• 泛型 Generic


    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric.CC
    {
        /// <summary>
        /// 只能放在接口或者委托的泛型参数前面
        /// out 协变covariant    修饰返回值 
        /// in  逆变contravariant  修饰传入参数
        /// </summary>
        public class CCTest
        {
            public static void Show()
            {
                {
                    Bird bird1 = new Bird();
                    Bird bird2 = new Sparrow();
                    Sparrow sparrow1 = new Sparrow();
                    //sparrow sparrow2 = new bird();
                }
    
    
                {
                    List<Bird> birdList1 = new List<Bird>();
                    //List<Bird> birdList2 = new List<Sparrow>();//两个list泛型实例不存在继承关系
    
                    List<Bird> birdList3 = new List<Sparrow>().Select(c => (Bird)c).ToList();
                }
                {
                    IEnumerable<Bird> birdList1 = new List<Bird>();
    
                    IEnumerable<Bird> birdList2 = new List<Sparrow>();
                    //Action<int>
                    //Func<int,string,int,string>
                }
    
    
                {
                    ICustomerListOut<Bird> customerList1 = new CustomerListOut<Bird>();
    
                    ICustomerListOut<Bird> customerList2 = new CustomerListOut<Sparrow>();
                }
    
    
    
                {
                    ICustomerListIn<Sparrow> customerList2 = new CustomerListIn<Sparrow>();
                    ICustomerListIn<Sparrow> customerList1 = new CustomerListIn<Bird>();
    
                    ICustomerListIn<Bird> birdList1 = new CustomerListIn<Bird>();
                    birdList1.Show(new Sparrow());
                    birdList1.Show(new Bird());
    
                }
    
    
                {
                    IMyList<Sparrow, Bird> myList1 = new MyList<Sparrow, Bird>();
                    IMyList<Sparrow, Bird> myList2 = new MyList<Sparrow, Sparrow>();//协变
                    IMyList<Sparrow, Bird> myList3 = new MyList<Bird, Bird>();//逆变
                    IMyList<Sparrow, Bird> myList4 = new MyList<Bird, Sparrow>();//协变+逆变
                }
            }
        }
    
        public class Bird
        {
            public int Id { get; set; }
        }
        public class Sparrow : Bird
        {
            public string Name { get; set; }
        }
    
        public interface ICustomerListIn<in T>
        {
            //T Get();
    
            void Show(T t);
        }
    
        public class CustomerListIn<T> : ICustomerListIn<T>
        {
            //public T Get()
            //{
            //    return default(T);
            //}
    
            public void Show(T t)
            {
            }
        }
    
        /// <summary>
        /// out 协变 只能是返回结果
        /// </summary>
        /// <typeparam name="T"></typeparam>
        public interface ICustomerListOut<out T>
        {
            T Get();
    
            //void Show(T t);
        }
    
        public class CustomerListOut<T> : ICustomerListOut<T>
        {
            public T Get()
            {
                return default(T);
            }
    
            //public void Show(T t)
            //{
    
            //}
        }
    
    
    
    
    
        public interface IMyList<in inT, out outT>
        {
            void Show(inT t);
            outT Get();
            outT Do(inT t);
    
            ////out 只能是返回值   in只能是参数
            //void Show1(outT t);
            //inT Get1();
    
        }
    
        public class MyList<T1, T2> : IMyList<T1, T2>
        {
    
            public void Show(T1 t)
            {
                Console.WriteLine(t.GetType().Name);
            }
    
            public T2 Get()
            {
                Console.WriteLine(typeof(T2).Name);
                return default(T2);
            }
    
            public T2 Do(T1 t)
            {
                Console.WriteLine(t.GetType().Name);
                Console.WriteLine(typeof(T2).Name);
                return default(T2);
            }
        }
    
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric
    {
        public class Constraint
        {
            /// <summary>
            /// 泛型约束,基类约束:
            /// 1 在泛型方法内可以直接使用基类的属性和方法
            /// 2 调用的时候,只能传递基类或者基类的子类
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="tParameter"></param>
            public static void Show<T>(T tParameter) where T : People, IWork
            {
                Console.WriteLine("This is {0},parameter={1},type={2}",
                    typeof(GenericMethod), tParameter.GetType().Name, tParameter.ToString());
                //((People)tParameter).Id
                //tParameter.
                Console.WriteLine("id={0} name={1}", tParameter.Id, tParameter.Name);
                tParameter.Hi();
    
                tParameter.Work();
                //tParameter.Id
                //tParameter.Name
            }
    
    
            private void Linq()
            {
                
            }
    
    
    
            public static void ShowPeople(People tParameter)
            {
                Console.WriteLine("This is {0},parameter={1},type={2}",
                    typeof(GenericMethod), tParameter.GetType().Name, tParameter.ToString());
                //((People)tParameter).Id
                //tParameter.
                Console.WriteLine("id={0} name={1}", tParameter.Id, tParameter.Name);
                tParameter.Hi();
    
                //tParameter.Work();
                //tParameter.Id
                //tParameter.Name
            }
    
    
            public static void ShowInterface<T>(T tParameter) where T : ISports
            {
    
                tParameter.Pingpang();
            }
            public static T Get<T>(T tParameter)
            //where T : new()//无参数构造
            //where T : class//引用类型
            //where T : struct//值类型
            {
                //T t = new T();
                //return t;
    
                //return null;
    
                return default(T);
                //return tParameter;
            }
    
            /// <summary>
            /// 多重约束,,是而且的关系 and
            /// </summary>
            /// <typeparam name="T"></typeparam>
            public static void Many<T>() where T : class, ISports, IWork, new()
            {
    
    
            }
    
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric
    {
        public class GenericClass<T>
        {
    
            public void Show(T t)
            {
                Console.WriteLine(t);
            }
    
            public void GenericMethod<W, X, Y, Z, Yoyo, Eleven>()
            { }
    
            public T Get(T t)
            {
                List<int> iList = null;
                return t;
            }
        }
    
        public interface IGet<T>
        { }
    
        public delegate void GetHandler<T>();
    
    
        public class ChildClass : GenericClass<int>, IGet<string>
        {
    
        }
    
        public class ChildClass<T, W> : GenericClass<T>, IGet<W>
        {
            private Child child = new Child();
        }
    
    
        public class Parent
        {
            public Parent(string name)
            { }
        }
    
        public class Child : Parent
        {
            public Child():base("123")
            { }
        }
    
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric
    {
        public class GenericMethod
        {
            /// <summary>
            /// 延迟声明:把参数类型的声明推迟到调用
            /// 不是语法糖,而是由框架升级提供的功能
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="tParameter"></param>
            public static void Show<T>(T tParameter)
            {
                Console.WriteLine("This is {0},parameter={1},type={2}",
                    typeof(GenericMethod), tParameter.GetType().Name, tParameter.ToString());
            }
    
    
            /// <summary>
            /// 打印个object值
            /// 1 任何父类出现的地方,都可以使用子类来替换
            /// 2 object是一切类型的父类
            /// </summary>
            /// <param name="oParameter"></param>
            public static void ShowObject(object oParameter)
            {
                Console.WriteLine("This is {0},parameter={1},type={2}",
                    typeof(GenericMethod), oParameter.GetType().Name, oParameter);
            }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Diagnostics;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric
    {
        /// <summary>
        /// 1 引入泛型:延迟声明
        /// 2 如何声明和使用泛型
        /// 3 泛型的好处和原理
        /// 4 泛型类、泛型方法、泛型接口、泛型委托
        /// 5 泛型约束
        /// 6 协变 逆变(选修)
        /// </summary>
        class Program
        {
            static void Main(string[] args)
            {
                try
                {
                    //var list = new List<int>() { 1, 2, 3, 4 }
                    //.Select(i => new
                    //{
                    //    id = i,
                    //    name = "Test" + i
                    //});
                    //foreach (var item in list)
                    //{
                    //    Console.WriteLine(item.id);
                    //    Console.WriteLine(item.name);
                    //}
    
                    //List<int>
    
    
                    Console.WriteLine("============================今天是泛型Generic课程=================================");
                    int iValue = 123;
                    string sValue = "456";
                    DateTime dtValue = DateTime.Now;
                    object oValue = new object();
    
    
    
                    Console.WriteLine(typeof(List<int>));
                    Console.WriteLine(typeof(Dictionary<int, string>));
                    Console.WriteLine("**************************");
                    CommonMethod.ShowInt(iValue);
                    //CommonMethod.ShowInt(sValue);
                    CommonMethod.ShowString(sValue);
                    CommonMethod.ShowDateTime(dtValue);
    
                    Console.WriteLine("**************************");
                    CommonMethod.ShowObject(oValue);
    
                    CommonMethod.ShowObject(iValue);
                    CommonMethod.ShowObject(sValue);
                    CommonMethod.ShowObject(dtValue);
    
                    Console.WriteLine("**************************");
                    GenericMethod.Show<object>(oValue);
                    GenericMethod.Show<int>(iValue);
                    GenericMethod.Show(iValue);//类型参数可以省略,由编译器推断出来
                    //GenericMethod.Show<int>(sValue);//类型参数和参数必须匹配
                    GenericMethod.Show<string>(sValue);
                    GenericMethod.Show<DateTime>(dtValue);
    
                    Console.WriteLine("**************************");
                    People people = new People()
                    {
                        Id = 11,
                        Name = "山冈"
                    };
                    Japanese japanese = new Japanese()
                    {
                        Id = 112,
                        Name = "鬼子"
                    };
    
                    Chinese chinese = new Chinese()
                    {
                        Id = 123,
                        Name = "口口"
                    };
                    Hubei hubei = new Hubei()
                    {
                        Id = 123,
                        Name = "pig猪"
                    };
    
    
                    //Constraint.Show<People>(people);
                    Constraint.Show<Chinese>(chinese);
                    Constraint.Show<Hubei>(hubei);
    
                    Constraint.ShowPeople(people);
                    Constraint.ShowPeople(chinese);
                    Constraint.ShowPeople(hubei);
    
    
                    //Constraint.ShowInterface<People>(people);//没有实现ISports接口
                    Constraint.ShowInterface<Chinese>(chinese);
                    Constraint.ShowInterface<Hubei>(hubei);
    
                    Constraint.ShowInterface<Japanese>(japanese);
    
                    //Constraint.Show<Japanese>(japanese);//虽然Japanese有ID和Name,但是因为不是People,所以不能调用
    
                    //Constraint.Show<int>(iValue);//约束后,只能按约束传递
    
                    #region Monitor
                    {
                        long commonTime = 0;
                        long objectTime = 0;
                        long genericTime = 0;
                        {
                            Stopwatch stopwatch = new Stopwatch();
                            stopwatch.Start();
    
                            for (int i = 0; i < 1000000000; i++)
                            {
                                ShowCommon(iValue);
                            }
                            stopwatch.Stop();
                            commonTime = stopwatch.ElapsedMilliseconds;
                        }
                        {
                            Stopwatch stopwatch = new Stopwatch();
                            stopwatch.Start();
    
                            for (int i = 0; i < 1000000000; i++)
                            {
                                ShowObject(iValue);
                            }
                            stopwatch.Stop();
                            objectTime = stopwatch.ElapsedMilliseconds;
                        }
                        {
                            Stopwatch stopwatch = new Stopwatch();
                            stopwatch.Start();
    
                            for (int i = 0; i < 1000000000; i++)
                            {
                                ShowGeneric<int>(iValue);
                            }
                            stopwatch.Stop();
                            genericTime = stopwatch.ElapsedMilliseconds;
                        }
                        Console.WriteLine("commonTime = {0} objectTime = {1} genericTime = {2}", commonTime, objectTime, genericTime);
                    }
    
    
    
                    #endregion
                }
                catch (Exception ex)
                {
                    Console.WriteLine(ex.Message);
                }
                Console.Read();
            }
    
            private static void ShowCommon(int iParameter)
            { }
            private static void ShowObject(object oParameter)
            { }
            private static void ShowGeneric<T>(T tParameter)
            { }
        }
    }
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Threading.Tasks;
    
    namespace MyGeneric
    {
        public interface ISports
        {
            void Pingpang();
        }
    
        public interface IWork
        {
            void Work();
        }
    
    
        public class People
        {
            public int Id { get; set; }
            public string Name { get; set; }
    
            public void Hi()
            { }
    
        }
    
        public class Chinese : People, ISports, IWork
        {
            public string Tradition { get; set; }
    
            public void SayHi()
            {
                Console.WriteLine("吃了么?");
            }
    
            public void Pingpang()
            {
                Console.WriteLine("打乒乓球...");
            }
    
            public void Work()
            {
                throw new NotImplementedException();
            }
        }
    
        public class Hubei : Chinese
        {
            public string Changjiang { get; set; }
            public void Majiang()
            {
                Console.WriteLine("打麻将啦。。");
            }
        }
    
    
        public class Japanese : ISports
        {
            public int Id { get; set; }
            public string Name { get; set; }
    
    
            public void Pingpang()
            {
                Console.WriteLine("打乒乓球...");
            }
        }
    }
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  • 原文地址:https://www.cnblogs.com/zhengqian/p/8490548.html
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