• WPF中Timer与DispatcherTimer类的区别


    前几天在WPF中写了一个轨迹回放的功能,我想稍微做过类似项目的,都晓得采用一个时间控件或者时间对象作为调度器,我在这么做的时候,出现了问题,于是将程序中的Timer换成了DispatchTimer,然后就可以了,特意在网上找了下这两者的区别,看到一篇比较详细的,并且有代码的博文,我就直接引用了,原文地址:http://www.cnblogs.com/zhchbin/archive/2012/03/06/2381693.html,我只附加上原文的代码。

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Windows;
    using System.Windows.Controls;
    using System.Windows.Data;
    using System.Windows.Documents;
    using System.Windows.Input;
    using System.Windows.Media;
    using System.Windows.Media.Imaging;
    using System.Windows.Navigation;
    using System.Windows.Shapes;
    using System.Timers;
    
    namespace TimerTest
    {
        /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
        public partial class MainWindow : Window
        {
            private Timer aTimer = null;
            public MainWindow()
            {
                InitializeComponent();
    
                aTimer = new Timer();
                aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
                // Set the Interval to 5 seconds.
                aTimer.Interval = 1000;
                aTimer.Enabled = true;
                aTimer.Start();
            }
    
            private void OnTimedEvent(object source, ElapsedEventArgs e)
            {
                timeLabel.Content = DateTime.Now.ToUniversalTime();
            }
        }
    }
    using System;
    using System.Windows;
    using System.Timers;
    using System.Windows.Threading;
    
    namespace TimerTest
    {
        /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
        public partial class MainWindow : Window
        {
            private Timer aTimer = null;
    
            private delegate void TimerDispatcherDelegate();
    
            public MainWindow()
            {
                InitializeComponent();
    
                aTimer = new Timer(1000);
                aTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent);
                aTimer.Interval = 1000;
                aTimer.Enabled = true;
            }
    
            private void OnTimedEvent(object sender, EventArgs e)
            {
                this.Dispatcher.Invoke(DispatcherPriority.Normal,
                    new TimerDispatcherDelegate(updateUI));
            }
    
            private void updateUI()
            {
                timeLabel.Content = DateTime.Now.ToUniversalTime();
            }
        }
    }

    通过这些,我想到,其实多线程访问UI的都是相通的,在Winform中为了更新UI,我们都会有带有Invoke或者委托来实现,而Timer要用来更新,主要看这个Timer是否多线程的。

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  • 原文地址:https://www.cnblogs.com/zuiyirenjian/p/4091063.html
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