• megapix-image插件 使用Canvas压缩图片上传


    <!DOCTYPE html >
    <html>
    <head>
        <title>通过Canvas及File API缩放并上传图片</title>
        <script src="/Scripts/Jquery/jquery-1.8.3.min.js" type="text/javascript"></script>
        <script src="/Scripts/MegaPixImage/MegaPixImage.js" type="text/javascript"></script>
        <script type="text/javascript" language="javascript">
            function sendImage() {
                // 获取 canvas DOM 对象  
                var canvas = document.getElementById("myCanvas");
                // 获取Base64编码后的图像数据,格式是字符串  
                // "data:image/png;base64,"开头,需要在客户端或者服务器端将其去掉,后面的部分可以直接写入文件。  
                var dataurl = canvas.toDataURL("image/png");
                // 为安全 对URI进行编码  
                // data%3Aimage%2Fpng%3Bbase64%2C 开头  
                var imagedata = encodeURIComponent(dataurl);
                //imagedata = imagedata.replace('data:image/png;base64,', '');
                var url = "/APPCommon/SavePostCanvasImage";
    
                // 因为是string,所以服务器需要对数据进行转码,写文件操作等。  
                // 个人约定,所有http参数名字全部小写  
                console.log(dataurl);
                console.log(imagedata);
                var data = {
                    imagename: "myImage.png",
                    imagedata: imagedata
                };
                jQuery.ajax({
                    url: url,
                    data: data,
                    type: "POST",
                    // 期待的返回值类型  
                    dataType: "json",
                    complete: function (xhr, result) {
                        console.log(xhr.responseText);
                        var $tip2 = $("#tip2");
                        if (!xhr) {
                            $tip2.text('网络连接失败!');
                            return false;
                        }
    
                        var text = xhr.responseText;
                        if (!text) {
                            $tip2.text('网络错误!');
                            return false;
                        }
    
                        var json = eval("(" + text + ")");
                        if (!json) {
                            $tip2.text('解析错误!');
                            return false;
                        } else {
                            $tip2.text(json.Result);
                        }
                    }
                });
            };
        </script>
    </head>
    <body>
        <div>
            <input type="file" capture="camera" accept="image/*" id="cameraInput" name="cameraInput"
                class="sign_file" />
            <canvas id="myCanvas"></canvas>
            <button id="btnsend" onclick="sendImage()">上 传</button>
            <div>
                <label id="tip2">
                </label>
            </div>
        </div>
        <script type="text/javascript" language="javascript">
    
            var fileInput = document.getElementById('cameraInput');
            fileInput.onchange = function () {
                var file = fileInput.files[0];
                var mpImg = new MegaPixImage(file);
    
                var resCanvas1 = document.getElementById('myCanvas');
                var _max = 320;
                mpImg.render(resCanvas1, {
                    maxHeight: _max
                });
                //            var resCanvas2 = document.getElementById('resultCanvas2');
                //            mpImg.render(resCanvas2, {
                //                maxWidth: 300,
                //                maxHeight: 300,
                //                orientation: 6
                //            });
            };
        </script>
    </body>
    </html>

    MegaPixImage.js

    /**
    * Mega pixel image rendering library for iOS6 Safari
    *
    * Fixes iOS6 Safari's image file rendering issue for large size image (over mega-pixel),
    * which causes unexpected subsampling when drawing it in canvas.
    * By using this library, you can safely render the image with proper stretching.
    *
    * Copyright (c) 2012 Shinichi Tomita <shinichi.tomita@gmail.com>
    * Released under the MIT license
    */
    (function () {
    
        /**
        * Detect subsampling in loaded image.
        * In iOS, larger images than 2M pixels may be subsampled in rendering.
        */
        function detectSubsampling(img) {
            var iw = img.naturalWidth, ih = img.naturalHeight;
            if (iw * ih > 1024 * 1024) { // subsampling may happen over megapixel image
                var canvas = document.createElement('canvas');
                canvas.width = canvas.height = 1;
                var ctx = canvas.getContext('2d');
                ctx.drawImage(img, -iw + 1, 0);
                // subsampled image becomes half smaller in rendering size.
                // check alpha channel value to confirm image is covering edge pixel or not.
                // if alpha value is 0 image is not covering, hence subsampled.
                return ctx.getImageData(0, 0, 1, 1).data[3] === 0;
            } else {
                return false;
            }
        }
    
        /**
        * Detecting vertical squash in loaded image.
        * Fixes a bug which squash image vertically while drawing into canvas for some images.
        */
        function detectVerticalSquash(img, iw, ih) {
            var canvas = document.createElement('canvas');
            canvas.width = 1;
            canvas.height = ih;
            var ctx = canvas.getContext('2d');
            ctx.drawImage(img, 0, 0);
            var data = ctx.getImageData(0, 0, 1, ih).data;
            // search image edge pixel position in case it is squashed vertically.
            var sy = 0;
            var ey = ih;
            var py = ih;
            while (py > sy) {
                var alpha = data[(py - 1) * 4 + 3];
                if (alpha === 0) {
                    ey = py;
                } else {
                    sy = py;
                }
                py = (ey + sy) >> 1;
            }
            var ratio = (py / ih);
            return (ratio === 0) ? 1 : ratio;
        }
    
        /**
        * Rendering image element (with resizing) and get its data URL
        */
        function renderImageToDataURL(img, options, doSquash) {
            var canvas = document.createElement('canvas');
            renderImageToCanvas(img, canvas, options, doSquash);
            return canvas.toDataURL("image/jpeg", options.quality || 0.8);
        }
    
        /**
        * Rendering image element (with resizing) into the canvas element
        */
        function renderImageToCanvas(img, canvas, options, doSquash) {
            var iw = img.naturalWidth, ih = img.naturalHeight;
            var width = options.width, height = options.height;
            var ctx = canvas.getContext('2d');
            ctx.save();
            transformCoordinate(canvas, ctx, width, height, options.orientation);
            var subsampled = detectSubsampling(img);
            if (subsampled) {
                iw /= 2;
                ih /= 2;
            }
            var d = 1024; // size of tiling canvas
            var tmpCanvas = document.createElement('canvas');
            tmpCanvas.width = tmpCanvas.height = d;
            var tmpCtx = tmpCanvas.getContext('2d');
            var vertSquashRatio = doSquash ? detectVerticalSquash(img, iw, ih) : 1;
            var dw = Math.ceil(d * width / iw);
            var dh = Math.ceil(d * height / ih / vertSquashRatio);
            var sy = 0;
            var dy = 0;
            while (sy < ih) {
                var sx = 0;
                var dx = 0;
                while (sx < iw) {
                    tmpCtx.clearRect(0, 0, d, d);
                    tmpCtx.drawImage(img, -sx, -sy);
                    ctx.drawImage(tmpCanvas, 0, 0, d, d, dx, dy, dw, dh);
                    sx += d;
                    dx += dw;
                }
                sy += d;
                dy += dh;
            }
            ctx.restore();
            tmpCanvas = tmpCtx = null;
        }
    
        /**
        * Transform canvas coordination according to specified frame size and orientation
        * Orientation value is from EXIF tag
        */
        function transformCoordinate(canvas, ctx, width, height, orientation) {
            switch (orientation) {
                case 5:
                case 6:
                case 7:
                case 8:
                    canvas.width = height;
                    canvas.height = width;
                    break;
                default:
                    canvas.width = width;
                    canvas.height = height;
            }
            switch (orientation) {
                case 2:
                    // horizontal flip
                    ctx.translate(width, 0);
                    ctx.scale(-1, 1);
                    break;
                case 3:
                    // 180 rotate left
                    ctx.translate(width, height);
                    ctx.rotate(Math.PI);
                    break;
                case 4:
                    // vertical flip
                    ctx.translate(0, height);
                    ctx.scale(1, -1);
                    break;
                case 5:
                    // vertical flip + 90 rotate right
                    ctx.rotate(0.5 * Math.PI);
                    ctx.scale(1, -1);
                    break;
                case 6:
                    // 90 rotate right
                    ctx.rotate(0.5 * Math.PI);
                    ctx.translate(0, -height);
                    break;
                case 7:
                    // horizontal flip + 90 rotate right
                    ctx.rotate(0.5 * Math.PI);
                    ctx.translate(width, -height);
                    ctx.scale(-1, 1);
                    break;
                case 8:
                    // 90 rotate left
                    ctx.rotate(-0.5 * Math.PI);
                    ctx.translate(-width, 0);
                    break;
                default:
                    break;
            }
        }
    
    
        /**
        * MegaPixImage class
        */
        function MegaPixImage(srcImage) {
            if (window.Blob && srcImage instanceof Blob) {
                var img = new Image();
                var URL = window.URL && window.URL.createObjectURL ? window.URL :
                    window.webkitURL && window.webkitURL.createObjectURL ? window.webkitURL :
                    null;
                if (!URL) { throw Error("No createObjectURL function found to create blob url"); }
                img.src = URL.createObjectURL(srcImage);
                this.blob = srcImage;
                srcImage = img;
            }
            if (!srcImage.naturalWidth && !srcImage.naturalHeight) {
                var _this = this;
                srcImage.onload = function () {
                    var listeners = _this.imageLoadListeners;
                    if (listeners) {
                        _this.imageLoadListeners = null;
                        for (var i = 0, len = listeners.length; i < len; i++) {
                            listeners[i]();
                        }
                    }
                };
                this.imageLoadListeners = [];
            }
            this.srcImage = srcImage;
        }
    
        /**
        * Rendering megapix image into specified target element
        */
        MegaPixImage.prototype.render = function (target, options) {
            if (this.imageLoadListeners) {
                var _this = this;
                this.imageLoadListeners.push(function () { _this.render(target, options) });
                return;
            }
            options = options || {};
            var imgWidth = this.srcImage.naturalWidth, imgHeight = this.srcImage.naturalHeight,
            width = options.width, height = options.height,
            maxWidth = options.maxWidth, maxHeight = options.maxHeight,
            doSquash = !this.blob || this.blob.type === 'image/jpeg';
            if (width && !height) {
                height = (imgHeight * width / imgWidth) << 0;
            } else if (height && !width) {
                width = (imgWidth * height / imgHeight) << 0;
            } else {
                width = imgWidth;
                height = imgHeight;
            }
            if (maxWidth && width > maxWidth) {
                width = maxWidth;
                height = (imgHeight * width / imgWidth) << 0;
            }
            if (maxHeight && height > maxHeight) {
                height = maxHeight;
                width = (imgWidth * height / imgHeight) << 0;
            }
            var opt = {  width, height: height };
            for (var k in options) opt[k] = options[k];
    
            var tagName = target.tagName.toLowerCase();
            if (tagName === 'img') {
                target.src = renderImageToDataURL(this.srcImage, opt, doSquash);
            } else if (tagName === 'canvas') {
                renderImageToCanvas(this.srcImage, target, opt, doSquash);
            }
            if (typeof this.onrender === 'function') {
                this.onrender(target);
            }
        };
    
        /**
        * Export class to global
        */
        if (typeof define === 'function' && define.amd) {
            define([], function () { return MegaPixImage; }); // for AMD loader
        } else {
            this.MegaPixImage = MegaPixImage;
        }
    
    })();

    后台对post请求处理:

         [HttpPost]
            public ActionResult SavePostCanvasImage(string imageData)
            {
                var ResObj = new ResWithObj<string, UploadImgInfo> { IsResult = false, Result = string.Empty };
                try
                {
                    var config = WebConfigs.GetConfig();
                    string _SavePath = Server.MapPath(config.SavePath);
                    string fileNameWitPath = _SavePath + DateTime.Now.ToString().Replace("/", "-").Replace(" ", "- ").Replace(":", "") + ".png";
    
                    // 去除开头不合理的数据  data:image/png;base64,
                    imageData = imageData.Substring(30);
                    string img = HttpUtility.UrlDecode(imageData);
                    //保存字节流
                    System.IO.FileStream fs = new System.IO.FileStream(fileNameWitPath, System.IO.FileMode.Create);
                    System.IO.BinaryWriter bw = new System.IO.BinaryWriter(fs);
                    byte[] data = Convert.FromBase64String(img);
                    bw.Write(data);
                    bw.Close();
    
                    ResObj.IsResult = true;
                    ResObj.Result = "上传成功";
                }
                catch (Exception ex)
                {
                    ResObj.IsResult = false;
                    ResObj.Result = ex.Message;
                }
                return Content(JsonConvert.SerializeObject(ResObj));
            }
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  • 原文地址:https://www.cnblogs.com/FH-cnblogs/p/3865156.html
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