{相关接口} ID2D1TessellationSink //用于接收 ID2D1Geometry.Tessellate() 方法输出的三角形数组 ID2D1Mesh //是使用 ID2D1TessellationSink 填充的网格,它负责 Open ID2D1TessellationSink {相关方法} TDirect2DCanvas.RenderTarget.CreateMesh() //建立 ID2D1Mesh TDirect2DCanvas.RenderTarget.FillMesh() //填充 ID2D1Mesh,只能在 D2D1_ANTIALIAS_MODE_ALIASED 模式下使用 ID2D1TessellationSink.AddTriangles() //手动添加三角形数组到 ID2D1TessellationSink
在 GDI、GDI+ 中可以把一个区域看做是若干矩形的集合,看来在 D2D 中成了如果三角形的集合了。
不过 D2D 给的操作权限很低,暂时不知道这会有什么用处。
测试 ID2D1Geometry.Tessellate()
uses Direct2D, D2D1; procedure TForm1.FormPaint(Sender: TObject); var cvs: TDirect2DCanvas; iGeometry: ID2D1EllipseGeometry; iTessellationSink: ID2D1TessellationSink; iMesh: ID2D1Mesh; iBrush: ID2D1SolidColorBrush; begin D2DFactory.CreateEllipseGeometry(D2D1Ellipse(D2D1PointF(ClientWidth/2, ClientHeight/2), ClientWidth/3, ClientHeight/3), iGeometry); cvs := TDirect2DCanvas.Create(Canvas, ClientRect); cvs.RenderTarget.CreateMesh(iMesh); iMesh.Open(iTessellationSink); iGeometry.Tessellate(TD2DMatrix3x2F.Identity, 0, iTessellationSink); iTessellationSink.Close; cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush); cvs.BeginDraw; cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); //只能在此模式下使用 RenderTarget.FillMesh() cvs.RenderTarget.FillMesh(iMesh, iBrush); cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); cvs.EndDraw; cvs.Free; end; procedure TForm1.FormResize(Sender: TObject); begin Repaint; end;
测试 ID2D1TessellationSink.AddTriangles()
uses Direct2D, D2D1; procedure TForm1.FormPaint(Sender: TObject); const x = 8; var cvs: TDirect2DCanvas; iGeometry: ID2D1RectangleGeometry; iTessellationSink: ID2D1TessellationSink; iMesh: ID2D1Mesh; rTriangles: array[0..1] of TD2D1Triangle; iBrush: ID2D1SolidColorBrush; R: TRect; begin R := ClientRect; InflateRect(R, -ClientWidth div 5, -ClientHeight div 5); D2DFactory.CreateRectangleGeometry(R, iGeometry); rTriangles[0].point1 := D2D1PointF(R.Left-x, R.Top-x); rTriangles[0].point2 := D2D1PointF(R.Left-x, R.Bottom+x); rTriangles[0].point3 := D2D1PointF(R.Right-x, R.Bottom+x); rTriangles[1].point1 := D2D1PointF(R.Left+x, R.Top-x); rTriangles[1].point2 := D2D1PointF(R.Right+x, R.Top-x); rTriangles[1].point3 := D2D1PointF(R.Right+x, R.Bottom+x); cvs := TDirect2DCanvas.Create(Canvas, ClientRect); cvs.RenderTarget.CreateMesh(iMesh); iMesh.Open(iTessellationSink); iTessellationSink.AddTriangles(@rTriangles[0], Length(rTriangles)); iTessellationSink.Close; cvs.RenderTarget.CreateSolidColorBrush(D2D1ColorF(clRed), nil, iBrush); iBrush.SetOpacity(0.5); cvs.BeginDraw; cvs.Brush.Color := clBlack; cvs.FillGeometry(iGeometry); cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_ALIASED); cvs.RenderTarget.FillMesh(iMesh, iBrush); cvs.RenderTarget.SetAntialiasMode(D2D1_ANTIALIAS_MODE_PER_PRIMITIVE); cvs.EndDraw; cvs.Free; end; procedure TForm1.FormResize(Sender: TObject); begin Repaint; end;
两个测试的效果图: