Memory Barriers/Fences
In this article I'll discuss the most fundamental technique in concurrent programming known as memory barriers, or fences, that make the memory state within a processor visible to other processors.
CPUs have employed many techniques to try and accommodate the fact that
CPU execution unit performance has greatly outpaced main memory
performance. In my “Write Combining”
article I touched on just one of these techniques. The most common
technique employed by CPUs to hide memory latency is to pipeline
instructions and then spend significant effort, and resource, on trying
to re-order these pipelines to minimise stalls related to cache misses.
When a program is executed it does not matter if its instructions are
re-ordered provided the same end result is achieved. For example,
within a loop it does not matter when the loop counter is updated if no
operation within the loop uses it. The compiler and CPU are free to
re-order the instructions to best utilise the CPU provided it is updated
by the time the next iteration is about to commence. Also over the
execution of a loop this variable may be stored in a register and never
pushed out to cache or main memory, thus it is never visible to another
CPU.
CPU cores contain multiple execution units. For example, a modern Intel
CPU contains 6 execution units which can do a combination of
arithmetic, conditional logic, and memory manipulation. Each execution
unit can do some combination of these tasks. These execution units
operate in parallel allowing instructions to be executed in parallel.
This introduces another level of non-determinism to program order if it
was observed from another CPU.
Finally, when a cache-miss occurs, a modern CPU can make an assumption
on the results of a memory load and continue executing based on this
assumption until the load returns the actual data.
Provided “program order” is preserved the CPU, and compiler, are free to do whatever they see fit to improve performance.
Figure 1. |
Loads and stores to the caches and main memory are buffered and
re-ordered using the load, store, and write-combining buffers. These
buffers are associative queues that allow fast lookup. This lookup is
necessary when a later load needs to read the value of a previous store
that has not yet reached the cache. Figure 1 above depicts a simplified
view of a modern multi-core CPU. It shows how the execution units can
use the local registers and buffers to manage memory while it is being
transferred back and forth from the cache sub-system.
In a multi-threaded environment techniques need to be employed for
making program results visible in a timely manner. I will not cover
cache coherence in this article. Just assume that once memory has been
pushed to the cache then a protocol of messages will occur to ensure all
caches are coherent for any shared data. The techniques for making
memory visible from a processor core are known as memory barriers or
fences.
Memory barriers provide two properties. Firstly, they preserve
externally visible program order by ensuring all instructions either
side of the barrier appear in the correct program order if observed from
another CPU and, secondly, they make the memory visible by ensuring the
data is propagated to the cache sub-system.
Memory barriers are a complex subject. They are implemented very
differently across CPU architectures. At one end of the spectrum there
is a relatively strong memory model on Intel CPUs that is more simple
than say the weak and complex memory model on a DEC Alpha with its
partitioned caches in addition to cache layers. Since x86 CPUs are the
most common for multi-threaded programming I’ll try and simplify to this
level.
Store Barrier
A store barrier, “sfence” instruction on x86, forces all store
instructions prior to the barrier to happen before the barrier and have
the store buffers flushed to cache for the CPU on which it is issued.
This will make the program state visible to other CPUs so they can act
on it if necessary. A good example of this in action is the following
simplified code from the BatchEventProcessor
in the Disruptor. When the sequence is updated other consumers and
producers know how far this consumer has progressed and thus can take
appropriate action. All previous updates to memory that happened before
the barrier are now visible.
private volatile long sequence = RingBuffer.INITIAL_CURSOR_VALUE; // from inside the run() method T event = null; long nextSequence = sequence.get() + 1L; while (running) { try { final long availableSequence = barrier.waitFor(nextSequence); while (nextSequence <= availableSequence) { event = ringBuffer.get(nextSequence); boolean endOfBatch = nextSequence == availableSequence; eventHandler.onEvent(event, nextSequence, endOfBatch); nextSequence++; } sequence.set(nextSequence - 1L); // store barrier inserted here !!! } catch (final Exception ex) { exceptionHandler.handle(ex, nextSequence, event); sequence.set(nextSequence); // store barrier inserted here !!! nextSequence++; } }
Load Barrier
A load barrier, “lfence” instruction on x86, forces all load
instructions after the barrier to happen after the barrier and then wait
on the load buffer to drain for that CPU. This makes program state
exposed from other CPUs visible to this CPU before making further
progress. A good example of this is when the BatchEventProcessor
sequence referenced above is read by producers, or consumers, in the
corresponding barriers of the Disruptor.
Full Barrier
A full barrier, "mfence" instruction on x86, is a composite of both load and store barriers happening on a CPU.
Java Memory Model
In the Java Memory Model a volatile field has a store barrier inserted after a write to it and a load barrier inserted before a read of it. Qualified final
fields of a class have a store barrier inserted after their
initialisation to ensure these fields are visible once the constructor
completes when a reference to the object is available.
Atomic Instructions and Software Locks
Atomic instructions, such as the “lock ...” instructions on x86,
are effectively a full barrier as they lock the memory sub-system to
perform an operation and have guaranteed total order, even across CPUs.
Software locks usually employ memory barriers, or atomic instructions,
to achieve visibility and preserve program order.
Performance Impact of Memory Barriers
Memory barriers prevent a CPU from performing a lot of techniques to
hide memory latency therefore they have a significant performance cost
which must be considered. To achieve maximum performance it is best to
model the problem so the processor can do units of work, then have all
the necessary memory barriers occur on the boundaries of these work
units. Taking this approach allows the processor to optimise the units
of work without restriction. There is an advantage to grouping
necessary memory barriers in that buffers flushed after the first one
will be less costly because no work will be under way to refill them.