<Party>
<Player>
<Name>Butch</Name>
<Level>1</Level>
<Class>Fighter</Class>
</Player>
<Player>
<Name>Shadow</Name>
<Level>2</Level>
<Class>Rogue</Class>
</Player>
<Player>
<Name>Crak</Name>
<Level>3</Level>
<Class>Wizard</Class>
</Player>
</Party>
NSError *error;
NSData* xmlData= [xmlString dataUsingEncoding: NSASCIIStringEncoding];
GDataXMLDocument *doc = [[GDataXMLDocument alloc] initWithData:xmlData options:0 error:&error];
if (doc == nil) { return nil; }
//NSArray *partyMembers = [doc.rootElement elementsForName:@"Player"];
NSArray *partyMembers = [doc nodesForXPath:@"//Party/Player" error:nil];
for (GDataXMLElement *partyMember in partyMembers) {
// Let's fill these in!
NSString *name;
int level;
// Name
NSArray *names = [partyMember elementsForName:@"Name"];
if (names.count > 0) {
GDataXMLElement *firstName = (GDataXMLElement *) [names objectAtIndex:0];
name = firstName.stringValue;
} else continue;
// Level
NSArray *levels = [partyMember elementsForName:@"Level"];
if (levels.count > 0) {
GDataXMLElement *firstLevel = (GDataXMLElement *) [levels objectAtIndex:0];
level = firstLevel.stringValue.intValue;
} else continue;
// Class
NSArray *classes = [partyMember elementsForName:@"Class"];
if (classes.count > 0) {
GDataXMLElement *firstClass = (GDataXMLElement *) [classes objectAtIndex:0];
if ([firstClass.stringValue caseInsensitiveCompare:@"Fighter"] == NSOrderedSame)
{
} else if ([firstClass.stringValue caseInsensitiveCompare:@"Rogue"] == NSOrderedSame) {
} else if ([firstClass.stringValue caseInsensitiveCompare:@"Wizard"] == NSOrderedSame) {
} else {
continue;
}
} else continue;
}
[doc release];
[xmlData release];