对象复用
使用链表作为pool来保存要复用的对象。
- pool字段
- obtain
- recycle
案例1
android.os.Message
private static Message sPool;
Message msg = mHandler.obtainMessage(MSG_PROCESS_INPUT_EVENTS);
/**
* Return a new Message instance from the global pool. Allows us to
* avoid allocating new objects in many cases.
*/
public static Message obtain() {
synchronized (sPoolSync) {
if (sPool != null) {
Message m = sPool;
sPool = m.next;
m.next = null;
m.flags = 0; // clear in-use flag
sPoolSize--;
return m;
}
}
return new Message();
}
案例2
android.view.ViewRootImpl
private QueuedInputEvent mQueuedInputEventPool;
QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags);
private QueuedInputEvent obtainQueuedInputEvent(InputEvent event,
InputEventReceiver receiver, int flags) {
QueuedInputEvent q = mQueuedInputEventPool;
if (q != null) {
mQueuedInputEventPoolSize -= 1;
mQueuedInputEventPool = q.mNext;
q.mNext = null;
} else {
q = new QueuedInputEvent();
}
q.mEvent = event;
q.mReceiver = receiver;
q.mFlags = flags;
return q;
}
案例3
android.view.MotionEvent
private static MotionEvent gRecyclerTop;
static private MotionEvent obtain() {
final MotionEvent ev;
synchronized (gRecyclerLock) {
ev = gRecyclerTop;
if (ev == null) {
return new MotionEvent();
}
gRecyclerTop = ev.mNext;
gRecyclerUsed -= 1;
}
ev.mNext = null;
ev.prepareForReuse();
return ev;
}
/**
* Recycle the MotionEvent, to be re-used by a later caller. After calling
* this function you must not ever touch the event again.
*/
@Override
public final void recycle() {
super.recycle();
synchronized (gRecyclerLock) {
if (gRecyclerUsed < MAX_RECYCLED) {
gRecyclerUsed++;
mNext = gRecyclerTop;
gRecyclerTop = this;
}
}
}