• Business Unit Helper


    using System;
    using System.Linq;
    using Microsoft.Xrm.Sdk;
    using Microsoft.Crm.Sdk.Messages;
    using System.Collections.Generic;
    using Microsoft.Xrm.Sdk.Messages;
    
    /// <summary>
    /// 操作业务部门
    /// </summary>
    public class BusinessUnitHelper
    {
        public static readonly string entityName = "businessunit";
        public Guid businessunitId = Guid.Empty;
    
        /// <summary>
        /// 创建业务部门
        /// </summary> 
        public void CreateUnit(IOrganizationService service)
        {
            Entity en = new Entity() { LogicalName = entityName };
            en["name"] = "软件开发部";
            businessunitId = service.Create(en);
        }
    
        /// <summary>
        /// 修改业务部门
        /// </summary> 
        public void UpdateUnit(IOrganizationService service)
        {
            Entity en = new Entity() { LogicalName = entityName, Id = businessunitId };
            en["name"] = "软件开发事业部";
            service.Update(en);
        }
    
        /// <summary>
        /// 设置业务部门的上级部门
        /// </summary>
        /// <param name="service">服务</param>
        /// <param name="parentId">上级业务部门id</param>
        public void SetParentBusinessUnit(IOrganizationService service, Guid parentId)
        {
            SetParentBusinessUnitRequest request = new SetParentBusinessUnitRequest();
            //当前业务部门id
            request.BusinessUnitId = businessunitId;
            //上级业务部门id
            request.ParentId = parentId;
            service.Execute(request);
        }
    
        /// <summary>
        /// 检索业务部门层次结构中的所有业务部门
        /// </summary> 
        public void SearchBusinessUnit(IOrganizationService service)
        {
            RetrieveBusinessHierarchyBusinessUnitRequest request = new RetrieveBusinessHierarchyBusinessUnitRequest();
            request.EntityId = businessunitId;
            request.ColumnSet = new Microsoft.Xrm.Sdk.Query.ColumnSet("name", "parentbusinessunitid");
            RetrieveBusinessHierarchyBusinessUnitResponse response =
                (RetrieveBusinessHierarchyBusinessUnitResponse)service.Execute(request);
            if (response != null && response.EntityCollection != null)
            {
                List<BusinessUnit> list = new List<BusinessUnit>();
                EntityCollection ecResult = response.EntityCollection;
                int index = 1;
                #region 获取所有的部门
                foreach (Entity en in ecResult.Entities)
                {
                    BusinessUnit unitE = new BusinessUnit();
                    unitE.businessUnitId = en.Id;
                    unitE.name = en.Contains("name") && en["name"] != null ? en["name"].ToString() : string.Empty;
                    if (en.Contains("parentbusinessunitid") && en["parentbusinessunitid"] != null)
                    {
                        EntityReference parEr = en["parentbusinessunitid"] as EntityReference;
                        unitE.parentBusinessUnitId = parEr.Id;
                    }
                    unitE.order = index;
    
                    list.Add(unitE);
                    index++;
                }
                #endregion
                #region 重置业务部门的顺序
                foreach (BusinessUnit model in list)
                {
                    var result = list.Where(a => a.parentBusinessUnitId == a.businessUnitId);
                    if (result != null && result.Count() > 0)
                    {
                        var parModel = result.FirstOrDefault();
                        if (model.order + 1 != parModel.order)
                        {
                            parModel.order = model.order + 1;
                        }
                    }
                }
                #endregion
            }
        }
    
        public class BusinessUnit
        {
            public Guid businessUnitId { get; set; }
            public string name { get; set; }
            public Guid parentBusinessUnitId { get; set; }
            public int order { get; set; }
        }
    
        /// <summary>
        /// 添加用户或者移除用户
        /// </summary>
        /// <param name="service">服务</param>
        /// <param name="userId">用户</param>
        public void AddAndRemoveUser(IOrganizationService service, Guid userId)
        {
            //添加用户
            AddConnection(service, "business_unit_system_users",
                new EntityReference() { LogicalName = "systemuser", Id = userId });
            //移除用户
            RemoveConnection(service, "business_unit_system_users",
                new EntityReference() { LogicalName = "systemuser", Id = userId });
        }
    
        /// <summary>
        /// 添加团队或者移除团队
        /// </summary>
        /// <param name="service">服务</param>
        /// <param name="teamId">团队</param>
        public void AddAndRemoveTeam(IOrganizationService service, Guid teamId)
        {
            //添加团队
            AddConnection(service, "business_unit_teams",
                new EntityReference() { LogicalName = "team", Id = teamId });
            //移除团队
            RemoveConnection(service, "business_unit_teams",
                new EntityReference() { LogicalName = "team", Id = teamId });
        }
    
        /// <summary>
        /// 停用或者启用业务部门
        /// </summary>
        public void SetBusinessUnitState(IOrganizationService service)
        {
            //启用业务部门
            UpdateState(service, businessunitId, 0, -1);
            //停用业务部门
            UpdateState(service, businessunitId, -1, -1);
        }
    
        /// <summary>
        /// 删除业务部门
        /// </summary> 
        public void DeleteUnit(IOrganizationService service)
        {
            service.Delete(entityName, businessunitId);
        }
    
        private void UpdateState(IOrganizationService service, Guid id, int state, int status)
        {
            SetStateRequest setState = new SetStateRequest()
            {
                EntityMoniker = new EntityReference()
                {
                    Id = id,
                    LogicalName = entityName
                },
                State = new OptionSetValue(state),
                Status = new OptionSetValue(status)
            };
            service.Execute(setState);
        }
    
        public void AddConnection(IOrganizationService service, string name, params EntityReference[] array)
        {
            Relationship ship = new Relationship(name);
            AssociateRequest request = new AssociateRequest();
            request.Relationship = ship;
            request.Target = new EntityReference()
            {
                LogicalName = entityName, Id = businessunitId
            };
            request.RelatedEntities = new EntityReferenceCollection();
            request.RelatedEntities.AddRange(array);
            service.Execute(request);
        }
    
        public void RemoveConnection(IOrganizationService service, string name, params EntityReference[] array)
        {
            Relationship ship = new Relationship(name);
            DisassociateRequest request = new DisassociateRequest();
            request.Relationship = ship; request.Target = new EntityReference()
            {
                LogicalName = entityName,
                Id = businessunitId
            };
            request.RelatedEntities = new EntityReferenceCollection();
            request.RelatedEntities.AddRange(array);
            service.Execute(request);
        }
    }
  • 相关阅读:
    socket入门教程
    线程间操作无效: 从不是创建控件“xxxxxxxx”的线程访问它。
    Socket教程
    Windows 2008 R2防火墙,允许被ping
    Miller_rabin算法+Pollard_rho算法 POJ 1811 Prime Test
    Pollard rho算法+Miller Rabin算法 BZOJ 3668 Rabin-Miller算法
    Miller-Rabin算法 codevs 1702 素数判定 2
    快速幂 cojs 1130. 取余运算
    中国剩余定理 hdu 3579
    中国剩余定理 hdu 1573 X问题
  • 原文地址:https://www.cnblogs.com/bennylam/p/9921485.html
Copyright © 2020-2023  润新知