#import "WhiteBoardView.h"
@implementation WhiteBoardView
- (id)initWithFrame:(CGRect)frame { //1
if (self = [super initWithFrame:frame]) { //2
self.backgroundColor = [UIColor clearColor]; //3
self.opaque=0.5;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
whiteBoardContext = CGBitmapContextCreate(NULL, self.frame.size.width, self.frame.size.height, 8,
4 *self.frame.size.width, colorSpace, kCGImageAlphaPremultipliedFirst);
CGColorSpaceRelease(colorSpace) ;
whiteBoardLayer = CGLayerCreateWithContext(whiteBoardContext, self.frame.size, NULL);
CGContextRef layerContext = CGLayerGetContext(whiteBoardLayer);
CGContextSetLineWidth(layerContext, 20);
CGContextSetLineCap(layerContext, kCGLineCapRound);
CGContextSetRGBStrokeColor(layerContext, 0.0,0.0,0.0,1);
//UIImageView *imgView=[[UIImageView alloc]initWithImage:[UIImage imageNamed:@"1.jpg"]];
// imgView.frame=CGRectMake(150, 150, 150, 150);
// [self insertSubview:imgView atIndex:0];
}
return self;
}
- (void)drawRect:(CGRect)rect {
CGContextRef currentContext = UIGraphicsGetCurrentContext();
CGImageRef image = CGBitmapContextCreateImage(whiteBoardContext);
CGContextDrawImage(currentContext, [self bounds], image);
CGContextDrawLayerInRect(currentContext , [self bounds], whiteBoardLayer);
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *theTouch = [touches anyObject];
if ([theTouch tapCount] == 2)
{
CGContextClearRect(whiteBoardContext, [self bounds]);
[self setNeedsDisplay];
}else
{
[self touchesMoved:touches withEvent:event];
}
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
UITouch *theTouch = [touches anyObject];
CGPoint currentTouchLocation = [theTouch locationInView:self];
CGPoint lastTouchLoacation = [theTouch previousLocationInView:self];
CGContextRef layerContext = CGLayerGetContext(whiteBoardLayer);
CGContextBeginPath(layerContext);
CGContextMoveToPoint(layerContext, lastTouchLoacation.x, lastTouchLoacation.y);
CGContextAddLineToPoint(layerContext, currentTouchLocation.x, currentTouchLocation.y);
CGContextStrokePath(layerContext);
[self setNeedsDisplay];
}
- (void)dealloc {
CGContextRelease(whiteBoardContext); //35
CGLayerRelease(whiteBoardLayer); //46
[super dealloc];
}
@end