在AS3中有一个叫IEventDispatcher 的类,与浏览器的window对象,document或元素节点一样,提供了 addEventListener, removeEventListener, dispatchEvent等接口。相对于浏览器的addEventListener,Flash的参数是更丰富,其中有一个允许我们指定回调的优先级,让我们在fire时优先执行它们。这是一个非常好的东西,JS想实现它也不能,于是便有以下这个类。以后,你想你的其他组件拥有自定义事件功能,那么继承它就行了。
以下是源码,使用AMD的形式包装。你们用时,可以使用我的加载器或requireJS加载它就行了。或者干脆把它的外层去掉!
define( "events" , function (){ //与node.js events模块同名,返回EventTarget类 var EventTarget = function (target) { this ._listeners = {}; this ._eventTarget = target || this ; } EventTarget.prototype = { constructor: EventTarget, addEventListener: function (type, callback, scope, priority) { if (isFinite( scope )){ priority = scope scope = null ; } priority = priority || 0; var list = this ._listeners[type], index = 0, listener, i; if (list == null ) { this ._listeners[type] = list = []; } i = list.length; while (--i > -1) { listener = list[i]; if (listener.callback === callback) { list.splice(i, 1); } else if (index === 0 && listener.priority < priority) { index = i + 1; } } list.splice(index, 0, { callback: callback, scope: scope, priority: priority }); }, removeEventListener: function (type, callback) { var list = this ._listeners[type], i; if (list) { i = list.length; while (--i > -1) { if (list[i].callback === callback) { list.splice(i, 1); return ; } } } }, dispatchEvent: function (type) { var list = this ._listeners[type]; if (list) { var target = this ._eventTarget, args = Array.apply([], arguments),i = list.length, listener while (--i > -1) { listener = list[i]; target = listener.scope || target; args[ 0 ] = { type: type, target: target } listener.callback.apply(target, args); } } } } return EventTarget; }) |
现在我把它放到github中,一切以github的为准!
标签: mass