(currentBitmap); ImageAttributes ia = new ImageAttributes(); float[][] colorMatrix = { new float[] {0.299f, 0.299f, 0.299f, 0, 0}, new float[] {0.587f, 0.587f, 0.587f, 0, 0}, new float[] {0.114f, 0.114f, 0.114f, 0, 0}, new float[] {0, 0, 0, 1, 0}, new float[] {0, 0, 0, 0, 1} }; ColorMatrix cm = new ColorMatrix(colorMatrix); ia.SetColorMatrix(cm, ColorMatrixFlag.Default, ColorAdjustType.Bitmap); g.DrawImage(currentBitmap, new Rectangle(0, 0, currentBitmap.Width, currentBitmap.Height), 0, 0, currentBitmap.Width, currentBitmap.Height, GraphicsUnit.Pixel, ia); this.pictureBox_Dest.Image = (Image)(currentBitmap.Clone()); g.Dispose(); } Graphics.GetHdc 方法 .NET Framework 4 获取与此 Graphics 关联的设备上下文的句柄。 命名空间: System.Drawing 程序集: System.Drawing(在 System.Drawing.dll 中) 语法 [SecurityPermissionAttribute(SecurityAction.LinkDemand, Flags = SecurityPermissionFlag.UnmanagedCode)] public IntPtr GetHdc() 返回值 类型:System.IntPtr 与此 Graphics 关联的设备上下文的句柄。 实现 IDeviceContext.GetHdc() 备注 设备上下文是一个基于 GDI 的 Windows 结构,它定义一组图形对象及其关联的特性,以及影响输出的图形模式。 此方法返回该设备上下文(字体除外)。由于未选择字体,使用 GetHdc 方法返回的句柄对 FromHdc 方法进行调用将会失败。 GetHdc 方法调用和 ReleaseHdc 方法调用必须成对出现。 在 GetHdc 和 ReleaseHdc 方法对的范围内,通常仅调用 GDI 函数。 在该范围内对 Graphics(它产生 hdc 参数)的 GDI+ 方法的调用因 ObjectBusy 错误而失败。 此外,GDI+ 忽略后续操作中对 hdc 参数的 Graphics 所做的所有状态更改。 示例 下面的代码示例设计为与 Windows 窗体一起使用,它需要 PaintEventArgse,即 Paint 事件处理程序的一个参数。 该示例演示如何调用 Windows GDI 函数以执行与 GDI+ Graphics 方法相同的任务。 代码执行下列操作: 为 Windows DLL 文件 gdi32.dll 定义互操作性 DllImportAttribute 特性。 此 DLL 包含所需的 GDI 函数。 将该 DLL 中的 Rectangle 函数定义为外部函数。 创建一支红色钢笔。 利用该钢笔,使用 GDI+ DrawRectangle 方法将矩形绘制到屏幕。 定义内部指针类型变量 hdc 并将它的值设置为窗体的设备上下文句柄。 使用 GDI Rectangle 函数将矩形绘制到屏幕。 释放由 hdc 参数表示的设备上下文。 public class GDI { [System.Runtime.InteropServices.DllImport("gdi32.dll")] internal static extern bool Rectangle( IntPtr hdc, int ulCornerX, int ulCornerY, int lrCornerX, int lrCornerY); } [System.Security.Permissions.SecurityPermission( System.Security.Permissions.SecurityAction.LinkDemand, Flags = System.Security.Permissions.SecurityPermissionFlag.UnmanagedCode)] private void GetHdcForGDI1(PaintEventArgs e) { // Create pen. Pen redPen = new Pen(Color.Red, 1); // Draw rectangle with GDI+. e.Graphics.DrawRectangle(redPen, 10, 10, 100, 50); // Get handle to device context. IntPtr hdc = e.Graphics.GetHdc(); // Draw rectangle with GDI using default pen. GDI.Rectangle(hdc, 10, 70, 110, 120); // Release handle to device context. e.Graphics.ReleaseHdc(hdc); }