<!DOCTYPE html> <head> <title>canvas倒计时</title> <style> .canvas{ display: block; border: 1px solid #000; margin: 50px auto; } </style> </head> <body> <canvas class="canvas" id="canvas"></canvas> <script> var digit = [ [ [0,0,1,1,1,0,0], [0,1,1,0,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,0,1,1,0], [0,0,1,1,1,0,0] ], //0 [ [0,0,0,1,1,0,0], [0,1,1,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [1,1,1,1,1,1,1] ], //1 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,0,0,1,1], [1,1,1,1,1,1,1] ], //2 [ [1,1,1,1,1,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,1,0,0], [0,0,0,0,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //3 [ [0,0,0,0,1,1,0], [0,0,0,1,1,1,0], [0,0,1,1,1,1,0], [0,1,1,0,1,1,0], [1,1,0,0,1,1,0], [1,1,1,1,1,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [1,1,0,0,1,1,0], [0,0,0,1,1,1,1] ], //4 [ [1,1,1,1,1,1,1], [1,1,0,0,0,0,0], [1,1,0,0,0,0,0], [1,1,1,1,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //5 [ [0,0,0,0,1,1,1], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //6 [ [1,1,1,1,1,1,1], [1,1,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0] ], //7 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //8 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,1,1,0,0,0,0] ], //9 [ [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0], ] //: ]; var WINDOW_HEIGHT = 468; var WINDOW_WIDTH = 1024; var RADIUS = 8; var MARGIN_TOP = 60; var MARGIN_LEFT = 30; //const endTime = new Date(2017,1,03,28,18,09); var endTime = new Date(); endTime.setTime(endTime.getTime()+3600*1000); var curShowTimeSeconds = 0; var balls = []; var colors = ['#33B5E5','#0099CC','#AA66CC','#9933CC','#99CC00','#669900','#FF8800','FF8888','#CC0000']; window.onload = function(){ var canvas = document.getElementById('canvas'); var cxt = canvas.getContext('2d'); canvas.height = WINDOW_HEIGHT; canvas.width = WINDOW_WIDTH; curShowTimeSeconds = getCurrentShowTimeSeconds(); setInterval(function(){ render(cxt); update(); },50); } function getCurrentShowTimeSeconds(){ var curTime = new Date(); var ret = endTime.getTime() - curTime.getTime(); ret = Math.round(ret/1000); return ret >=0? ret : 0; } function update(){ var nextShowTimeSeconds = getCurrentShowTimeSeconds(); var nextHours = parseInt(nextShowTimeSeconds / 3600); var nextMinutes = parseInt((nextShowTimeSeconds -nextHours*3600)/ 60); var nextSeconds = nextShowTimeSeconds % 60; var curHours = parseInt(curShowTimeSeconds / 3600); var curMinutes = parseInt((curShowTimeSeconds -curHours*3600)/ 60); var curSeconds = curShowTimeSeconds% 60; if(nextSeconds != curSeconds){ if(parseInt(curHours/10) != parseInt(nextHours/10)){ addBalls(MARGIN_LEFT + 0, MARGIN_TOP, parseInt(curHours/10)); } if(parseInt(curHours%10) != parseInt(nextHours%10)){ addBalls(MARGIN_LEFT + 15*(RADIUS+1), MARGIN_TOP, parseInt(curHours/10)); } if(parseInt(curMinutes/10) != parseInt(nextMinutes/10)){ addBalls(MARGIN_LEFT + 39*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes/10)); } if(parseInt(curMinutes%10) != parseInt(nextMinutes%10)){ addBalls(MARGIN_LEFT + 54*(RADIUS+1), MARGIN_TOP, parseInt(curMinutes%10)); } if(parseInt(curSeconds/10) != parseInt(nextSeconds/10)){ addBalls(MARGIN_LEFT + 78*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds/10)); } if(parseInt(curSeconds%10) != parseInt(nextSeconds%10)){ addBalls(MARGIN_LEFT + 93*(RADIUS+1), MARGIN_TOP, parseInt(curSeconds%10)); } curShowTimeSeconds = nextShowTimeSeconds; } updateBalls(); } function updateBalls(){ for(var i= 0; i< balls.length; i++){ balls[i].x += balls[i].vx; balls[i].y += balls[i].vy; balls[i].vy += balls[i].g; if(balls[i].y >= canvas.height -RADIUS){ balls[i].y = canvas.height - RADIUS; balls[i].vy = -balls[i].vy*0.65; //加一个摩擦力系数 } } var cnt = 0; for(var i= 0; i< balls.length; i++){ if(balls[i].x + RADIUS > 0 && balls[i].x - RADIUS < WINDOW_WIDTH){ balls[cnt++] = balls[i]; } } while(balls.length > Math.min(300,cnt)){ balls.pop(); } } function addBalls(x, y, num){ for(var i=0; i<digit[num].length; i++){ for(var j=0; j<digit[num][i].length; j++){ if(digit[num][i][j] == 1){ var aBall = { x: x+j*2*(RADIUS+1) +(RADIUS+1), y: y+i*2*(RADIUS+1) +(RADIUS+1), g: 1.5+Math.random(), vx: Math.pow(-1, Math.ceil(Math.random()*1000))*4, vy: -5, color: colors[Math.floor(Math.random()*colors.length)] }; balls.push(aBall); } } } } function render(cxt){ cxt.clearRect(0,0, WINDOW_WIDTH, WINDOW_HEIGHT); var hours = parseInt(curShowTimeSeconds / 3600); var minutes = parseInt((curShowTimeSeconds -hours*3600)/ 60); var seconds = curShowTimeSeconds% 60; renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), cxt); renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), cxt); renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, cxt); renderDigit(MARGIN_LEFT+39*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), cxt); renderDigit(MARGIN_LEFT+54*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), cxt); renderDigit(MARGIN_LEFT+69*(RADIUS+1), MARGIN_TOP, 10, cxt); renderDigit(MARGIN_LEFT+78*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), cxt); renderDigit(MARGIN_LEFT+93*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), cxt); for(var i=0; i < balls.length; i++){ cxt.fillStyle = balls[i].color; cxt.beginPath(); cxt.arc(balls[i].x, balls[i].y, RADIUS, 0, 2*Math.PI, true); cxt.closePath(); cxt.fill(); } } function renderDigit(x,y, num, cxt){ cxt.fillStyle = 'rgb(0,102,153)'; for(var i =0; i<digit[num].length; i++){ for(var j =0; j<digit[num][i].length; j++){ if(digit[num][i][j] == 1){ cxt.beginPath(); cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1), y+i*2*(RADIUS+1)+(RADIUS+1), RADIUS, 0, 2*Math.PI); cxt.closePath(); cxt.fill(); } } } } </script> </body> </html>
<!DOCTYPE html> <head> <title>canvas倒计时</title> <style> .canvas{ display: block; border: 1px solid #000; margin: 50px auto; } </style> </head> <body> <canvas class="canvas" id="canvas"></canvas> <script> var ball = {x: 512, y:100, r:20, g:2, vx: -1, vy: 0, color: '#005588'}; window.onload = function(){ var canvas = document.getElementById('canvas'); var cxt = canvas.getContext('2d'); canvas.width = 1024; canvas.height = 468; setInterval(function(){ render(cxt); update(); },50); } function update(){ ball.x += ball.vx; ball.y += ball.vy; ball.vy += ball.g; } function render(cxt){ cxt.clearRect(0,0,cxt.canvas.width,canvas.height); cxt.fillStyle = ball.color; cxt.beginPath(); cxt.arc(ball.x, ball.y, ball.r, 0, 2*Math.PI); cxt.closePath(); cxt.fill(); } </script> </body> </html>
<!DOCTYPE html> <head> <title>canvas倒计时</title> <style> .canvas{ display: block; border: 1px solid #000; margin: 50px auto; } </style> </head> <body> <canvas class="canvas" id="canvas"></canvas> <script> var digit = [ [ [0,0,1,1,1,0,0], [0,1,1,0,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,0,1,1,0], [0,0,1,1,1,0,0] ], //0 [ [0,0,0,1,1,0,0], [0,1,1,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [1,1,1,1,1,1,1] ], //1 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,0,0,1,1], [1,1,1,1,1,1,1] ], //2 [ [1,1,1,1,1,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,1,1,1,0,0], [0,0,0,0,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //3 [ [0,0,0,0,1,1,0], [0,0,0,1,1,1,0], [0,0,1,1,1,1,0], [0,1,1,0,1,1,0], [1,1,0,0,1,1,0], [1,1,1,1,1,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [1,1,0,0,1,1,0], [0,0,0,1,1,1,1] ], //4 [ [1,1,1,1,1,1,1], [1,1,0,0,0,0,0], [1,1,0,0,0,0,0], [1,1,1,1,1,1,0], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //5 [ [0,0,0,0,1,1,1], [0,0,1,1,0,0,0], [0,1,1,0,0,0,0], [1,1,0,0,0,0,0], [1,1,0,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //6 [ [1,1,1,1,1,1,1], [1,1,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,0,0,1,1,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0], [0,0,1,1,0,0,0] ], //7 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,1,1,0] ], //8 [ [0,1,1,1,1,1,0], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [1,1,0,0,0,1,1], [0,1,1,1,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,0,1,1], [0,0,0,0,1,1,0], [0,0,0,1,1,0,0], [0,1,1,0,0,0,0] ], //9 [ [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0], [0,1,1,0], [0,1,1,0], [0,0,0,0], [0,0,0,0], ] //: ]; var WINDOW_HEIGHT = 468; var WINDOW_WIDTH = 1024; var RADIUS = 8; var MARGIN_TOP = 60; var MARGIN_LEFT = 30; const endTime = new Date(2017,1,03,28,18,09); var curShowTimeSeconds = 0; window.onload = function(){ var canvas = document.getElementById('canvas'); var cxt = canvas.getContext('2d'); canvas.height = WINDOW_HEIGHT; canvas.width = WINDOW_WIDTH; curShowTimeSeconds = getCurrentShowTimeSeconds(); setInterval(function(){ render(cxt); update(); },50); } function getCurrentShowTimeSeconds(){ var curTime = new Date(); var ret = endTime.getTime() - curTime.getTime(); ret = Math.round(ret/1000); return ret >=0? ret : 0; } function update(){ var nextShowTimeSeconds = getCurrentShowTimeSeconds(); var nextHours = parseInt(nextShowTimeSeconds / 3600); var nextMinutes = parseInt((nextShowTimeSeconds -nextHours*3600)/ 60); var nextSeconds = nextShowTimeSeconds % 60; var curHours = parseInt(curShowTimeSeconds / 3600); var curMinutes = parseInt((curShowTimeSeconds -curHours*3600)/ 60); var curSeconds = curShowTimeSeconds% 60; if(nextSeconds != curSeconds){ curShowTimeSeconds = nextShowTimeSeconds; } } function render(cxt){ cxt.clearRect(0,0, WINDOW_WIDTH, WINDOW_HEIGHT); var hours = parseInt(curShowTimeSeconds / 3600); var minutes = parseInt((curShowTimeSeconds -hours*3600)/ 60); var seconds = curShowTimeSeconds% 60; renderDigit(MARGIN_LEFT, MARGIN_TOP, parseInt(hours/10), cxt); renderDigit(MARGIN_LEFT+15*(RADIUS+1), MARGIN_TOP, parseInt(hours%10), cxt); renderDigit(MARGIN_LEFT+30*(RADIUS+1), MARGIN_TOP, 10, cxt); renderDigit(MARGIN_LEFT+39*(RADIUS+1), MARGIN_TOP, parseInt(minutes/10), cxt); renderDigit(MARGIN_LEFT+54*(RADIUS+1), MARGIN_TOP, parseInt(minutes%10), cxt); renderDigit(MARGIN_LEFT+69*(RADIUS+1), MARGIN_TOP, 10, cxt); renderDigit(MARGIN_LEFT+78*(RADIUS+1), MARGIN_TOP, parseInt(seconds/10), cxt); renderDigit(MARGIN_LEFT+93*(RADIUS+1), MARGIN_TOP, parseInt(seconds%10), cxt); } function renderDigit(x,y, num, cxt){ cxt.fillStyle = 'rgb(0,102,153)'; for(var i =0; i<digit[num].length; i++){ for(var j =0; j<digit[num][i].length; j++){ if(digit[num][i][j] == 1){ cxt.beginPath(); cxt.arc( x+j*2*(RADIUS+1)+(RADIUS+1), y+i*2*(RADIUS+1)+(RADIUS+1), RADIUS, 0, 2*Math.PI); cxt.closePath(); cxt.fill(); } } } } </script> <script> var ball = {x: 512, y:100, r:20, g:2, vx: -1, vy: 0, color: '#005588'}; window.onload = function(){ var canvas = document.getElementById('canvas'); var cxt = canvas.getContext('2d'); canvas.width = 1024; canvas.height = 468; setInterval(function(){ render(cxt); update(); },50); } function update(){ ball.x += ball.vx; ball.y += ball.vy; ball.vy += ball.g; if(ball.y >= canvas.height -ball.r){ ball.y = canvas.height - ball.r; ball.vy = -ball.vy*0.6; //加一个摩擦力系数 } } function render(cxt){ cxt.clearRect(0,0,cxt.canvas.width,canvas.height); cxt.fillStyle = ball.color; cxt.beginPath(); cxt.arc(ball.x, ball.y, ball.r, 0, 2*Math.PI); cxt.closePath(); cxt.fill(); } </script> </body> </html>