• HTML5(lufylegend.js练习)


      1 <%@ page language="java" contentType="text/html; charset=UTF-8"
      2     pageEncoding="UTF-8"%>
      3 <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
      4 <html>
      5 <head>
      6 <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
      7 <title>HTML5-lufyLegend测试</title>
      8 <script type="text/javascript" src="js/lufylegend-1.5.1.min.js"></script>
      9 <script type="text/javascript" src="js/Box2dWeb-2.1.a.3.min.js"></script>
     10 <script type="text/javascript" src="js/jquery.js"></script>
     11 <script type="text/javascript">
     12     $(function(){
     13         var layermap = 400;
     14         var loader = "";
     15         var annimation = "";
     16         var layer = "";
     17         /**
     18             50 -游戏 加载速度  
     19             "mylegend" div的id
     20             500,500 游戏 界面的宽和高
     21             main 初始化完成后调用次函数
     22         **/
     23         init(50,"mylegend",500,500,main);
     24         
     25         function main(){
     26             //使用Lloader类加载图片数据
     27             loader = new LLoader();
     28             loader.load("image/chara.png", "bitmapData");
     29             //图片数据加载完成后执行loadbitMapData函数
     30             loader.addEventListener(LEvent.COMPLETE, loadbitMapData);
     31         }
     32         
     33         function loadbitMapData(){
     34             //LBitmapData用来保存和读取image数据的
     35             var bitmapData = new LBitmapData(loader.content,0,0,64,64);
     36             //LBitmap用来显示图片的
     37             var bitmap = new LBitmap(bitmapData);
     38             //坐标组 分割出每个小图片的坐标值 可顺序显示每个图片的坐标
     39             var list = LGlobal.divideCoordinate(256, 256, 4, 4);
     40             //层的概念
     41             layer = new LSprite();
     42             annimation = new LAnimation(layer, bitmapData, list);
     43             //layer.addChild(bitmap);
     44             //设定层的 x,y,旋转以及透明度
     45             //layer.x = 0;
     46             //layer.y = 0;
     47             //layer.rotate = 180;
     48             //layer.alpha = 0.5;
     49             //显示
     50             addChild(layer);
     51             //LGraphics()的使用
     52             //var g = new LGraphics();
     53             //var g = layer.graphics;
     54             //用LGraphic画矩形
     55             //g.drawRect(1, "#ccc",[50,50,100,100]);
     56             //g.drawRect(1, "#ccc",[50,50,100,100],true,"red");
     57             //用LGraphic画圆形
     58             //g.drawArc(1, "#ddd", [30,30,10,0,360*Math.PI/180,true], true, "blue");
     59         //    layer.addEventListener(LEvent.ENTER_FRAME, onframe);
     60         //    layer.addEventListener(LKeyboardEvent.KEY_DOWN, onframe);
     61         //增加键盘事件
     62         LEvent.addEventListener(LGlobal.window, LKeyboardEvent.KEY_DOWN, onframe);
     63             
     64         }
     65         function onframe(event){
     66             
     67             var code = event.keyCode;
     68             if(code == 37){// <- 左键
     69                 //读取第几行(改变行)
     70                 annimation.setAction(1);
     71                 layer.x-=5;
     72                 if(layer.x<=0){
     73                     layer.x = 0;
     74                 }
     75             }else if(code == 38){ // 上键
     76                 annimation.setAction(3);
     77                 layer.y-=5;
     78                 if(layer.y<=0){
     79                     layer.y = 0;
     80                 }
     81                 
     82             }else if(code == 39){ //右键
     83                 annimation.setAction(2);
     84                 layer.x+=5;
     85                 if(layer.x>=layermap){
     86                     layer.x = layermap;
     87                 }
     88                 
     89             }else if(code == 40){//下键
     90                 annimation.setAction(0);
     91                 layer.y+=5;
     92                 if(layer.y>=layermap){
     93                     layer.y = layermap;
     94                 }
     95                 
     96             }
     97             /*
     98             var action = annimation.getAction();
     99             switch(action[0]){
    100             case 0 :
    101                 layer.y+=15;
    102                 if(layer.y>=layermap){
    103                     annimation.setAction(2);
    104                 }
    105                 break;
    106             case 1 :
    107                 layer.x-=5;
    108                 if(layer.x<=0){
    109                     annimation.setAction(0);
    110                 }
    111                 break;
    112             case 2 :
    113                 layer.x+=5;
    114                 if(layer.x>=layermap){
    115                     annimation.setAction(3);
    116                 }
    117                 break;
    118             case 3 :
    119                 layer.y-=5;
    120                 if(layer.y<=0){
    121                     annimation.setAction(1);
    122                 }
    123                 break;
    124             } */
    125             //将播放图片的序列号加1(改变列)
    126             annimation.onframe();
    127             
    128         }
    129         
    130     });
    131 </script>
    132 </head>
    133 <body>
    134     <div id="mylegend">loading...</div>
    135 </body>
    136 </html>
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  • 原文地址:https://www.cnblogs.com/Wen-yu-jing/p/4092558.html
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