//---------------------------15/03/22----------------------------
//一直好奇KeyOfValue是什么,查了下就是一个和仿函数差不多的东西,在第7章会详细介绍
//现在只知道KeyOfValue()可以构造一个类调用他的operator()可以得到一个value的key
//允许重复的插入
template<class Key,class Value, class KeyOfValue,class Compare, class Alloc>
typename rb_tree<key, Value, KeyOfValue, Compare, Alloc>::iterator
rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_equal(const Value& v)
{
link_type y = header;
link_type x = root();
//从根节点开始搜索直到x为叶子节点
while ( x != 0)
{
y = x;
x = key_compare(KeyOfValue()(v),key(x)) ? left(x) : right(x);
}
//把一个值为v的节点插入x的位置,y是x的父节点
return __insert(x,y,v);
}
//不允许重复
//可以插入(没有重复)返回的bool为true,否则为false
template<class Key,class Value, class KeyOfValue,class Compare, class Alloc>
pair<typename rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::iterator,bool>
rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::insert_unique(const Value& v)
{
link_type y = header;
link_type x =root();
bool comp = true;
while( x != 0)
{
y = x;
comp = key_compare(KeyOfValue()(v),key(x));
x = comp ? left(x) :right(x);
}
iterator j = iterator(y);
//最后如果v "小于"(假设比较操作是小于) y
//这边做这样的操作是因为"大于等于"的时候都会向右走,所以需要换一下j.node和v的位置
//看看是否不相等
if(comp)
if(j == begin()) //如果插入点的父节点是最左边的节点
return pair<iterator,bool>(__insert(x,y,v),true);
else //不是最左边就要--j继续判断
--j;
//这是因为只有最左边可以确定没有比v小的元素了
//如果j.node确实小于v就可以插入。
if(key_compare(key(j.node),KeyOfValue()(v)))
return pair<iterator,bool>(__insert(x,y,v),true);
return pair<iterator,bool>(j,false);
/*
总结下:会出现想等的情况只有有向右走的情况
如果最后是向右走的,那么有可能相等的元素就是j也就是y也就是要插入位置 的父节点
如果最后是向左走的,那么有可能相等的就是比j小的最大的那个元素,也就是--j
*/
}
//__insert
template<class Key,class Value, class KeyOfValue,class Compare, class Alloc>
typename rb_tree<key, Value, KeyOfValue, Compare, Alloc>::iterator
rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::
__insert(base_ptr x_, base_ptr y_,const Value& v)
{
link_type x = (link_type) x_;
link_type y = (link_type) y_;
link_type z;
//如果要插入的是根节点或者 要插入的位置不是空(header的左右儿子) 或v小于y 那么就是要插入到左边
if(y == header || x != 0 || key_compare(KeyOfValue()(v),key(y)))
{
z = create_node(v);
left(y) = z; //如果y是header那可以设置leftmost为z
//如果要插入的是根节点,
if(y == header)
{
//设置根节点
root() = z;
//设置最右边的元素
rightmost() = z;
}
//如果要插到最左边
else if(y == leftmost())
leftmost() = z;
}
else
{
z = create_node(v);
right(y) = z;
if (y == rightmost())
rightmost() = z;
}
//父节点为y左右儿子都是 空。
parent(z) = y;
left(z) =0;
right(z) =0;
//调整平衡
__rb_tree_rebalance(z,header->parent);
++node_count;
return iterator(z);
}
//旋转以及变色
//平衡这里inline是什么意思?里面明明有循环 而且代码这么长
//下面的代码几乎和算法导论里的一样
inline void
__rb_tree_rebalance(__rb_tree_node_base* x, __rb_tree_node_base*& root)
{
x->color = __rb_tree_red;
while(x != root && x->parent->color == __rb_tree_red)
{
if(x->parent == x->parent->parent->left)
{
__rb_tree_node_base* y =x->parent->parent->right;
if(y && y->color == __rb_tree_red)
{
x->parent->color = __rb_tree_black;
y->color = __rb_tree_black;
x->parent->parent->color = __rb_tree_red;
x = x->parent->parent;
}
else
{
if(x == x->parent->right)
{
x = x->parent;
__rb_tree_rotate_left(x, root);
}
x->parent->color = __rb_tree_black;
x->parent->parent->color = __rb_tree_red;
__rb_tree_rotate_right(x->parent->parent, root);
}
}
else
{
__rb_tree_node_base* y =x->parent->parent->left;
if(y && y->color == __rb_tree_red)
{
x->parent->color = __rb_tree_black;
y->color = __rb_tree_black;
x->parent->parent->color = __rb_tree_red;
x = x->parent->parent;
}
else
{
if(x == x->parent->left)
{
x = x->parent;
__rb_tree_rotate_right(x,root);
}
x->parent->color = __rb_tree_black;
x->parent->parent->color = __rb_tree_red;
__rb_tree_rotate_left(x->parent->parent,root);
}
}
}
root->color = __rb_tree_black;
}
//左转
inline voide
__rb_tree_rotate_left(__rb_tree_node_base* x,__rb_tree_node_base*& root)
{
__rb_tree_node_base* y = x->right;
x->right = y->left;
if(y->left != 0)
y->left->parent = x;
y->parent = x->parent;
if(x == root)
root = y;
else if (x == x->parent->left)
x->parent->left = y;
else
x->parent->right = y;
y->left = x;
y->parent = y;
}
//右转
inline voide
__rb_tree_rotate_right(__rb_tree_node_base* x,__rb_tree_node_base*& root)
{
__rb_tree_node_base* y = x->left;
x->left = y->right;
if(y->right != 0)
y->right->parent = x;
y->parent = x->parent;
if(x == root)
root = y;
else if (x == x->parent->right)
x->parent->right = y;
else
x->parent->left = y;
y->right= x;
y->parent = y;
}
//find
template<class Key,class Value, class KeyOfValue,class Compare, class Alloc>
typename rb_tree<key, Value, KeyOfValue, Compare, Alloc>::iterator
rb_tree<Key, Value, KeyOfValue, Compare, Alloc>::find(const Key& k)
{
link_type y =header;
link_type x =root();
while(x != 0)
if(!key_compare(key(x), k))
y = x, x =left(x);
else
x = right(x);
iterator j =iterator(y);
return (j ==end() || key_compare(k, key(j.node))) ? end() :j;
}
//最后没有delete操作,之前的算法导论部分已经给出了delete操作