• C#完整的通信代码(点对点,点对多,同步,异步,UDP,TCP)


    C# code

    namespace UDPServer

    {

        class Program

        {

            static void Main(string[] args)

            {

                int recv;

                byte[] data = new byte[1024];

                //构建TCP 服务器

                //得到本机IP,设置TCP端口号         

                IPEndPoint ipep = new IPEndPoint(IPAddress.Any , 8001);

                Socket newsock = new Socket(AddressFamily.InterNetwork, SocketType.Dgram , ProtocolType.Udp);

                //绑定网络地址

                newsock.Bind(ipep);

                Console.WriteLine("This is a Server, host name is {0}",Dns.GetHostName());

                //等待客户机连接

                Console.WriteLine("Waiting for a client...");

                //得到客户机IP

                IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);

                EndPoint Remote = (EndPoint)(sender);

                recv = newsock.ReceiveFrom(data, ref Remote);

                Console .WriteLine ("Message received from {0}: ", Remote.ToString ());

                Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv ));

                //客户机连接成功后,发送欢迎信息

                string welcome = "Welcome ! ";

                //字符串与字节数组相互转换

                data  = Encoding .ASCII .GetBytes (welcome );

                //发送信息

                newsock .SendTo (data ,data.Length ,SocketFlags .None ,Remote );

                while (true )

                {

                    data =new byte [1024];

                    //发送接受信息

                    recv =newsock.ReceiveFrom(data ,ref Remote);

                    Console .WriteLine (Encoding .ASCII .GetString (data ,0,recv));

                    newsock .SendTo (data ,recv ,SocketFlags .None ,Remote );

                }

            }

            }

        }

    C# code using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; namespace UDPClient {     class Program     {         static void Main(string[] args)         {             byte[] data = new byte[1024];             string input ,stringData;             //构建TCP 服务器             Console.WriteLine("This is a Client, host name is {0}", Dns.GetHostName());             //设置服务IP,设置TCP端口号             IPEndPoint ipep = new IPEndPoint(IPAddress .Parse ("127.0.0.1") , 8001);             //定义网络类型,数据连接类型和网络协议UDP             Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);             string welcome = "Hello! ";             data = Encoding.ASCII.GetBytes(welcome);             server.SendTo(data, data.Length, SocketFlags.None, ipep);             IPEndPoint sender = new IPEndPoint(IPAddress.Any, 0);             EndPoint Remote = (EndPoint)sender;             data = new byte[1024];             int recv = server.ReceiveFrom(data, ref Remote);             Console.WriteLine("Message received from {0}: ", Remote.ToString());             Console.WriteLine(Encoding .ASCII .GetString (data,0,recv));             while (true)             {                 input = Console .ReadLine ();                 if (input =="exit")                     break ;                 server .SendTo (Encoding .ASCII .GetBytes (input ),Remote );                 data = new byte [1024];                 recv = server.ReceiveFrom(data, ref Remote);                 stringData = Encoding.ASCII.GetString(data, 0, recv);                 Console.WriteLine(stringData);             }             Console .WriteLine ("Stopping Client.");             server .Close ();                    }         }     }

    C# code TCPClient TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; class Client { public static void Main(String[] args) { TCPClient tcpc = new TCPClient(); Byte[] read = new Byte[32]; if (args.Length != 1) { Console.WriteLine(“请在命令行中指定服务器名称”); return; } String server = args[0]; // 验证服务器是否存在 if (DNS.GetHostByName(server) == null) { Console.WriteLine(“找不到服务器:” + 服务器); return; } // 尝试连接到服务器 if (tcpc.Connect(server, 13) == -1) { Console.WriteLine(“无法连接到服务器:” + 服务器); return; } // 获取流 Stream s = tcpc.GetStream(); // 读取流并将它转换为 ASCII 码形式 int bytes = s.Read(read, 0, read.Length); String Time = Encoding.ASCII.GetString(read); // 显示数据 Console.WriteLine(“已接收到的” + 字节 + “字节”); Console.WriteLine(“当前日期和时间是:” + 时间); tcpc.Close(); } } TCPListener TCPListener 类便于在来自某个客户机的 TCP 连接的特定套接字上进行侦听的工作。请参见下面包括在 QuickStart 文档中的日期/时间服务器示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.Text; class Server { public static void Main() { DateTime now; String strDateLine; Encoding ASCII = Encoding.ASCII; // 在端口 13 进行侦听 TCPListener tcpl = new TCPListener(13); tcpl.Start(); Console.WriteLine(“正在等待客户进行连接”); Console.WriteLine(“请按 Ctrl+c 退出...”); while (true) { // 接收会阻塞,直到有人连接上 Socket s = tcpl.Accept(); // 获取当前的日期和时间并将它连接成一个字符串 now = DateTime.Now; strDateLine = now.ToShortDateString() + " " + now.ToLongTimeString(); // 将该字符串转换成一个字节数组并发送它 Byte[] byteDateLine = ASCII.GetBytes(strDateLine.ToCharArray()); s.Send(byteDateLine, byteDateLine.Length, 0); Console.WriteLine(“发送” + strDateLine); } } }

    #region "Download: File transfer FROM ftp server"         /// <summary>         /// Copy a file from FTP server to local         /// </summary>         /// <param name="sourceFilename">Target filename, if required </param>         /// <param name="localFilename">Full path of the local file </param>         /// <returns> </returns>         /// <remarks>Target can be blank (use same filename), or just a filename         /// (assumes current directory) or a full path and filename </remarks>         public bool Download(string sourceFilename, string localFilename, bool PermitOverwrite)         {             //2. determine target file             FileInfo fi = new FileInfo(localFilename);             return this.Download(sourceFilename, fi, PermitOverwrite);         }         //Version taking an FtpFileInfo         public bool Download(FtpFileInfo file, string localFilename, bool permitOverwrite)         {             return this.Download(file.FullName, localFilename, permitOverwrite);         }         //Another version taking FtpFileInfo and FileInfo         public bool Download(FtpFileInfo file, FileInfo localFI, bool permitOverwrite)         {             return this.Download(file.FullName, localFI, permitOverwrite);         }         //Version taking string/FileInfo         public bool Download(string sourceFilename, FileInfo targetFI, bool permitOverwrite)         {             //1. check target             if (targetFI.Exists && !(permitOverwrite))             {                 throw (new ApplicationException("Target file already exists"));             }             //2. check source             string target;             if (sourceFilename.Trim() == "")             {                 throw (new ApplicationException("File not specified"));             }             else if (sourceFilename.Contains("/"))             {                 //treat as a full path                 target = AdjustDir(sourceFilename);             }             else             {                 //treat as filename only, use current directory                 target = CurrentDirectory + sourceFilename;             }             string URI = Hostname + target;             //3. perform copy             System.Net.FtpWebRequest ftp = GetRequest(URI);             //Set request to download a file in binary mode             ftp.Method = System.Net.WebRequestMethods.Ftp.DownloadFile;             ftp.UseBinary = true;             //open request and get response stream             using (FtpWebResponse response = (FtpWebResponse)ftp.GetResponse())             {                 using (Stream responseStream = response.GetResponseStream())                 {                     //loop to read & write to file                     using (FileStream fs = targetFI.OpenWrite())                     {                         try                         {                             byte[] buffer = new byte[2048];                             int read = 0;                             do                             {                                 read = responseStream.Read(buffer, 0, buffer.Length);                                 fs.Write(buffer, 0, read);                             } while (!(read == 0));                             responseStream.Close();                             fs.Flush();                             fs.Close();                         }                         catch (Exception)                         {                             //catch error and delete file only partially downloaded                             fs.Close();                             //delete target file as it's incomplete                             targetFI.Delete();                             throw;                         }                     }                     responseStream.Close();                 }                 response.Close();             }             return true;         }         #endregion

    简单的UDP收发. 发送 C# code                     try                     {                         Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);  //向此网段发广播包                           int UDPListenerPort = 8082;                         IPAddress broadcast = IPAddress.Parse("192.168.0.255"); //此处根据IP及子网掩码改为相应的广播IP                         string ts = "This is UPD string for sending";                         byte[] sendbuf = Encoding.ASCII.GetBytes(ts);                         IPEndPoint ep = new IPEndPoint(broadcast, UDPListenerPort);                         s.SendTo(sendbuf, ep);                     }                     catch (Exception e)                     {} 接收 C# code            UdpClient listener;             int UDPListenerPort = 8082;             IPEndPoint groupEP = new IPEndPoint(IPAddress.Any, UDPListenerPort);             try             {                 while (true)                 {                     byte[] bytes = listener.Receive(ref groupEP);                     string RecIP = groupEP.ToString().Substring(0, groupEP.ToString().IndexOf(":"));  //收到发送UPD端的IP                     string RecStr = Encoding.ASCII.GetString(bytes, 0, bytes.Length);   //收到的UPD字符串                 }             }             catch             {}

    C# code TCPClient TCPClient 类提供了一种使用 TCP 协议连接到某个端点的简化方法。它还通过 NetworkStream 对象展现在连接过程中读取或写入的数据。请参见下面从 QuickStart 文档中摘录的日期/时间客户机示例。 使用 C# 编写 using System; using System.Net; using System.Net.Sockets; using System.IO; using System.Text; class Client { public static void Main(String[] args) { TCPClient tcpc = new T…

    来一个Remoting的: C# code using System; namespace Remotable {     public class RemotableType : MarshalByRefObject     {         private string _internalString = "This is the RemotableType.";         public string StringMethod()         {             return _internalString;         }     } } using System; using System.Runtime.Remoting; namespace RemotingFirst {     public class Listener     {         public static void Main()         {             RemotingConfiguration.Configure("Listener.exe.config");             Console.WriteLine("Listening for requests. Press Enter to exit");             Console.ReadLine();         }     } } using System; using System.Runtime.Remoting; namespace Client {     public class Client     {         public static void Main()         {             RemotingConfiguration.Configure("Client.exe.config");             Remotable.RemotableType remoteObject = new Remotable.RemotableType();             Console.WriteLine(remoteObject.StringMethod());         }     } } Listener.exe.config <?xml version="1.0" encoding="utf-8" ?> <configuration>     <system.runtime.remoting>       <application>          <service>             <wellknown                 mode="Singleton"                 type="Remotable.RemotableType, RemotableType"                 objectUri="RemotableType.rem"             />          </service>          <channels>             <channel ref="http" port="8989"/>          </channels>       </application>     </system.runtime.remoting> </configuration>

    实只要用到Socket联接,基本上就得使用Thread,是交叉使用的。 C#封装的Socket用法基本上不算很复杂,只是不知道托管之后的Socket有没有其他性能或者安全上的问题。 在C#里面能找到的最底层的操作也就是socket了,概念不做解释。 程序模型如下: WinForm程序 : 启动端口侦听;监视Socket联接情况;定期关闭不活动的联接; Listener:处理Socket的Accept函数,侦听新链接,建立新Thread来处理这些联接(Connection)。 Connection:处理具体的每一个联接的会话。 1:WinForm如何启动一个新的线程来启动Listener:       //start the server         private void btn_startServer_Click(object sender, EventArgs e)         {             //this.btn_startServer.Enabled = false;             Thread _createServer = new Thread(new ThreadStart(WaitForConnect));             _createServer.Start();         }         //wait all connections         private void WaitForConnect()         {             SocketListener listener = new SocketListener(Convert.ToInt32(this.txt_port.Text));             listener.StartListening();         } 因为侦听联接是一个循环等待的函数,所以不可能在WinForm的线程里面直接执行,不然Winform也就是无法继续任何操作了,所以才指定一个新的线程来执行这个函数,启动侦听循环。 这一个新的线程是比较简单的,基本上没有启动的参数,直接指定处理函数就可以了。 2:Listener如何启动循环侦听,并且启动新的带有参数的线程来处理Socket联接会话。 先看如何建立侦听:(StartListening函数) IPEndPoint localEndPoint = new IPEndPoint(_ipAddress, _port);         // Create a TCP/IP socket.         Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);             // Bind the socket to the local endpoint and  listen for incoming connections.             try             {                 listener.Bind(localEndPoint);                 listener.Listen(20);//20 trucks                 // Start listening for connections.                 while (true)                 {                   // here will be suspended while waiting for a new connection.                     Socket connection = listener.Accept();                     Logger.Log("Connect", connection.RemoteEndPoint.ToString());//log it, new connection                 ……           }         }…… 基本步骤比较简单: 建立本机的IPEndPoint对象,表示以本机为服务器,在指定端口侦听; 然后绑定到一个侦听Socket上; 进入while循环,等待新的联接; 如果有新的联接,那么建立新的socket来对应这个联接的会话。   值得注意的就是这一句联接代码:listener.Accept()。执行这一句的时候,程序就在这个地方等待,直到有新的联检请求的时候程序才会执行下一句。这是同步执行,当然也可以异步执行。   新的联接Socket建立了(Accept之后),对于这些新的socket该怎么办呢?他们依然是一个循环等待,所以依然需要建立新的Thread给这些Socket去处理会话(接收/发送消息),而这个Thread就要接收参数了。   Thread本身是不能接收参数的,为了让它可以接收参数,可以采用定义新类,添加参数作为属性的方法来解决。   因为每一个Socket是一个Connection周期,所以我定义了这么一个类public class Connection。这个类至少有这样一个构造函数public Connection(Socket socket); 之所以这么做,就是为了把Socket参数传给这个Connection对象,然后好让Listener启动这个Thread的时候,Thread可以知道他正在处理哪一个Socket。     具体处理的方法:(在Listener的StartListening函数,ocket connection = listener.Accept();之后)     Connection gpsCn = new Connection(connection);                     //each socket will be wait for data. keep the connection.                     Thread thread = new Thread(new ThreadStart(gpsCn.WaitForSendData));                     thread.Name = connection.RemoteEndPoint.ToString();                     thread.Start(); 如此一来,这个新的socket在Accept之后就在新的Thread中运行了。   3:Connection的会话处理   建立了新的Connection(也就是socket),远程就可以和这个socket进行会话了,无非就是send和receive。   现在先看看怎么写的这个线程运行的Connection. WaitForSendData函数     while (true)             {                 bytes = new byte[1024];                 string data = "";                 //systm will be waiting the msg of receive envet. like Accept();                 //here will be suspended while waiting for socket income msg.                 int bytesRec = this._connection.Receive(bytes);                 _lastConnectTime = DateTime.Now;                 if (bytesRec == 0)//close envent                 {                     Logger.Log("Close Connection", _connection.RemoteEndPoint.ToString());                     break;                 }                 data += Encoding.ASCII.GetString(bytes, 0, bytesRec);                 //…….handle your data.             } 可以看到这个处理的基本步骤如下:   执行Receive函数,接收远程socket发送的信息;   把信息从字节转换到string;   处理该信息,然后进入下一个循环,继续等待socket发送新的信息。 值得注意的有几个:   1:Receive函数。这个函数和Listener的Accept函数类似。在这个地方等待执行,如果没有新的消息,这个函数就不会执行下一句,一直等待。   2:接收的是字节流,需要转化成字符串   3:判断远程关闭联接的方式   4:如果对方的消息非常大,还得循环接收这个data。 4:如何管理这些联接(thread) 通过上边的程序,基本上可以建立一个侦听,并且处理联接会话。但是如何管理这些thread呢?不然大量产生thread可是一个灾难。 管理的方法比较简单,在Listener里面我定义了一个静态的哈希表(static public Hashtable Connections=new Hashtable();),存储Connection实例和它对应的Thread实例。而connection中也加入了一个最后联接时间的定义(private DateTime _lastConnectTime;)。在新链接建立的时候(Listener的Accept()之后)就把Connection实例和Thread实例存到哈希表中;在Connection的Receive的时候修改最后联接时间。这样我们就可以知道该Connection在哪里,并且会话是否活跃。 然后在Winform程序里头可以管理这些会话了,设置设置超时。

    在网络环境下,我们最感兴趣的两个命名空间是System.Net和 System.Net.Sockets。System.Net命名空间通常与较高程的操作有关,例如download或upload,试用HTTP和其他协议进行Web请求等等,而System.Net.Sockets命名空间所包含的类通常与较低程的操作有关。如果要直接使用Sockets或者 TCP/IP之类的协议,这个命名空间的类是非常有用的。   在.Net中,System.Net.Sockets 命名空间为需要严密控制网络访问的开发人员提供了 Windows Sockets (Winsock) 接口的托管实现。System.Net 命名空间中的所有其他网络访问类都建立在该套接字Socket实现之上,如TCPClient、TCPListener 和 UDPClient 类封装有关创建到 Internet 的 TCP 和 UDP 连接的详细信息;NetworkStream类则提供用于网络访问的基础数据流等,常见的许多Internet服务都可以见到Socket的踪影,如 Telnet、Http、Email、Echo等,这些服务尽管通讯协议Protocol的定义不同,但是其基础的传输都是采用的Socket。   其实,Socket可以象流Stream一样被视为一个数据通道,这个通道架设在应用程序端(客户端)和远程服务器端之间,而后,数据的读取(接收)和写入(发送)均针对这个通道来进行。   可见,在应用程序端或者服务器端创建了Socket对象之后,就可以使用Send/SentTo方法将数据发送到连接的Socket,或者使用Receive/ReceiveFrom方法接收来自连接Socket的数据。   针对Socket编程,.NET 框架的 Socket 类是 Winsock32 API 提供的套接字服务的托管代码版本。其中为实现网络编程提供了大量的方法,大多数情况下,Socket 类方法只是将数据封送到它们的本机 Win32 副本中并处理任何必要的安全检查。如果你熟悉Winsock API函数,那么用Socket类编写网络程序会非常容易,当然,如果你不曾接触过,也不会太困难,跟随下面的解说,你会发觉使用Socket类开发 windows 网络应用程序原来有规可寻,它们在大多数情况下遵循大致相同的步骤。   在使用之前,你需要首先创建Socket对象的实例,这可以通过Socket类的构造方法来实现: public Socket(AddressFamily addressFamily,SocketType socketType,ProtocolType protocolType);   其中,addressFamily 参数指定 Socket 使用的寻址方案,socketType 参数指定 Socket 的类型,protocolType 参数指定 Socket 使用的协议。   下面的示例语句创建一个 Socket,它可用于在基于 TCP/IP 的网络(如 Internet)上通讯。 Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);   若要使用 UDP 而不是 TCP,需要更改协议类型,如下面的示例所示: Socket temp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);   一旦创建 Socket,在客户端,你将可以通过Connect方法连接到指定的服务器,并通过Send/SendTo方法向远程服务器发送数据,而后可以通过 Receive/ReceiveFrom从服务端接收数据;而在服务器端,你需要使用Bind方法绑定所指定的接口使Socket与一个本地终结点相联,并通过Listen方法侦听该接口上的请求,当侦听到用户端的连接时,调用Accept完成连接的操作,创建新的Socket以处理传入的连接请求。使用完 Socket 后,记住使用 Shutdown 方法禁用 Socket,并使用 Close 方法关闭 Socket。   可以看出,以上许多方法包含EndPoint类型的参数,在Internet中,TCP/IP 使用一个网络地址和一个服务端口号来唯一标识设备。网络地址标识网络上的特定设备;端口号标识要连接到的该设备上的特定服务。网络地址和服务端口的组合称为终结点,在 .NET 框架中正是由 EndPoint 类表示这个终结点,它提供表示网络资源或服务的抽象,用以标志网络地址等信息。.Net同时也为每个受支持的地址族定义了 EndPoint 的子代;对于 IP 地址族,该类为 IPEndPoint。IPEndPoint 类包含应用程序连接到主机上的服务所需的主机和端口信息,通过组合服务的主机IP地址和端口号,IPEndPoint 类形成到服务的连接点。   用到IPEndPoint类的时候就不可避免地涉及到计算机IP地址,System.Net命名空间中有两种类可以得到IP地址实例:   IPAddress类:IPAddress 类包含计算机在 IP 网络上的地址。其Parse方法可将 IP 地址字符串转换为 IPAddress 实例。下面的语句创建一个 IPAddress 实例: IPAddress myIP = IPAddress.Parse("192.168.0.1");   Dns 类:向使用 TCP/IP Internet 服务的应用程序提供域名服务。其Resolve 方法查询 DNS 服务器以将用户友好的域名(如"host.mydomain.com")映射到数字形式的 Internet 地址(如 192.168.0.1)。Resolve方法 返回一个 IPHostEnty 实例,该实例包含所请求名称的地址和别名的列表。大多数情况下,可以使用 AddressList 数组中返回的第一个地址。下面的代码获取一个 IPAddress 实例,该实例包含服务器 host.mydomain.com 的 IP 地址。 IPHostEntry ipHostInfo = Dns.Resolve("host.mydomain.com "); IPAddress ipAddress = ipHostInfo.AddressList[0];   你也可以使用GetHostName方法得到IPHostEntry实例: IPHosntEntry hostInfo=Dns.GetHostByName("host.mydomain.com ")   在使用以上方法时,你将可能需要处理以下几种异常:   SocketException异常:访问Socket时操作系统发生错误引发   ArgumentNullException异常:参数为空引用引发   ObjectDisposedException异常:Socket已经关闭引发   在掌握上面得知识后,下面的代码将该服务器主机( host.mydomain.com的 IP 地址与端口号组合,以便为连接创建远程终结点: IPEndPoint ipe = new IPEndPoint(ipAddress,11000);   确定了远程设备的地址并选择了用于连接的端口后,应用程序可以尝试建立与远程设备的连接。下面的示例使用现有的 IPEndPoint 实例与远程设备连接,并捕获可能引发的异常: try { temp.Connect(ipe);//尝试连接 } //处理参数为空引用异常 catch(ArgumentNullException ae) { Console.WriteLine("ArgumentNullException : {0}", ae.ToString()); } //处理操作系统异常 catch(SocketException se) { Console.WriteLine("SocketException : {0}", se.ToString()); }   需要知道的是:Socket 类支持两种基本模式:同步和异步。其区别在于:在同步模式中,对执行网络操作的函数(如 Send 和 Receive)的调用一直等到操作完成后才将控制返回给调用程序。在异步模式中,这些调用立即返回。 综合运用以上阐述的使用Visual C#进行Socket网络程序开发的知识,下面的程序是一个简单的Socket通讯实例,client向server发送一段测试字符串,server接收并显示出来,给予client成功相应。 //client端 using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; namespace socketsample {  class Class1  {   static void Main()   {    try    {     int port = 2000;     string host = "127.0.0.1";     IPAddress ip = IPAddress.Parse(host);     IPEndPoint ipe = new IPEndPoint(ip, port);     Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);     c.Connect(ipe);     string sendStr = "hello!This is a socket test";     byte[] bs = Encoding.ASCII.GetBytes(sendStr);     c.Send(bs, bs.Length, 0);     string recvStr = "";     byte[] recvBytes = new byte[1024];     int bytes;     bytes = c.Receive(recvBytes, recvBytes.Length, 0);     recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);     Console.WriteLine(recvStr);     c.Close();    }    catch (ArgumentNullException e)    {     Console.WriteLine("ArgumentNullException: {0}", e);    }    catch (SocketException e)    {     Console.WriteLine("SocketException: {0}", e);    }    Console.ReadLine();   }  } } //server端 using System; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; namespace Project1 {  class Class2  {   static void Main()   {    try    {     int port = 2000;     string host = "127.0.0.1";     IPAddress ip = IPAddress.Parse(host);     IPEndPoint ipe = new IPEndPoint(ip, port);     Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);     s.Bind(ipe);     s.Listen(0);     Socket temp = s.Accept();     string recvStr = "";     byte[] recvBytes = new byte[1024];     int bytes;     bytes = temp.Receive(recvBytes, recvBytes.Length, 0);     recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);     Console.WriteLine(recvStr);     string sendStr = "Ok!Sucess!";     byte[] bs = Encoding.ASCII.GetBytes(sendStr);     temp.Send(bs, bs.Length, 0);     temp.Shutdown(SocketShutdown.Both);     temp.Close();     s.Shutdown(SocketShutdown.Both);     s.Close();    }    catch (ArgumentNullException e)    {     Console.WriteLine("ArgumentNullException: {0}", e);    }    catch (SocketException e)    {     Console.WriteLine("SocketException: {0}", e);    }    Console.ReadLine();   }  } }   以上程序在VS Express 2005 .Net2.0环境下测试通过。

    C#UDP的多路广播组的发送和接收 下列范例使用 UdpClient,在通讯端口11000传送UDP 资料包至多点传送位址群组 224.268.100.2。它传送命令列上指定的信息字串。  C# code using System;  using System.Net;  using System.Net.Sockets;  using System.Text;  public class UDPMulticastSender {  private static IPAddress GroupAddress =  IPAddress.Parse("224.168.100.2");  private static int GroupPort = 11000;  private static void Send( String message) {  UdpClient sender = new UdpClient();  IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  try {  Console.WriteLine("Sending datagram : {0}", message);  byte[] bytes = Encoding.ASCII.GetBytes(message);  sender.Send(bytes, bytes.Length, groupEP);  sender.Close();  } catch (Exception e) {  Console.WriteLine(e.ToString());  }  }  public static int Main(String[] args) {  Send(args[0]);  return 0;  }  }  

    下列范例使用 UdpClient,在通讯端口  11000  监听广播到多点传送位址群组 224.168.100.2 的 UDP  资料包。它接收信息字串,并將信息写入主控台 (Console)。  

    C# code

    using System;  

    using System.Net;  

    using System.Net.Sockets;  

    using System.Text;  

    public class UDPMulticastListener {  

    private static readonly IPAddress GroupAddress =  

    IPAddress.Parse("224.168.100.2");  

    private const int GroupPort = 11000;  

    private static void StartListener() {  

    bool done = false;  

    UdpClient listener = new UdpClient();  

    IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

    try {  

    listener.JoinMulticastGroup(GroupAddress);  

    listener.Connect(groupEP);  

    while (!done) {  

    Console.WriteLine("Waiting for broadcast");  

    byte[] bytes = listener.Receive( ref groupEP);  

    Console.WriteLine("Received broadcast from {0} : {1} ",  

    groupEP.ToString(),  

    Encoding.ASCII.GetString(bytes,0,bytes.Length));  

    }  

    listener.Close();  

    } catch (Exception e) {  

    Console.WriteLine(e.ToString());  

    }  

    }  

    public static int Main(String[] args) {  

    StartListener();  

    return 0;  

    }  

    }

    using System;  

    using System.Net;  

    using System.Net.Sockets;  

    using System.Text;  

    public class UDPMulticastSender {  

    private static IPAddress GroupAddress =  

    IPAddress.Parse("224.168.100.2");  

    private static int GroupPort = 11000;  

    private static void Send( String message) {  

    UdpClient sender = new UdpClient();  

    IPEndPoint groupEP = new IPEndPoint(GroupAddress,GroupPort);  

    try {  

    Console.WriteLine("Sending datagram : {0}", message);  

    byte[] bytes = Encoding.ASCII.GetBytes(message);  

    sender.Send(bytes, bytes.Length, groupEP);  

    sender.Close();  

    } catch (Exception e) {  

    Console.WriteLine(e.ToString());  

    }  

    }  

    public static int Main(String[] args) {  

    Send(args[0]);  

    return 0;  

    }  

    }

    C# code

    try

                    {

                        UdpClient udp=new UdpClient(new IPEndPoint(ipAddress,startPort+i));

                        udp.Close();                    

                        unUsedPort=startPort+i;

                        break;

                    }

                    catch

                    {

                    }

    using System;

    using System.Collections.Generic;

    using System.ComponentModel;

    using System.Data;

    using System.Drawing;

    using System.Text;

    using System.Windows.Forms;

    using System.Collections;

    using System.Collections.Specialized;

    using System.Threading;

    using System.Net.Sockets;

    using System.Net;

    using System.Runtime.Serialization;

    using System.Runtime.Serialization.Formatters.Binary;

    using System.IO;

    namespace 聊天工具服务器

    {

        public partial class FormMain : Form

        {

            public FormMain()

            {

                InitializeComponent();

            }

            #region 字段定义

            /// <summary>

            /// 服务器程序使用的端口,默认为8888

            /// </summary>

            private int _port = 8888;

            /// <summary>

            /// 接收数据缓冲区大小2K

            /// </summary>

            private const int _maxPacket =2 * 1024;

            /// <summary>

            /// 服务器端的监听器

            /// </summary>

            private TcpListener _tcpl = null;

            Thread _receiveThread;

            /// <summary>

            /// 保存所有客户端会话的哈希表

            /// </summary>

            private Hashtable _transmit_tb = new Hashtable();

            /// <summary>

            /// 当前文件路径

            /// </summary>

            string MyPath = null;

            /// <summary>

            /// 用户基本信息表,包括UserName,UserPwd,UserNich,UserImg,ZX,UserIp

            /// </summary>

            DataTable TabUser = new DataTable();

            /// <summary>

            /// 用户消息表,保存用户不在线时的消息

            /// </summary>

            DataTable TabUserMessage = new DataTable();

            #endregion

            /// <summary>

            /// 序列化在线列表,向客户端返回序列化后的字节数组

            /// </summary>

            /// <returns>序列化后的字节数组 </returns>

            private byte[] SerializeOnlineList()

            {

                StringCollection onlineList = new StringCollection();

                foreach (object o in _transmit_tb.Keys)

                {

                    onlineList.Add(o as string);

                }

                IFormatter format = new BinaryFormatter();

                MemoryStream stream = new MemoryStream();

                format.Serialize(stream, onlineList);

                byte[] ret = stream.ToArray();

                stream.Close();

                return ret;

            }

            /// <summary>

            /// 序列化好友列表,向客户端返回序列化后的datatable

            /// </summary>

            /// <returns>序列化后的字节数组 </returns>

            private bool SerializeFriendList(object obj, Socket clientSkt)

            {

                DataTable TabmyFriend = new DataTable();

                TabmyFriend.TableName = obj as string;

                try {

                    TabmyFriend.ReadXml(MyPath + "\UserFriend\" + TabmyFriend.TableName + ".xml");

                    TabmyFriend.Columns.Add("UserImg", typeof(String));

                    TabmyFriend.Columns.Add("UserNich", typeof(String));

                    TabmyFriend.Columns.Add("ZX", typeof(Boolean));

                    TabmyFriend.Columns.Add("UserIp", typeof(String));

                    foreach (DataRow myrow in TabmyFriend.Rows)

                    {

                        DataRow[] DataRows = TabUser.Select(" UserName = '" + myrow["UserName"].ToString() + "'");

                        if (DataRows.Length > 0)

                        {

                            myrow["UserImg"] = DataRows[0]["UserImg"].ToString();

                            myrow["UserNich"] = DataRows[0]["UserNich"].ToString();

                          try

                          {

                                myrow["ZX"] = (bool)DataRows[0]["ZX"];

                                myrow["UserIp"] = DataRows[0]["UserIp"].ToString();

                          }   

                          catch

                            {

                                myrow["ZX"] = false;

                                myrow["UserIp"] = "";

                            }

                        }

                    }

                }

                catch

                {

                    TabmyFriend.Columns.Add("UserName", typeof(String));

                    TabmyFriend.Columns.Add("UserImg", typeof(String));

                    TabmyFriend.Columns.Add("ZX", typeof(Boolean));

                    TabmyFriend.Columns.Add("UserIp", typeof(String));

                }

                IFormatter format = new BinaryFormatter();

                MemoryStream stream = new MemoryStream();

                format.Serialize(stream, TabmyFriend);

                stream.Position = 0;

                byte[] ret = new byte[_maxPacket];

                int count = 0;

                count = stream.Read(ret, 0, _maxPacket);

                //先发送响应信号,用户客户机的判断

                clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestFriendList"));

                while (count >0)

                {

                    clientSkt.Send(ret);

                    count =  stream.Read(ret, 0, _maxPacket);

                  }

                //发送结束信号

                  clientSkt.Send(Encoding.Unicode.GetBytes("Find::RequestFriendListEnd"));  

                  stream.Close();

                return true ;

            }

            private void FormMain_Load(object sender, EventArgs e)

            {

                MyPath = Application.StartupPath;

                Read_User();

                ReadTabUserMessage();

                _receiveThread = new Thread(new ThreadStart(StartUp));

                _receiveThread.Start();

            }

            /// <summary>

            /// 读取所有用户信息

            /// </summary>

            private void Read_User()

            {

                try

                {

                    TabUser.ReadXml(MyPath + "\User.xml");

                }

                catch

                {

                    TabUser.TableName = "User";

                    TabUser.Columns.Add("UserName", typeof(String));

                    TabUser.Columns.Add("UserPwd", typeof(String));

                    TabUser.Columns.Add("UserNich", typeof(String));

                    TabUser.Columns.Add("UserImg", typeof(String));

                }

                TabUser.Columns.Add("ZX", typeof(Boolean));

                TabUser.Columns.Add("UserIp", typeof(String));

            }

            /// <summary>

            /// 新用户上/下线后,更新其好友的(好友列表)

            /// </summary>

            /// <param name="UserName"> </param>

            /// <param name="OnLine"> </param>

            /// <param name="IpAddress"> </param>

            private void UpdateFriendList(string UserName, bool OnLine, string IpAddress)

            {

                DataTable TabmyFriend = new DataTable();

                TabmyFriend.TableName = UserName;

                string svrlog = null;

                string []UserInformation = new string[2];//UserName + "$" + IpAddress;

                UserInformation[0] = UserName;

                UserInformation[1] = IpAddress;

                IFormatter format = new BinaryFormatter();

                MemoryStream stream = new MemoryStream();

                format.Serialize(stream, UserInformation);

                byte[] ret = stream.ToArray();

                stream.Close();

                if (OnLine)

                {

                    svrlog = "cmd::RequestAddFriendList";

                }

                else

                {

                    svrlog = "cmd::RequestRemoveFriendList";

                    DataRow[] DataRows = TabUser.Select(" UserName = '" + UserName + "'");

                    if (DataRows.Length > 0)

                    {

                        DataRows[0]["ZX"] = false;

                        DataRows[0]["UserIp"] = "";

                    }

                }

                try

                {

                    TabmyFriend.ReadXml(MyPath + "\UserFriend\" + TabmyFriend.TableName + ".xml");

                    foreach (DataRow myrow in TabmyFriend.Rows)

                    {

                        if(_transmit_tb.ContainsKey(myrow["UserName"].ToString()))

                        {

                            Socket _clientSkt = _transmit_tb[myrow["UserName"].ToString()] as Socket;

                          _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

                          _clientSkt.Send(ret);

                        }

                    }

                }

                catch

                { }

            }

    [code=C#][/code /// <summary>

            /// 线程执行体,转发消息

            /// </summary>

            /// <param name="obj">传递给线程执行体的用户名,用以与用户通信 </param>

            private void ThreadFunc(object obj)

            {

                //通过转发表得到当前用户套接字

                Socket clientSkt = _transmit_tb[obj] as Socket;

              //主循环

                while (true)

                {

                    try

                    {

                        //接受第一个数据包。

                        //由于程序逻辑结构简单,所以在这里对客户机发送的第一个包内容作逐一判断,

                        //这里的实现不够优雅,但不失为此简单模型的一个解决之道。

                        byte[] packetBuff = new byte[_maxPacket];

                        clientSkt.Receive(packetBuff);

                        string _str = Encoding.Unicode.GetString(packetBuff).TrimEnd('');

                        //如果是发给不在线好友的信息

                        if (_str.StartsWith("cmd::FriendMessage"))

                        {

                            string UserName = _str.Substring("cmd::FriendMessage".Length, 20).Trim();

                            string MessageS = _str.Substring("cmd::FriendMessage".Length + 20, _str.Length - "cmd::FriendMessage".Length - 20);

                            SaveMessage(obj as string, UserName, MessageS);

                            continue;

                        }

                        //如果是离线请求

                        if (_str.StartsWith("cmd::RequestLogout"))

                        {

                            _transmit_tb.Remove(obj);

                            UpdateFriendList((string)obj, false, "");

                          //  string svrlog = string.Format("[系统消息]用户 {0} 在 {1} 已断开... 当前在线人数: {2} ", obj, DateTime.Now, _transmit_tb.Count);

                          //  Console.WriteLine(svrlog);

                            //向所有客户机发送系统消息

                            //foreach (DictionaryEntry de in _transmit_tb)

                            //{

                            //    string _clientName = de.Key as string;

                            //    Socket _clientSkt = de.Value as Socket;

                            //    _clientSkt.Send(Encoding.Unicode.GetBytes(svrlog));

                            //}

                            Thread.CurrentThread.Abort();

                        }

                        //如果是请求好友列表

                        if (_str.StartsWith("cmd::RequestFriendList"))

                        {

                            SerializeFriendList(obj, clientSkt);                     

                            // 将该用户不在线时的信息发送给用户

                            DataTable TabMessage = ReadMessage(obj as string);

                            if (TabMessage != null)

                            {

                                foreach (DataRow myrow in TabMessage.Rows)

                                {

                                    if (myrow["SendUserName"].ToString() == "System::Message")

                                    {

                                        clientSkt.Send(Encoding.Unicode.GetBytes(myrow["Message"].ToString()));

                                    }

                                    else

                                    {

                                        clientSkt.Send(Encoding.Unicode.GetBytes("cmd::FriendMessage" + myrow["SendUserName"].ToString().PadRight(20, ' ') + myrow["Message"].ToString()));

                                    }

                                }

                            }

                            //这里不需要再继续接受后继数据包了,跳出当前循环体。

                            continue;

                        }

                        ////如果是请求好友列表

                        //if (_str.StartsWith("cmd::RequestOnLineList"))

                        //{

                        //    byte[] onlineBuff = SerializeOnlineList();

                        //    //先发送响应信号,用户客户机的判断

                        //    clientSkt.Send(Encoding.Unicode.GetBytes("cmd::RequestOnLineList"));

                        //    clientSkt.Send(onlineBuff);

                        //    //这里不需要再继续接受后继数据包了,跳出当前循环体。

                        //    continue;

                        //}

                        //查找用户

                        if (_str.StartsWith("Find::FindFriend"))

                        {

                            DataTable TabFind = TabUser.Clone();

                            DataRow [] FindRow =null  ;

                            string UserName = _str.Substring("Find::FindFriend".Length, _str.Length - "Find::FindFriend".Length);

                            if (UserName.Equals("Find::WhoOnLine"))

                            { //看谁在线

                                FindRow = TabUser.Select(" ZX = 1");

                            }

                            else//精确查找

                            {

                                FindRow = TabUser.Select("UserName = '" + UserName + "'");

                            }

                            foreach (DataRow myrow in FindRow)

                            {

                                TabFind.ImportRow(myrow);

                            }

                            clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriend"));

                            IFormatter format = new BinaryFormatter();

                            MemoryStream stream = new MemoryStream();

                            format.Serialize(stream, TabFind);

                            stream.Position = 0;

                            byte[] ret = new byte[_maxPacket];

                            int count = 0;

                            count = stream.Read(ret, 0, _maxPacket);

                            while (count >0)

                            {

                                clientSkt.Send(ret);

                              count =  stream.Read(ret, 0, _maxPacket);

                            }

                            clientSkt.Send(Encoding.Unicode.GetBytes("Find::FindFriendEnd"));  

                            stream.Close();

                            TabFind = null;

                            FindRow = null;

    //这里不需要再继续接受后继数据包了,跳出当前循环体。

                            continue;

                        }

                        //请求添加好友

                        if (_str.StartsWith("Find::AddFriendAsk"))

                        {

                            string UserName = _str.Substring("Find::AddFriendAsk".Length, _str.Length - "Find::AddFriendAsk".Length);

                            //通过转发表查找接收方的套接字

                            if (_transmit_tb.Count != 0 && _transmit_tb.ContainsKey(UserName))

                            {

                                Socket receiverSkt = _transmit_tb[UserName] as Socket;

                                receiverSkt.Send(Encoding.Unicode.GetBytes("Find::AddFriendAsk" + obj as string));

                            }

                            //这里不需要再继续接受后继数据包了,跳出当前循环体。

                            continue;

                        }

                        //回复答应添加好友

                        if (_str.StartsWith("Find::AddFriendYes"))

                        {

                            string UserName = _str.Substring("Find::AddFriendYes".Length, _str.Length - "Find::AddFriendYes".Length);

                          //// 保存数据

                            DataTable TabmyFriend = new DataTable() ;

                            //保存该用户

                            TabmyFriend.ReadXml(MyPath + "\UserFriend\" +  obj as string + ".xml");

                            DataRow newRow = TabmyFriend.NewRow();

                            newRow["UserName"] = UserName;

                            TabmyFriend.Rows.Add(newRow);

                            TabmyFriend.WriteXml(MyPath + "\UserFriend\" + obj as string + ".xml", XmlWriteMode.WriteSchema, false);

                            //保存其好友

                            TabmyFriend = new DataTable();

                            TabmyFriend.ReadXml(MyPath + "\UserFriend\" + UserName + ".xml");

                            DataRow newRow1 = TabmyFriend.NewRow();

                            newRow1["UserName"] = obj as string;

                            TabmyFriend.Rows.Add(newRow1);

                            TabmyFriend.WriteXml(MyPath + "\UserFriend\" + UserName + ".xml", XmlWriteMode.WriteSchema, false);

                            TabmyFriend = null;

                  //更新好友列表

                            SerializeFriendList(obj, clientSkt);

    上面发了服务器端,没发客户端,现在补上!不知道写的好不好,见笑了

    C# code

    public partial class Form1 : Form

        {

            private TcpClient client;

            private bool isExit = false;

            private NetworkStream networkStream;

            private EventWaitHandle allDone = new EventWaitHandle(false, EventResetMode.ManualReset);

            #region 用于一个线程操作另一个线程的控件

            private delegate void SetListBoxCallback(string str);

            private SetListBoxCallback setListBoxCallBack;

            private delegate void SetRichTextBoxCallback(string str);

            private SetRichTextBoxCallback setRichTextBoxCallBack;

            #endregion

            public Form1()

            {

                InitializeComponent();

                listBoxStatus.HorizontalScrollbar = true;

                setListBoxCallBack = new SetListBoxCallback(SetListBox);

                setRichTextBoxCallBack = new SetRichTextBoxCallback(SetReceiveText);

            }

            //状态显示

            private void SetListBox(string str)

            {

                listBoxStatus.Items.Add(str);

                listBoxStatus.SelectedIndex = listBoxStatus.Items.Count - 1;

                listBoxStatus.ClearSelected();

            }

            //接收客户端信息

            private void SetReceiveText(string str)

            {

                richTextBoxReceive.AppendText(str);

            }

            //连接服务器....

            private void buttonConnet_Click(object sender, EventArgs e)

            {

                client = new TcpClient(AddressFamily.InterNetwork);

                //得到服务器IP

                IPAddress ip= IPAddress.Parse("127.0.0.1");

                //创建一个委托,并知名在异步操作完成时执行的方法

                AsyncCallback callback = new AsyncCallback(RequestCallBack);

                allDone.Reset();

                client.BeginConnect(ip, 7100, RequestCallBack, client);

            }

            private void RequestCallBack(IAsyncResult ar)

            {

                allDone.Set();

                try

                {

                    client = (TcpClient)ar.AsyncState;

                    client.EndConnect(ar);

                    listBoxStatus.Invoke(setListBoxCallBack, string.Format("与服务器{0}连接成功", client.Client.RemoteEndPoint));

                    networkStream = client.GetStream();

                    ReadObject readObject = new ReadObject(networkStream, client.ReceiveBufferSize);

                    networkStream.BeginRead(readObject.bytes, 0, readObject.bytes.Length, ReadCallBack, readObject);

                }

                catch (Exception e1)

                {

                    listBoxStatus.Invoke(setListBoxCallBack, e1.Message);

                    return;

                }

            }

            //异步操作完成时执行的回调调用的方法

            private void ReadCallBack(IAsyncResult ar)

            {

                try

                {

                    ReadObject ro = (ReadObject)ar.AsyncState;

                    int count = ro.netStream.EndRead(ar);

                    richTextBoxReceive.Invoke(setRichTextBoxCallBack, System.Text.Encoding.UTF8.GetString(ro.bytes, 0, count));

                    if (isExit == false)

                    {

                        ro = new ReadObject(networkStream, client.ReceiveBufferSize);

                        networkStream.BeginRead(ro.bytes, 0, ro.bytes.Length, ReadCallBack, ro);

                    }

                }

                catch (Exception e2)

                {

                    listBoxStatus.Invoke(setListBoxCallBack, e2.Message);

                    return;

                }

            }

            //发送数据

            private void SendString(string str)

            {

                try

                {

                    byte[] by = System.Text.Encoding.UTF8.GetBytes(str+" ");

                    networkStream.BeginWrite(by, 0, by.Length, new AsyncCallback(SendCallBack), networkStream);

                    networkStream.Flush();

                }catch(Exception e3){

                    listBoxStatus.Invoke(setListBoxCallBack, e3.Message);

                    return;

                }

            }

            //发送数据回调的方法

            private void SendCallBack(IAsyncResult ar)

            {

                try

                {

                    networkStream.EndWrite(ar);

                }

                catch (Exception e4)

                {

                    listBoxStatus.Invoke(setListBoxCallBack, e4.Message);

                    return;

                }

            }

            private void buttonSend_Click(object sender, EventArgs e)

            {

                SendString(richTextBoxSend.Text);

                richTextBoxSend.Clear();

            }

            private void Form1_FormClosing(object sender, FormClosingEventArgs e)

            {

                isExit = true;

                allDone.Set();

            }

        }

    原文:http://www.cnblogs.com/xinnian609/archive/2012/09/13/2683870.html

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  • 原文地址:https://www.cnblogs.com/zxbzl/p/3297846.html
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