• WebSocket简单使用(四) 完整实例


    背景:

    前几天老大突然发现微信有个链接键盘的功能,我仔细想了下或许是使用WebSocket来实现的,又加上最近HTML5的呼声愈来愈高,觉得有必要研究下HTML5了。

    说是完整的实例,其实并不完整,这里需要说明,这个实例并没有实现并发,也没考虑到算法和资源管理,所谓的完整是有客户端和服务器端,并且能跑起来演示。直接上菜,关于理论请看前面三篇博文,TCP请另看相关知识。

    客户端代码:

    <html>
    <head>
        <meta charset="UTF-8">
        <title>Web sockets test</title>
        <script src="jquery-min.js" type="text/javascript"></script>
        <script type="text/javascript">
            var ws;
            function ToggleConnectionClicked() {          
                    try {
                        ws = new WebSocket("ws://10.9.146.31:1818/chat");//连接服务器        
                        
                        ws.onopen = function(event){alert("已经与服务器建立了连接\r\n当前连接状态:"+this.readyState);};
                        ws.onmessage = function(event){alert("接收到服务器发送的数据:\r\n"+event.data);};
                        ws.onclose = function(event){alert("已经与服务器断开连接\r\n当前连接状态:"+this.readyState);};
                        ws.onerror = function(event){alert("WebSocket异常!");};
                    } catch (ex) {
                        alert(ex.message);      
                    }
            };
    
            function SendData() {
                try{
                    ws.send("beston");
                }catch(ex){
                    alert(ex.message);
                }
            };
    
            function seestate(){
                alert(ws.readyState);
            }
           
        </script>
    </head>
    <body>
       <button id='ToggleConnection' type="button" onclick='ToggleConnectionClicked();'>连接服务器</button><br /><br />
        <button id='ToggleConnection' type="button" onclick='SendData();'>发送我的名字:beston</button><br /><br />
        <button id='ToggleConnection' type="button" onclick='seestate();'>查看状态</button><br /><br />
    </body>
    </html>
    View Code

    服务器端代码:

    using System;
    using System.Net;
    using System.Net.Sockets;
    using System.Security.Cryptography;
    using System.Text;
    using System.Text.RegularExpressions;
    
    namespace WebSocket
    {
        class Program
        {
            static void Main(string[] args)
            {
                int port = 1818;
                byte[] buffer = new byte[1024];
    
                IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);
                Socket listener = new Socket(localEP.Address.AddressFamily,SocketType.Stream, ProtocolType.Tcp);
                
                try{
                    listener.Bind(localEP);
                    listener.Listen(10);
    
                    Console.WriteLine("等待客户端连接....");
                    Socket sc = listener.Accept();//接受一个连接
                    Console.WriteLine("接受到了客户端:"+sc.RemoteEndPoint.ToString()+"连接....");
                    
                    //握手
                    int length = sc.Receive(buffer);//接受客户端握手信息
                    sc.Send(PackHandShakeData(GetSecKeyAccetp(buffer,length)));
                    Console.WriteLine("已经发送握手协议了....");
                    
                    //接受客户端数据
                    Console.WriteLine("等待客户端数据....");
                    length = sc.Receive(buffer);//接受客户端信息
                    string clientMsg=AnalyticData(buffer, length);
                    Console.WriteLine("接受到客户端数据:" + clientMsg);
    
                    //发送数据
                    string sendMsg = "您好," + clientMsg;
                    Console.WriteLine("发送数据:“"+sendMsg+"” 至客户端....");
                    sc.Send(PackData(sendMsg));
                    
                    Console.WriteLine("演示Over!");
    
                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }
    
            /// <summary>
            /// 打包握手信息
            /// </summary>
            /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>
            /// <returns>数据包</returns>
            private static byte[] PackHandShakeData(string secKeyAccept)
            {
                var responseBuilder = new StringBuilder();
                responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);
                responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);
                responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);
                responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
                //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
                //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
                //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);
    
                return Encoding.UTF8.GetBytes(responseBuilder.ToString());
            }
    
            /// <summary>
            /// 生成Sec-WebSocket-Accept
            /// </summary>
            /// <param name="handShakeText">客户端握手信息</param>
            /// <returns>Sec-WebSocket-Accept</returns>
            private static string GetSecKeyAccetp(byte[] handShakeBytes,int bytesLength)
            {
                string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);
                string key = string.Empty;
                Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");
                Match m = r.Match(handShakeText);
                if (m.Groups.Count != 0)
                {
                    key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();
                }
                byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));
                return Convert.ToBase64String(encryptionString);
            }
    
            /// <summary>
            /// 解析客户端数据包
            /// </summary>
            /// <param name="recBytes">服务器接收的数据包</param>
            /// <param name="recByteLength">有效数据长度</param>
            /// <returns></returns>
            private static string AnalyticData(byte[] recBytes, int recByteLength)
            {
                if (recByteLength < 2) { return string.Empty; }
    
                bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧  
                if (!fin){
                    return string.Empty;// 超过一帧暂不处理 
                }
    
                bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码  
                if (!mask_flag){
                    return string.Empty;// 不包含掩码的暂不处理
                }
    
                int payload_len = recBytes[1] & 0x7F; // 数据长度  
    
                byte[] masks = new byte[4];
                byte[] payload_data;
    
                if (payload_len == 126){
                    Array.Copy(recBytes, 4, masks, 0, 4);
                    payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 8, payload_data, 0, payload_len);
    
                }else if (payload_len == 127){
                    Array.Copy(recBytes, 10, masks, 0, 4);
                    byte[] uInt64Bytes = new byte[8];
                    for (int i = 0; i < 8; i++){
                        uInt64Bytes[i] = recBytes[9 - i];
                    }
                    UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);
    
                    payload_data = new byte[len];
                    for (UInt64 i = 0; i < len; i++){
                        payload_data[i] = recBytes[i + 14];
                    }
                }else{
                    Array.Copy(recBytes, 2, masks, 0, 4);
                    payload_data = new byte[payload_len];
                    Array.Copy(recBytes, 6, payload_data, 0, payload_len);
    
                }
    
                for (var i = 0; i < payload_len; i++){
                    payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);
                }
                
                return Encoding.UTF8.GetString(payload_data);
            }
    
    
            /// <summary>
            /// 打包服务器数据
            /// </summary>
            /// <param name="message">数据</param>
            /// <returns>数据包</returns>
            private static byte[] PackData(string message)
            {
                byte[] contentBytes = null;
                byte[] temp = Encoding.UTF8.GetBytes(message);
    
                if (temp.Length < 126){
                    contentBytes = new byte[temp.Length + 2];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = (byte)temp.Length;
                    Array.Copy(temp, 0, contentBytes, 2, temp.Length);
                }else if (temp.Length < 0xFFFF){
                    contentBytes = new byte[temp.Length + 4];
                    contentBytes[0] = 0x81;
                    contentBytes[1] = 126;
                    contentBytes[2] = (byte)(temp.Length & 0xFF);
                    contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);
                    Array.Copy(temp, 0, contentBytes, 4, temp.Length);
                }else{
                    // 暂不处理超长内容  
                }
    
                return contentBytes;
            }  
        }
    }
    View Code

    运行效果:

    使用的浏览器:

    下载代码:WebSocket.zip

    疑问:如实例中

    responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);
    //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!
    //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);
    //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);

    这是为什么呢?看到这篇博文的兄弟希望能够给我解惑!

    出处:http://www.zhaiqianfeng.com    
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。
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  • 原文地址:https://www.cnblogs.com/zhaiqianfeng/p/4617688.html
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