先看效果图:
最直观的,这是4个圆点在移动,就用一个横向的StackPanel表示这四个点吧。
<StackPanel Orientation="Horizontal"> <StackPanel.Resources> <Style TargetType="{x:Type Border}"> <Setter Property="BorderBrush" Value="Transparent"/> <Setter Property="BorderThickness" Value="0"/> <Setter Property="Background" Value="{Binding RelativeSource={RelativeSource AncestorType=UserControl, AncestorLevel=1}, Path= Foreground}"/> <Setter Property="CornerRadius" Value="100"/> <Setter Property="Height" Value="4"/> <Setter Property="Width" Value="4"/> </Style> </StackPanel.Resources> <Border x:Name="border4" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5"> <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> <Border x:Name="border3" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5"> <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> <Border x:Name="border2" Margin="0,0,5,0" RenderTransformOrigin="0.5,0.5"> <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> <Border x:Name="border1" RenderTransformOrigin="0.5,0.5"> <Border.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform/> <TranslateTransform/> </TransformGroup> </Border.RenderTransform> </Border> </StackPanel>
圆点的颜色绑定在用户控件的Foreground上面。在调用控件的时候记得对其Foreground赋值以便显示适合的颜色。
这个动画实际上很简单,分为5个部分:
1.准备部分:准备向前移动
2.正向加速度部分:移动速度越来越快
3.匀速部分:慢速匀速移动
4.负向加速度部分:移动速度越来越慢
5.等待部分:等待所有动画完成
动画代码如下:
<Storyboard x:Key="sbKey" Completed="Storyboard_Completed" > <!--最右边--> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border1"> <EasingDoubleKeyFrame KeyTime="0:0:0" Value="0"/> <EasingDoubleKeyFrame KeyTime="0:0:0.8"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.2"/> <EasingDoubleKeyFrame KeyTime="0:0:2"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:2.6"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border2"> <EasingDoubleKeyFrame KeyTime="0:0:0.1" Value="0" x:Name="_2_1"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:0.9" Value="190" x:Name="_2_2"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.3" Value="210" x:Name="_2_3"/> <EasingDoubleKeyFrame KeyTime="0:0:2.1" Value="400" x:Name="_2_4"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_2_5"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border3"> <EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0" x:Name="_3_1"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.0" Value="190" x:Name="_3_2"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.4" Value="210" x:Name="_3_3"/> <EasingDoubleKeyFrame KeyTime="0:0:2.2" Value="400" x:Name="_3_4"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_3_5"/> </DoubleAnimationUsingKeyFrames> <!--最左边--> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)" Storyboard.TargetName="border4"> <EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0" x:Name="_4_1"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.1" Value="190" x:Name="_4_2"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseOut"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:1.5" Value="210" x:Name="_4_3"/> <EasingDoubleKeyFrame KeyTime="0:0:2.3" Value="400" x:Name="_4_4"> <EasingDoubleKeyFrame.EasingFunction> <CircleEase EasingMode="EaseIn"/> </EasingDoubleKeyFrame.EasingFunction> </EasingDoubleKeyFrame> <EasingDoubleKeyFrame KeyTime="0:0:2.6" Value="400" x:Name="_4_5"/> </DoubleAnimationUsingKeyFrames> </Storyboard>
由于动画需要自适应宽度,所以部分关键帧的值无法在XAML中表现出来,只有在后台进行动态处理。
当控件的宽度发生变化时需要更新动画部分关键帧:
/// <summary> /// 当控件的大小发生变化时 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void UserControl_SizeChanged(object sender, SizeChangedEventArgs e) { //当控件的宽度发生变化时 if(e.WidthChanged) { isNeedUpdateStoryboard = true; } }
当动画每一次执行完毕后,下一次执行之前,判断是否需要更新部分关键帧,所以响应动画的Completed事件:
/// <summary> /// 动画执行完毕 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Storyboard_Completed(object sender, EventArgs e) { //每次动画执行完毕后判断是否需要更新动画 if(isNeedUpdateStoryboard) { UpdateStoryboard(); } isNeedUpdateStoryboard = false; storyboard.Begin(this); }
/// <summary> /// 更新动画部分关键帧 /// </summary> private void UpdateStoryboard() { //获取控件的实际宽度,减去4个点占用的宽度 double realWidth = this.ActualWidth - 36; //正向加速度占比47.5% double _0Width = realWidth * 0.475; //匀速部分占比5% double _1Width = _0Width + realWidth * 0.05; //根据控件的实际大小动态更改动画 #region 右边第一个 var _0 = storyboard.Children[0] as DoubleAnimationUsingKeyFrames; var _0_1 = _0.KeyFrames[1] as EasingDoubleKeyFrame; var _0_2 = _0.KeyFrames[2] as EasingDoubleKeyFrame; var _0_3 = _0.KeyFrames[3] as EasingDoubleKeyFrame; var _0_4 = _0.KeyFrames[4] as EasingDoubleKeyFrame; _0_1.Value = _0Width; _0_2.Value = _1Width; _0_3.Value = realWidth; _0_4.Value = realWidth; #endregion #region 右边倒数第二个 var _1 = storyboard.Children[1] as DoubleAnimationUsingKeyFrames; var _1_1 = _1.KeyFrames[1] as EasingDoubleKeyFrame; var _1_2 = _1.KeyFrames[2] as EasingDoubleKeyFrame; var _1_3 = _1.KeyFrames[3] as EasingDoubleKeyFrame; var _1_4 = _1.KeyFrames[4] as EasingDoubleKeyFrame; _1_1.Value = _0Width; _1_2.Value = _1Width; _1_3.Value = realWidth; _1_4.Value = realWidth; #endregion #region 右边倒数第三个 var _2 = storyboard.Children[2] as DoubleAnimationUsingKeyFrames; var _2_1 = _2.KeyFrames[1] as EasingDoubleKeyFrame; var _2_2 = _2.KeyFrames[2] as EasingDoubleKeyFrame; var _2_3 = _2.KeyFrames[3] as EasingDoubleKeyFrame; var _2_4 = _2.KeyFrames[4] as EasingDoubleKeyFrame; _2_1.Value = _0Width; _2_2.Value = _1Width; _2_3.Value = realWidth; _2_4.Value = realWidth; #endregion #region 右边倒数第四个 var _3 = storyboard.Children[3] as DoubleAnimationUsingKeyFrames; var _3_1 = _3.KeyFrames[1] as EasingDoubleKeyFrame; var _3_2 = _3.KeyFrames[2] as EasingDoubleKeyFrame; var _3_3 = _3.KeyFrames[3] as EasingDoubleKeyFrame; var _3_4 = _3.KeyFrames[4] as EasingDoubleKeyFrame; _3_1.Value = _0Width; _3_2.Value = _1Width; _3_3.Value = realWidth; _3_4.Value = realWidth; #endregion }
最后提供动画的开始和结束调用:
/// <summary> /// 使进度条开始滚动 /// </summary> public void Start() { this.Visibility = System.Windows.Visibility.Visible; UpdateStoryboard(); storyboard.Begin(this, true); } /// <summary> /// 使进度条停止滚动 /// </summary> public void Stop() { this.Visibility = System.Windows.Visibility.Collapsed; storyboard.Stop(this); }
源代码下载:http://download.csdn.net/detail/lyclovezmy/7598897