• Ado.Net基础拾遗二:插入,更新,删除数据


    插入数据

     1         public void InsertDataToSQL()
     2         {
     3             string conStr = ConfigurationManager.ConnectionStrings["NorthwindConnectionString"].ConnectionString;
     4             SqlConnection conn = new SqlConnection(conStr);
     5             conn.Open();
     6 
     7             SqlCommand cmd = new SqlCommand();
     8             cmd.Connection = conn;
     9             cmd.CommandText = "INSERT INTO CUSTOMERS(CustomerID,CompanyName,ContactName) Value('bille','XYZ COMMPANY','Bill Evjen')";
    10 
    11             //插入操作是通过  cmd.ExecuteNonQuery(); 方法实现的
    12             cmd.ExecuteNonQuery();
    13             conn.Close();
    14         }

    更新数据

     1         public int UpdateDataToSQL()
     2         {
     3             string conStr = ConfigurationManager.ConnectionStrings["NorthwindConnectionString"].ConnectionString;
     4             SqlConnection conn = new SqlConnection(conStr);
     5             conn.Open();
     6 
     7             SqlCommand cmd = new SqlCommand();
     8             cmd.Connection = conn;
     9             cmd.CommandText = "UPDATE Employees SET emp_bonus =1000 WHERE yrs_duty >=5";
    10 
    11             //cmd.ExecuteNonQuery() 返回更新受影响的记录数
    12             int RecordsAffected = cmd.ExecuteNonQuery();
    13             return RecordsAffected;
    14         }

    删除数据

     1         public int DeleteEmployee()
     2         {
     3             string conStr = ConfigurationManager.ConnectionStrings["NorthwindConnectionString"].ConnectionString;
     4             SqlConnection conn = new SqlConnection(conStr);
     5             conn.Open();
     6 
     7             SqlCommand cmd = new SqlCommand();
     8             cmd.Connection = conn;
     9             cmd.CommandText = "DELETE Employees WHERE LastName = 'Evjen'";
    10                
    11             //返回删除的记录数
    12             int RecordsAffected = cmd.ExecuteNonQuery();
    13             return RecordsAffected;
    14         }
  • 相关阅读:
    wsl安装torch-0.4.0 cpu版本
    基于TimeLine编辑角色动画(三)
    unity在Game窗口绘制网格Capsule
    unityGame窗口绘制Box
    unity在Game窗口绘制网格球
    读取Excal数据通过反射赋值
    根据Excal表生成代码
    状态模式设计动画状态机
    第三人称相机
    Nhibernate配置MySQL踩坑记录
  • 原文地址:https://www.cnblogs.com/TangPro/p/3683816.html
Copyright © 2020-2023  润新知