转自:http://blog.csdn.net/mnorst/article/details/39580949
【实例讲解】
本章在第一章的基础上讲解颜色的使用。
本例中绘制了一个三角形和一个正方形,三角形用的是光滑着色,正方形用的是平面着色。使用Flat coloring(单调着色)给四边形涂上固定的一种颜色。使用Smooth coloring(平滑着色)将三角形的三个顶点的不同颜色混合在一起,创建漂亮的色彩混合。
[单一颜色渲染]
- glColor4f(1.0f, 0.0f, 0.0f, 1.0f);
- glEnableClientState(GL_COLOR_ARRAY); // 启用颜色数组
- glColorPointer(4, GL_FLOAT, 0, gColors); // 指定颜色数组
- glDisableClientState(GL_COLOR_ARRAY); // 关闭颜色数组
【实例源码】
[GLJNIActivity.java]
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * author: mnorst@foxmail.com
- */
- package com.android.gljni;
- import com.android.gljni.GLJNIView;
- import android.app.Activity;
- import android.os.Bundle;
- public class GLJNIActivity extends Activity {
- GLJNIView mView;
- @Override
- protected void onCreate(Bundle icicle) {
- super.onCreate(icicle);
- mView = new GLJNIView(getApplication());
- setContentView(mView);
- }
- @Override
- protected void onPause() {
- super.onPause();
- mView.onPause();
- }
- @Override
- protected void onResume() {
- super.onResume();
- mView.onResume();
- }
- }
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * author: mnorst@foxmail.com
- */
- package com.android.gljni;
- import javax.microedition.khronos.egl.EGLConfig;
- import javax.microedition.khronos.opengles.GL10;
- import com.android.gljni.GLJNILib;
- import android.content.Context;
- import android.opengl.GLSurfaceView;
- /**
- * A simple GLSurfaceView sub-class that demonstrate how to perform
- * OpenGL ES 1.x rendering into a GL Surface.
- */
- public class GLJNIView extends GLSurfaceView {
- private static final String LOG_TAG = GLJNIView.class.getSimpleName();
- private Renderer renderer;
- public GLJNIView(Context context) {
- super(context);
- // setEGLConfigChooser会对fps产生影响
- setEGLConfigChooser(8, 8, 8, 8, 16, 0);
- renderer = new Renderer(context);
- setRenderer(renderer);
- }
- private static class Renderer implements GLSurfaceView.Renderer {
- public Renderer(Context ctx) {
- }
- public void onDrawFrame(GL10 gl) {
- GLJNILib.step();
- }
- public void onSurfaceChanged(GL10 gl, int width, int height) {
- GLJNILib.resize(width, height);
- }
- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
- GLJNILib.init();
- }
- }
- }
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * author: mnorst@foxmail.com
- */
- package com.android.gljni;
- //Wrapper for native library
- public class GLJNILib {
- static {
- System.loadLibrary("gljni");
- }
- /**
- * @param width the current view width
- * @param height the current view height
- */
- public static native void resize(int width, int height);
- public static native void step();
- public static native void init();
- }
[gl_code.cpp]
- /*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- *
- * author: mnorst@foxmail.com
- * created: 2014/09/26
- * purpose: 颜色的使用
- */
- // OpenGL ES 1.x code
- #include <jni.h>
- #include <android/log.h>
- #include <GLES/gl.h>
- #include <GLES/glext.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- /************************************************************************/
- /* 定义 */
- /************************************************************************/
- #define LOG_TAG "libgljni"
- #define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
- #define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)
- // 定义π
- const GLfloat PI = 3.1415f;
- // 顶点数组
- const GLfloat gVertices[] = {
- 0.0f, 1.0f, 0.0f, // 上
- -1.0f,-1.0f, 0.0f, // 左下
- 1.0f,-1.0f, 0.0f, // 右下
- };
- const GLfloat gVerticesSquare[] = {
- -1.0f, -1.0f, 0.0f, // 左下
- 1.0f, -1.0f, 0.0f, // 右下
- -1.0f, 1.0f, 0.0f, // 左上
- 1.0f, 1.0f, 0.0f // 右上
- };
- // 颜色数组
- const GLfloat gColors[] = {
- 1.0f,0.0f,0.0f, 1.0f,
- 0.0f,1.0f,0.0f, 1.0f,
- 0.0f,0.0f,1.0f, 1.0f,
- };
- /************************************************************************/
- /* C++代码 */
- /************************************************************************/
- static void printGLString(const char *name, GLenum s) {
- const char *v = (const char *) glGetString(s);
- LOGI("GL %s = %s ", name, v);
- }
- static void checkGlError(const char* op) {
- for (GLint error = glGetError(); error; error
- = glGetError()) {
- LOGI("after %s() glError (0x%x) ", op, error);
- }
- }
- bool init() {
- printGLString("Version", GL_VERSION);
- printGLString("Vendor", GL_VENDOR);
- printGLString("Renderer", GL_RENDERER);
- printGLString("Extensions", GL_EXTENSIONS);
- // 启用阴影平滑
- glShadeModel(GL_SMOOTH);
- // 黑色背景
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- // 设置深度缓存
- glClearDepthf(1.0f);
- // 启用深度测试
- glEnable(GL_DEPTH_TEST);
- // 所作深度测试的类型
- glDepthFunc(GL_LEQUAL);
- // 对透视进行修正
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
- return true;
- }
- static void _gluPerspective(GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar)
- {
- GLfloat top = zNear * ((GLfloat) tan(fovy * PI / 360.0));
- GLfloat bottom = -top;
- GLfloat left = bottom * aspect;
- GLfloat right = top * aspect;
- glFrustumf(left, right, bottom, top, zNear, zFar);
- }
- void resize(int width, int height)
- {
- // 防止被零除
- if (height==0)
- {
- height=1;
- }
- // 重置当前的视口
- glViewport(0, 0, width, height);
- // 选择投影矩阵
- glMatrixMode(GL_PROJECTION);
- // 重置投影矩阵
- glLoadIdentity();
- GLfloat ratio = (GLfloat)width/(GLfloat)height;
- // 设置视口的大小
- _gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
- // 选择模型观察矩阵
- glMatrixMode(GL_MODELVIEW);
- // 重置模型观察矩阵
- glLoadIdentity();
- }
- void renderFrame() {
- // 清除屏幕及深度缓存
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- // 设置背景颜色为黑色
- glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
- // 重置当前的模型观察矩阵
- glLoadIdentity();
- // 启用顶点数组
- glEnableClientState(GL_VERTEX_ARRAY);
- // 绘制三角形
- glTranslatef(0.0f,2.0f,-10.0f); // 设置三角形位置
- glEnableClientState(GL_COLOR_ARRAY); // 启用颜色数组
- glColorPointer(4, GL_FLOAT, 0, gColors); // 指定颜色数组
- glVertexPointer(3, GL_FLOAT, 0, gVertices); // 指定顶点数组
- glDrawArrays(GL_TRIANGLES, 0, 3); // 绘制三角形
- glDisableClientState(GL_COLOR_ARRAY); // 关闭颜色数组
- // 绘制正方形
- glTranslatef(0.0f,-4.0f,0.0f); // 设置正方形位置
- glColor4f(1.0f, 0.0f, 0.0f, 1.0f); // 设置颜色为红色
- glVertexPointer(3, GL_FLOAT, 0, gVerticesSquare); // 指定顶点数组
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); // 绘制正方形
- // 关闭顶点数组
- glDisableClientState(GL_VERTEX_ARRAY);
- }
- /************************************************************************/
- /* JNI代码 */
- /************************************************************************/
- extern "C" {
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_resize(JNIEnv * env, jobject obj, jint width, jint height);
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_step(JNIEnv * env, jobject obj);
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_init(JNIEnv * env, jobject obj);
- };
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_resize(JNIEnv * env, jobject obj, jint width, jint height)
- {
- resize(width, height);
- }
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_step(JNIEnv * env, jobject obj)
- {
- renderFrame();
- }
- JNIEXPORT void JNICALL Java_com_android_gljni_GLJNILib_init(JNIEnv * env, jobject obj)
- {
- init();
- }
[Android.mk]
- LOCAL_PATH:= $(call my-dir)
- include $(CLEAR_VARS)
- LOCAL_MODULE := libgljni
- LOCAL_CFLAGS := -Werror
- LOCAL_SRC_FILES := gl_code.cpp
- LOCAL_LDLIBS := -llog -lGLESv1_CM
- include $(BUILD_SHARED_LIBRARY)