• Queues 队列


    1. Definiation

    What is a queue?

    A queue is a list. With a queue, inseration is done at one end (known as rear) whereas deletion is performed at the other end (known as front).

    2. Operations

    指针对列

    无法自定义队长

    // array queue
    #include<iostream>
    using namespace std;
    
    struct Node
    {
    	int data;
    };
    
    class Queue
    {
    public:
    
    	//初始化
    	Queue()
    	{
    		front = -1;
    		rear = -1;
    	}
    
    	//判断是否为空
    	bool isEmpty()
    	{
    		if (rear == front)
    			return true;
    		return false;
    	}
    
    	//判队满
    	bool isFull()
    	{
    		if (rear - front == 10)
    			return true;
    		return false;
    	}
    
    	//入队列
    	void EnQueue(int item)
    	{
    		if (!isFull())
    		{
    			rear += 1;
    			node[rear].data = item;
    		}
    		else
    		{
    			cout << "Full" << endl;
    		}
    	}
    
    	//出队列
    	void DiQueue()
    	{
    		if (!isEmpty())
    		{
    			front += 1;
    		}
    		else
    		{
    			cout << "Empty" << endl;
    		}
    	}
    
    	//取队头
    	int GetHead()
    	{
    		if (!isEmpty())
    		{
    			int temp = node[front+1].data;
    			return temp;
    		}
    		else
    		{
    			cout << "Empty" << endl;
    			return 0;
    		}
    	}
    
    	//得队长
    	int GetSize()
    	{
    		return rear - front;
    	}
    
    private:
    	int front;   //队头指针总是指向队头元素的前一个位置
    	int rear;
    	Node node[10];
    };
    

    可自定义队长

    //自己动手写queue
    //array queue
    template<typename Object>
    struct Node
    {
    	Object data;
    };
    
    template<typename Object>
    class Queue
    {
    public:
    	//初始化
    	Queue(int m)
    	{
    		init(m);
    	}
    
    	Queue&operator=(Queue&q)
    	{
    		if (this == &q)
    			return *this;
    		clear();
    		for (int i = 0; i < q.curSize; i++)
    			this->EnQueue(q.list[i].data);
    		return *this;
    	}
    
    	Queue(Queue&q)
    	{
    		init(q.maxsize);
    		*this = q;
    	}
    
    	//删除队列
    	~Queue()
    	{
    		delete list;
    	}
    
    	//判断是否为空
    	bool isEmpty()
    	{
    		if (curSize == 0)
    			return true;
    		return false;
    	}
    
    	//判队满
    	bool isFull()
    	{
    		if (curSize == maxsize)
    			return true;
    		return false;
    	}
    
    	//入队列
    	void EnQueue(int item)
    	{
    		if (!isFull())
    		{
    			rear += 1;
    			list[rear].data = item;
    			curSize++;
    		}
    		else
    		{
    			cout << "Full" << endl;
    		}
    	}
    
    	//出队列
    	void DiQueue()
    	{
    		if (!isEmpty())
    		{
    			front += 1;
    			curSize--;
    		}
    		else
    		{
    			cout << "Empty" << endl;
    		}
    	}
    
    	//取队头
    	int GetHead()
    	{
    		if (!isEmpty())
    		{
    			int temp = list[front + 1].data;
    			return temp;
    		}
    		else
    		{
    			cout << "Empty" << endl;
    			return 0;
    		}
    	}
    
    	//得队长
    	int GetSize()
    	{
    		return curSize;
    	}
    
    	//清空队列
    	void clear()
    	{
    		for (int i = 0; i<curSize; i++)
    		{
    			if (isEmpty())
    			{
    				return;
    			}
    			else
    			{
    				rear--;
    			}
    		}
    		curSize = 0;
    	}
    
    private:
    	int front;
    	int rear;
    	int maxsize;
    	int curSize;
    	Node<Object>* list;
    
    	void init(int m)
    	{
    		front = -1;
    		rear = -1;
    		maxsize = m;
    		curSize = 0;
    		list = new Node<Object>[maxsize];
    	}
    };
    

      

    一般的数组队列会出现假溢出的问题,为了解决这个问题,我们可以利用循环队列

    需要注意的是,你设计的队列大小与实际可以用到的队列大小是不一样的,总是-1

    // circular queue
    #include<iostream>
    using namespace std;
    
    struct Node
    {
    	int data;
    };
    
    class CirQueue
    {
    public:
    
    	//初始化
    	CirQueue()
    	{
    		rear = 3;
    		front = 3;
    	}
    
    	//判空
    	bool isEmpty()
    	{
    		if (front == rear)
    			return true;
    		return false;
    	}
    
    	//判满,牺牲队列的一个空间来判满
    	bool isFull()
    	{
    		if ((rear + 1) % 4 == front)
    			return true;
    		return false;
    	}
    
    	//入队
    	void EnQueue(int item)
    	{
    		if (!isFull())
    		{
    			rear = (rear + 1) % 4;
    			node[rear].data = item;
    		}
    		else
    		{
    			cout << "Full" << endl;
    		}
    	}
    
    	//出队
    	void DiQueue()
    	{
    		if (!isEmpty())
    		{
    			front = (front + 1) % 4;
    		}
    		else
    		{
    			cout << "Empty" << endl;
    		}
    	}
    
    	//取队头
    	int GetHead()
    	{
    		if (!isEmpty())
    		{
    			return node[(front+1)%4].data;
    		}
    		else return -1;
    	}
    private:
    	int front;
    	int rear;
    	Node node[4];
    };
    

    其实不用游标来判断队空与队满就不用牺牲一个空间了

    //自己动手写queue
    //circular queue
    template<typename Object>
    struct Node
    {
    	Object data;
    
    	Node(const Object &d = Object()) :data(d){}
    };
    
    template<typename Object>
    class CircularQueue
    {
    public:
    	//the big three
    	CircularQueue(int m)
    	{
    		init(m);
    	}
    
    	CircularQueue(CircularQueue& cq)
    	{
    		init(cq.maxSize);
    		*this = cq;
    	}
    
    	~CircularQueue()
    	{
    		delete[] node;
    	}
    
    	CircularQueue& operator=(CircularQueue &cq)
    	{
    		if (this == &cq)
    			return *this;
    		clear();
    		for (int i = 0; i<cq.curSize; i++)
    			this->EnQueue(cq.node[i].data);
    		return *this;
    	}
    
    	//判空
    	bool isEmpty()
    	{
    		return curSize == 0;
    	}
    
    	//判满
    	bool isFull()
    	{
    		return curSize == maxSize;
    	}
    
    	//入队
    	void EnQueue(Object item)
    	{
    		if (!isFull())
    		{
    			curSize++;
    		}
    		rear = (rear + 1) % maxSize;
    		node[rear].data = item;
    	}
    
    	//出队
    	void DIQueue()
    	{
    		if (!isEmpty())
    		{
    			head = (head + 1) % maxSize;
    			curSize--;
    		}
    	}
    
    	//取队头
    	Object GetHead()
    	{
    		return node[(head + 1) % maxSize].data;
    	}
    
    	//得队长
    	int GetSize()
    	{
    		return curSize;
    	}
    
    	//清空队列
    	void clear()
    	{
    		head = maxSize - 1;
    		rear = maxSize - 1;
    		curSize = 0;
    	}
    
    private:
    	int head;
    	int rear;
    	int maxSize;
    	int curSize;
    	Node<Object>*node;
    
    	void init(int m)
    	{
    		head = m - 1;
    		rear = m - 1;
    		maxSize = m;
    		curSize = 0;
    		node = new Node<Object>[maxSize];
    	}
    };
    

      

      

    链表队列

    就无什么假溢出的问题了

    template<typename Type>
    struct Node
    {
    	Type data;
    	Node*next;
    	Node*prev;
    
    	Node(const Type& d = Type(), Node*p = NULL, Node *n = NULL) :data(d), prev(p), next(n){}
    };
    
    
    template<typename Type>
    class Queue
    {
    public:
    	Queue()
    	{
    		init();
    	}
    
    	Queue(Queue& q)
    	{
    		init();
    		*this = q;
    	}
    
    	~Queue()
    	{
    		clear();
    		delete head;
    		delete tail;
    	}
    
    	const Queue& operator= (const Queue& q)
    	{
    		if (this == &q)
    			return *this;
    		clear();
    		Node<Type>*p = q.head->next;
    		while (p->next != q.tail)
    		{
    			this.EnQueue(p->data);
    			p = p->next;
    		}
    		return *this;*/
    	}
    	
    	bool IsEmpty()
    	{
    		return size == 0;
    	}
    
    	void EnQueue(Type item)
    	{
    		Node<Type>*p = new Node<Type>;
    		p->data = item;
    		p->prev = tail->prev;
    		tail->prev->next = p;
    		tail->prev = p;
    		p->next = tail;
    		size++;
    	}
    
    	void DIQueue()
    	{
    		if (!IsEmpty())
    		{
    			Node<Type>*p = head->next;
    			head->next = p->next;
    			p->next->prev = head;
    			delete p;
    			size--;
    		}
    	}
    
    	Type GetHead()
    	{
    		return (head->next->data);
    	}
    
    	void clear()
    	{
    		while (head->next != tail)
    		{
    			DIQueue();
    		}
    		size = 0;
    	}
    
    	int GetSize()
    	{
    		return size;
    	}
    
    private:
    	Node<Type>*tail;
        Node<Type>*head;
    	int size;
    
    	void init()
    	{
    		head = new Node<Type>;
    		tail = new Node<Type>;
    		head->next = tail;
    		tail->prev = head;
    		size = 0;
    	}
    };
    

     

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  • 原文地址:https://www.cnblogs.com/KennyRom/p/5944443.html
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