• STL略观——deque迭代器的一些关键行为


      由于迭代器内对各种指针都进行了重载操作,所以各种指针运算如++,--等都不能直观视之,最关键的是缓冲区边缘的相关操作,可能需要 _M_set_node 跳一个缓冲区:

        void _M_set_node(_Map_pointer __new_node)
        {
            _M_node = __new_node;
            _M_first = *__new_node;
            _M_last = _M_first + difference_type(_S_buffer_size());
        }

      以下几个运算子保证了迭代器的正常运行,其中还涉及到相互调用,也不难理解:

        reference operator*() const { return *_M_cur; }
        pointer operator->() const { return _M_cur; }
    
        difference_type operator-(const _Self& __x) const 
        {
            return difference_type(_S_buffer_size()) * (_M_node - __x._M_node - 1) +
            (_M_cur - _M_first) + (__x._M_last - __x._M_cur);
        }
    
        _Self& operator++() 
        {
            ++_M_cur;                        //切换至下一个元素
            if (_M_cur == _M_last)             //如果已达所有缓冲区的尾端
            {
                _M_set_node(_M_node + 1);   //切换至下一个节点对应的缓冲区的第一个元素
                _M_cur = _M_first;            
            }
            return *this; 
        }
        _Self operator++(int)                 //后置++
        {
            _Self __tmp = *this;
            ++*this;
            return __tmp;
        }
    
        _Self& operator--()                 
        {
            if (_M_cur == _M_first)            //如果已达所有缓冲区的尾端
            {
                _M_set_node(_M_node - 1);    //切换至下一个节点对应的缓冲区的第一个元素
                _M_cur = _M_last;
            }
            --_M_cur;                        //切换至下一个元素
            return *this;
        }
        _Self operator--(int)                 //后置--
        {
            _Self __tmp = *this;
            --*this;
            return __tmp;
        }
        //随机存取,迭代器跳跃 n 个距离
        _Self& operator+=(difference_type __n)
        {
            difference_type __offset = __n + (_M_cur - _M_first);
            if (__offset >= 0 && __offset < difference_type(_S_buffer_size()))
                //目标位置在同一缓冲区
                _M_cur += __n;
            else
            {    //目标位置不在同一缓冲区
                difference_type __node_offset =
                __offset > 0 ? __offset / difference_type(_S_buffer_size())
                       : -difference_type((-__offset - 1) / _S_buffer_size()) - 1;
                //节点切换
                _M_set_node(_M_node + __node_offset);
                _M_cur = _M_first + 
                //切换至正确元素
                (__offset - __node_offset * difference_type(_S_buffer_size()));
            }
            return *this;
        }
    
        _Self operator+(difference_type __n) const
        {
            _Self __tmp = *this;
            return __tmp += __n;
        }
        //调用+=完成-=
        _Self& operator-=(difference_type __n) { return *this += -__n; }
    
        _Self operator-(difference_type __n) const
        {
            _Self __tmp = *this;
            return __tmp -= __n;
        }
    
        reference operator[](difference_type __n) const { return *(*this + __n); }
    
        bool operator==(const _Self& __x) const { return _M_cur == __x._M_cur; }
        bool operator!=(const _Self& __x) const { return !(*this == __x); }
        bool operator<(const _Self& __x) const 
        {
            return (_M_node == __x._M_node) ? 
            (_M_cur < __x._M_cur) : (_M_node < __x._M_node);
        }
        bool operator>(const _Self& __x) const  { return __x < *this; }
        bool operator<=(const _Self& __x) const { return !(__x < *this); }
        bool operator>=(const _Self& __x) const { return !(*this < __x); }
    
        void _M_set_node(_Map_pointer __new_node)
        {
            _M_node = __new_node;
            _M_first = *__new_node;
            _M_last = _M_first + difference_type(_S_buffer_size());
        }
    既然选择了远方,便只顾风雨兼程
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  • 原文地址:https://www.cnblogs.com/Forever-Road/p/6837827.html
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