• memcached+狀態模式+工廠方法使用


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace memcached
    {
        public interface IStates
        {
            bool PreProduction(Context context,string FlowNo); //上機
            bool PostProduction(Context context, string FlowNo);//下機
            bool MaterialImput(Context context, string FlowNo);//物料錄入
        }
    
        public class Context
        {
            public Context(IStates state)
            {
                this.currentState = state;
            }
    
            private string FlowNo;
    
            public string flowno {
                get { return FlowNo; }
                set { FlowNo = value; }
            }
    
    
    
            private IStates currentState;
            public IStates CurrentState
            {
                //set
                //{
                //    currentState = value;
                //}
    
                get { return currentState; }
                set { currentState = value; }
            }
    
            /// <summary>
            /// 执行動作
            /// </summary>
            public virtual bool PreProduction() {  return this.currentState.PreProduction(this, flowno); }
            public virtual bool PostProduction() { return  this.currentState.PostProduction(this,flowno); }
            public virtual bool MaterialImput() {  return this.currentState.MaterialImput(this,flowno); }
        }
    
        /// <summary>
        /// 空閒
        /// </summary>
        public class OpenState : IStates
        {
            public bool PreProduction(Context context,string flowno)
            {
                Console.WriteLine("FLOW卡上機成功");
                AMemcached.cache.Replace(flowno, "Opening");
                return true;
    
            }
    
            public bool PostProduction(Context context, string flowno)
            {
                Console.WriteLine("FLOW卡還未物料錄入,無法下機");
                return false;
            }
    
            public bool MaterialImput(Context context,string flowno)
            {
                Console.WriteLine("FLOW卡未上機不能進行物料錄入");
                return false;
            }
        }
    
        /// <summary>
        /// 完成
        /// </summary>
        public class CloseState : IStates
        {
            public bool PreProduction(Context context,string flowno)
            {
                Console.WriteLine("FLOW卡正在上機中,無法重複上機");
                return false;
            }
    
            public bool PostProduction(Context context, string flowno)
            {
                Console.WriteLine("物料已錄入,成功下機");
                //context.CurrentState = new OpenState();
                AMemcached.cache.Replace(flowno, "OpenState");
                var stateq = AMemcached.cache.Get(flowno);
                return true;
            }
    
            public bool MaterialImput(Context context, string flowno)
            {
                Console.WriteLine("物料已錄入,無法重複錄入");
                return false;
            }
        }
    
        /// <summary>
        /// 生產中
        /// </summary>
        public class Opening : IStates
        {
            public bool PreProduction(Context context,string flowno)
            {
                Console.WriteLine("FLOW卡正在上機中,無法重複上機");
                return false;
            }
    
            public bool PostProduction(Context context, string flowno)
            {
                Console.WriteLine("物料還未錄入,無法下機");
                return false;
            }
    
            public bool MaterialImput(Context context, string flowno)
            {
                Console.WriteLine("FLOW已上機,物料成功錄入");
               // context.CurrentState = new CloseState();
                AMemcached.cache.Replace(flowno, "CloseState");
                var stateq = AMemcached.cache.Get(flowno);
                return true;
            }
        }
    }
    using Memcached.ClientLibrary;
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace memcached
    {
        class Program
        {
            static void Main(string[] args)
            {
         var state = AMemcached.cache.Get(DJ);
                Context check = new Context(Activator.CreateInstance(Type.GetType("memcached"+"."+ state)) as IStates);
                check.flowno = DJ;
                check.PreProduction();//上機
    
                var states = AMemcached.cache.Get(DJ);
                check = new Context(Activator.CreateInstance(Type.GetType("memcached" + "." + states)) as IStates);
                check.flowno = DJ;
                check.PostProduction();//下機
    
                var statee = AMemcached.cache.Get(DJ);
                check = new Context(Activator.CreateInstance(Type.GetType("memcached" + "." + statee)) as IStates);
                check.flowno = DJ;
                check.MaterialImput();//物料錄入
    
                Console.ReadKey();
            }
        }
    
        public class AMemcached
        {
            public static MemcachedClient cache;
            static AMemcached()
            {
                string[] servers = { "192.168.1.18:11211" };
                //初始化池
                SockIOPool pool = SockIOPool.GetInstance();
                //设置服务器列表
                pool.SetServers(servers);
                //各服务器之间负载均衡的设置比例
                pool.SetWeights(new int[] { 1 });
                //初始化时创建连接数
                pool.InitConnections = 3;
                //最小连接数
                pool.MinConnections = 3;
                //最大连接数
                pool.MaxConnections = 5;
                //连接的最大空闲时间,下面设置为6个小时(单位ms),超过这个设置时间,连接会被释放掉
                pool.MaxIdle = 1000 * 60 * 60 * 6;
                //socket连接的超时时间,下面设置表示不超时(单位ms),即一直保持链接状态
                pool.SocketConnectTimeout = 0;
                //通讯的超市时间,下面设置为3秒(单位ms),.Net版本没有实现
                pool.SocketTimeout = 1000 * 3;
                //维护线程的间隔激活时间,下面设置为30秒(单位s),设置为0时表示不启用维护线程
                pool.MaintenanceSleep = 30;
                //设置SocktIO池的故障标志
                pool.Failover = true;
                //是否对TCP/IP通讯使用nalgle算法,.net版本没有实现
                pool.Nagle = false;
                //socket单次任务的最大时间(单位ms),超过这个时间socket会被强行中端掉,当前任务失败。
                pool.MaxBusy = 1000 * 10;
                pool.Initialize();
                cache = new MemcachedClient();
                //是否启用压缩数据:如果启用了压缩,数据压缩长于门槛的数据将被储存在压缩的形式
                cache.EnableCompression = false;
                //压缩设置,超过指定大小的都压缩 
                //cache.CompressionThreshold = 1024 * 1024;           
            }
        }
    
        [Serializable]
        public class MpsFlowData
        {
            public string productno { get; set; }
            public string seqno { get; set; }
            public string keyno { get; set; }
            public string state { get; set;}
        
        }
    }
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  • 原文地址:https://www.cnblogs.com/YzpJason/p/7323999.html
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