• Android ImageView分析并展开


    版本号:1.0 
    日期:2014.6.11 2014.6.12
    版权:© 2014 kince 转载注明出处

      ImageView是开发中经常使用到的一个控件,也能够说是不可缺少的。

    对于它的使用。除了注意ScaleType的理解和设置外,还须要注意其它一些问题,比方设置一张大的背景图片内存占用和释放等。

    还有它的拓展性方面,像圆角图片、圆形图片、图片边框等等。因此,假设想熟练使用这个控件,就须要对事实上现的机制有一个基本的了解。

      ImageView也是直接继承于View类。基本的结构图例如以下:

     鉴于篇幅大小,就不copy ImageView的总体代码,选择结构图中的部分作为重点。首先是构造方法,代码例如以下:
     public ImageView(Context context, AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            initImageView();
    
            TypedArray a = context.obtainStyledAttributes(attrs,
                    com.android.internal.R.styleable.ImageView, defStyle, 0);
    
            Drawable d = a.getDrawable(com.android.internal.R.styleable.ImageView_src);
            if (d != null) {
                setImageDrawable(d);
            }
    
            mBaselineAlignBottom = a.getBoolean(
                    com.android.internal.R.styleable.ImageView_baselineAlignBottom, false);
    
            mBaseline = a.getDimensionPixelSize(
                    com.android.internal.R.styleable.ImageView_baseline, -1);
    
            setAdjustViewBounds(
                a.getBoolean(com.android.internal.R.styleable.ImageView_adjustViewBounds,
                false));
    
            setMaxWidth(a.getDimensionPixelSize(
                    com.android.internal.R.styleable.ImageView_maxWidth, Integer.MAX_VALUE));
           
            setMaxHeight(a.getDimensionPixelSize(
                    com.android.internal.R.styleable.ImageView_maxHeight, Integer.MAX_VALUE));
           
            int index = a.getInt(com.android.internal.R.styleable.ImageView_scaleType, -1);
            if (index >= 0) {
                setScaleType(sScaleTypeArray[index]);
            }
    
            int tint = a.getInt(com.android.internal.R.styleable.ImageView_tint, 0);
            if (tint != 0) {
                setColorFilter(tint);
            }
           
            int alpha = a.getInt(com.android.internal.R.styleable.ImageView_drawableAlpha, 255);
            if (alpha != 255) {
                setAlpha(alpha);
            }
    
            mCropToPadding = a.getBoolean(
                    com.android.internal.R.styleable.ImageView_cropToPadding, false);
           
            a.recycle();
    
            //need inflate syntax/reader for matrix
        }
    
        private void initImageView() {
            mMatrix     = new Matrix();
            mScaleType  = ScaleType.FIT_CENTER;
            mAdjustViewBoundsCompat = mContext.getApplicationInfo().targetSdkVersion <=
                    Build.VERSION_CODES.JELLY_BEAN_MR1;
        }
      在构造方法中也是非经常规的从attrs文件里读取属性值,并进行设置。也能够看到ImageView默认使用的ScaleType是FIT_CENTER。说到ScaleType。它是一个枚举类型,用于设置。寻常使用的ScaleType就是在这里定义的。

    /**
         * Options for scaling the bounds of an image to the bounds of this view.
         */
        public enum ScaleType {
            /**
             * Scale using the image matrix when drawing. The image matrix can be set using
             * {@link ImageView#setImageMatrix(Matrix)}. From XML, use this syntax:
             * <code>android:scaleType="matrix"</code>.
             */
            MATRIX      (0),
            /**
             * Scale the image using {@link Matrix.ScaleToFit#FILL}.
             * From XML, use this syntax: <code>android:scaleType="fitXY"</code>.
             */
            FIT_XY      (1),
            /**
             * Scale the image using {@link Matrix.ScaleToFit#START}.
             * From XML, use this syntax: <code>android:scaleType="fitStart"</code>.
             */
            FIT_START   (2),
            /**
             * Scale the image using {@link Matrix.ScaleToFit#CENTER}.
             * From XML, use this syntax:
             * <code>android:scaleType="fitCenter"</code>.
             */
            FIT_CENTER  (3),
            /**
             * Scale the image using {@link Matrix.ScaleToFit#END}.
             * From XML, use this syntax: <code>android:scaleType="fitEnd"</code>.
             */
            FIT_END     (4),
            /**
             * Center the image in the view, but perform no scaling.
             * From XML, use this syntax: <code>android:scaleType="center"</code>.
             */
            CENTER      (5),
            /**
             * Scale the image uniformly (maintain the image's aspect ratio) so
             * that both dimensions (width and height) of the image will be equal
             * to or larger than the corresponding dimension of the view
             * (minus padding). The image is then centered in the view.
             * From XML, use this syntax: <code>android:scaleType="centerCrop"</code>.
             */
            CENTER_CROP (6),
            /**
             * Scale the image uniformly (maintain the image's aspect ratio) so
             * that both dimensions (width and height) of the image will be equal
             * to or less than the corresponding dimension of the view
             * (minus padding). The image is then centered in the view.
             * From XML, use this syntax: <code>android:scaleType="centerInside"</code>.
             */
            CENTER_INSIDE (7);
           
            ScaleType(int ni) {
                nativeInt = ni;
            }
            final int nativeInt;
        }
     功能是设置图片的显示位置和大小等方面。

    接着就是onMeasure()方法了,它用于设置ImageView的大小。我们在xml文件里设置ImageView的时候,假设指定了固定的宽高,那么onMeasur()方法中測量的大小就是固定的宽高大小;假设是包裹内容,那么就须要进一步的计算。

    @Override
        protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
            resolveUri();//获取图片Drawable
            int w;
            int h;
           
            // Desired aspect ratio of the view's contents (not including padding)
            float desiredAspect = 0.0f;
           
            // We are allowed to change the view's width
            boolean resizeWidth = false;
           
            // We are allowed to change the view's height
            boolean resizeHeight = false;
           
            final int widthSpecMode = MeasureSpec.getMode(widthMeasureSpec);
            final int heightSpecMode = MeasureSpec.getMode(heightMeasureSpec);
    
            if (mDrawable == null) {
                // If no drawable, its intrinsic size is 0.
                mDrawableWidth = -1;
                mDrawableHeight = -1;
                w = h = 0;
            } else {
                w = mDrawableWidth;在updateDrawable(Drawable d)方法赋值的。
                h = mDrawableHeight;
                if (w <= 0) w = 1;
                if (h <= 0) h = 1;
    
                // We are supposed to adjust view bounds to match the aspect
                // ratio of our drawable. See if that is possible.
                if (mAdjustViewBounds) {
                    resizeWidth = widthSpecMode != MeasureSpec.EXACTLY;
                    resizeHeight = heightSpecMode != MeasureSpec.EXACTLY;
                   
                    desiredAspect = (float) w / (float) h;
                }
            }
           
            int pleft = mPaddingLeft;
            int pright = mPaddingRight;
            int ptop = mPaddingTop;
            int pbottom = mPaddingBottom;
    
            int widthSize;
            int heightSize;
    
            if (resizeWidth || resizeHeight) {
                /* If we get here, it means we want to resize to match the
                    drawables aspect ratio, and we have the freedom to change at
                    least one dimension.
                */
    
                // Get the max possible width given our constraints
                widthSize = resolveAdjustedSize(w + pleft + pright, mMaxWidth, widthMeasureSpec);
    
                // Get the max possible height given our constraints
                heightSize = resolveAdjustedSize(h + ptop + pbottom, mMaxHeight, heightMeasureSpec);
    
                if (desiredAspect != 0.0f) {
                    // See what our actual aspect ratio is
                    float actualAspect = (float)(widthSize - pleft - pright) /
                                            (heightSize - ptop - pbottom);
                   
                    if (Math.abs(actualAspect - desiredAspect) > 0.0000001) {
                       
                        boolean done = false;
                       
                        // Try adjusting width to be proportional to height
                        if (resizeWidth) {
                            int newWidth = (int)(desiredAspect * (heightSize - ptop - pbottom)) +
                                    pleft + pright;
    
                            // Allow the width to outgrow its original estimate if height is fixed.
                            if (!resizeHeight && !mAdjustViewBoundsCompat) {
                                widthSize = resolveAdjustedSize(newWidth, mMaxWidth, widthMeasureSpec);
                            }
    
                            if (newWidth <= widthSize) {
                                widthSize = newWidth;
                                done = true;
                            }
                        }
                       
                        // Try adjusting height to be proportional to width
                        if (!done && resizeHeight) {
                            int newHeight = (int)((widthSize - pleft - pright) / desiredAspect) +
                                    ptop + pbottom;
    
                            // Allow the height to outgrow its original estimate if width is fixed.
                            if (!resizeWidth && !mAdjustViewBoundsCompat) {
                                heightSize = resolveAdjustedSize(newHeight, mMaxHeight,
                                        heightMeasureSpec);
                            }
    
                            if (newHeight <= heightSize) {
                                heightSize = newHeight;
                            }
                        }
                    }
                }
            } else {
                /* We are either don't want to preserve the drawables aspect ratio,
                   or we are not allowed to change view dimensions. Just measure in
                   the normal way.
                */
                w += pleft + pright;
                h += ptop + pbottom;
                   
                w = Math.max(w, getSuggestedMinimumWidth());
                h = Math.max(h, getSuggestedMinimumHeight());
    
                widthSize = resolveSizeAndState(w, widthMeasureSpec, 0);
                heightSize = resolveSizeAndState(h, heightMeasureSpec, 0);
            }
    
            setMeasuredDimension(widthSize, heightSize);
        }
      在onMeasure方法中,首先调用了resolveUri()这种方法。目的就是为了确定Drawable。

    假设设置了drawableResource。那么Drawable就是其值;假设没有。那么就从ContentResolver获取一个Drawable。

     private void resolveUri() {
            if (mDrawable != null) {
                return;
            }
    
            Resources rsrc = getResources();
            if (rsrc == null) {
                return;
            }
    
            Drawable d = null;
    
            if (mResource != 0) {
                try {
                    d = rsrc.getDrawable(mResource);
                } catch (Exception e) {
                    Log.w("ImageView", "Unable to find resource: " + mResource, e);
                    // Don't try again.
                    mUri = null;
                }
            } else if (mUri != null) {
                String scheme = mUri.getScheme();
                if (ContentResolver.SCHEME_ANDROID_RESOURCE.equals(scheme)) {
                    try {
                        // Load drawable through Resources, to get the source density information
                        ContentResolver.OpenResourceIdResult r =
                                mContext.getContentResolver().getResourceId(mUri);
                        d = r.r.getDrawable(r.id);
                    } catch (Exception e) {
                        Log.w("ImageView", "Unable to open content: " + mUri, e);
                    }
                } else if (ContentResolver.SCHEME_CONTENT.equals(scheme)
                        || ContentResolver.SCHEME_FILE.equals(scheme)) {
                    InputStream stream = null;
                    try {
                        stream = mContext.getContentResolver().openInputStream(mUri);
                        d = Drawable.createFromStream(stream, null);
                    } catch (Exception e) {
                        Log.w("ImageView", "Unable to open content: " + mUri, e);
                    } finally {
                        if (stream != null) {
                            try {
                                stream.close();
                            } catch (IOException e) {
                                Log.w("ImageView", "Unable to close content: " + mUri, e);
                            }
                        }
                    }
            } else {
                    d = Drawable.createFromPath(mUri.toString());
                }
       
                if (d == null) {
                    System.out.println("resolveUri failed on bad bitmap uri: " + mUri);
                    // Don't try again.
                    mUri = null;
                }
            } else {
                return;
            }
    
            updateDrawable(d);
        }
      之后在resolveUri()这种方法的最后,调用了 updateDrawable(d)方法。这种方法代码例如以下:
     private void updateDrawable(Drawable d) {
            if (mDrawable != null) {
                mDrawable.setCallback(null);
                unscheduleDrawable(mDrawable);
            }
            mDrawable = d;
            if (d != null) {
                d.setCallback(this);
                if (d.isStateful()) {
                    d.setState(getDrawableState());
                }
                d.setLevel(mLevel);
                d.setLayoutDirection(getLayoutDirection());
                d.setVisible(getVisibility() == VISIBLE, true);
                mDrawableWidth = d.getIntrinsicWidth();
                mDrawableHeight = d.getIntrinsicHeight();
                applyColorMod();
                configureBounds();
            } else {
                mDrawableWidth = mDrawableHeight = -1;
            }
        }
      能够看到就是为了Drawable宽高赋值的。回过头来继续看。假设Drawable的宽高不为空的话就分别赋值给w和h。假设为空的话值为-1。然后是一个if推断,mAdjustViewBounds作为推断的变量,它是在setAdjustViewBounds方法中设置的,默觉得false,所以必须设置为true,这个推断才会运行。当然这个变量的值也能够在xml文件里设置(android:adjustViewBounds)。

    那这种方法是做什么用的呢?设置View的最大高度,单独使用无效,须要与setAdjustViewBounds一起使用。假设想设置图片固定大小,又想保持图片宽高比,须要例如以下设置:

    1) 设置setAdjustViewBounds为true;
    2) 设置maxWidth、MaxHeight;
    3) 设置设置layout_width和layout_height为wrap_content。
      再看一下这个推断。
    if (mAdjustViewBounds) {
                    resizeWidth = widthSpecMode != MeasureSpec.EXACTLY;
                    resizeHeight = heightSpecMode != MeasureSpec.EXACTLY;
                   
                    desiredAspect = (float) w / (float) h;
                }
      widthSpecMode假设不是指定大小的话。由于假设指定了固定大小就不须要又一次设置大小了。

    然后接下来的推断也是基于 resizeWidth和resizeHeight 的值,假设不为true的情况下,会运行例如以下代码:

     w += pleft + pright;
                h += ptop + pbottom;
                w = Math.max(w, getSuggestedMinimumWidth());
                h = Math.max(h, getSuggestedMinimumHeight());
                widthSize = resolveSizeAndState(w, widthMeasureSpec, 0);
                heightSize = resolveSizeAndState(h, heightMeasureSpec, 0);
            }
            setMeasuredDimension(widthSize, heightSize);
      考虑了填充,最后设置ImageView的大小。

      最后看一下onDraw()方法,
      @Override
     protected void onDraw(Canvas canvas) {
            super.onDraw(canvas);
    
            if (mDrawable == null) {
                return; // couldn't resolve the URI
            }
    
            if (mDrawableWidth == 0 || mDrawableHeight == 0) {
                return;     // nothing to draw (empty bounds)
            }
    
            if (mDrawMatrix == null && mPaddingTop == 0 && mPaddingLeft == 0) {
                mDrawable.draw(canvas);
            } else {
                int saveCount = canvas.getSaveCount();
                canvas.save();
               
                if (mCropToPadding) {
                    final int scrollX = mScrollX;
                    final int scrollY = mScrollY;
                    canvas.clipRect(scrollX + mPaddingLeft, scrollY + mPaddingTop,
                            scrollX + mRight - mLeft - mPaddingRight,
                            scrollY + mBottom - mTop - mPaddingBottom);
                }
               
                canvas.translate(mPaddingLeft, mPaddingTop);
    
                if (mDrawMatrix != null) {
                    canvas.concat(mDrawMatrix);
                }
                mDrawable.draw(canvas);
                canvas.restoreToCount(saveCount);
            }
        }
      在onDraw()方法中,实现方式比較简单,假设mDrawMatrix为空,那么就直接绘制出图片;假设不为空,那么还须要绘制矩阵。这就涉及到mDrawMatrix矩阵了。它是在哪赋值的呢,就是ScaleType。

    这个是在configureBounds()方法中设置的,

    private void configureBounds() {
            if (mDrawable == null || !mHaveFrame) {
                return;
            }
    
            int dwidth = mDrawableWidth;
            int dheight = mDrawableHeight;
    
            int vwidth = getWidth() - mPaddingLeft - mPaddingRight;
            int vheight = getHeight() - mPaddingTop - mPaddingBottom;
    
            boolean fits = (dwidth < 0 || vwidth == dwidth) &&
                           (dheight < 0 || vheight == dheight);
    
            if (dwidth <= 0 || dheight <= 0 || ScaleType.FIT_XY == mScaleType) {
                /* If the drawable has no intrinsic size, or we're told to
                    scaletofit, then we just fill our entire view.
                */
                mDrawable.setBounds(0, 0, vwidth, vheight);
                mDrawMatrix = null;
            } else {
                // We need to do the scaling ourself, so have the drawable
                // use its native size.
                mDrawable.setBounds(0, 0, dwidth, dheight);
    
                if (ScaleType.MATRIX == mScaleType) {
                    // Use the specified matrix as-is.
                    if (mMatrix.isIdentity()) {
                        mDrawMatrix = null;
                    } else {
                        mDrawMatrix = mMatrix;
                    }
                } else if (fits) {
                    // The bitmap fits exactly, no transform needed.
                    mDrawMatrix = null;
                } else if (ScaleType.CENTER == mScaleType) {
                    // Center bitmap in view, no scaling.
                    mDrawMatrix = mMatrix;
                    mDrawMatrix.setTranslate((int) ((vwidth - dwidth) * 0.5f + 0.5f),
                                             (int) ((vheight - dheight) * 0.5f + 0.5f));
                } else if (ScaleType.CENTER_CROP == mScaleType) {
                    mDrawMatrix = mMatrix;
    
                    float scale;
                    float dx = 0, dy = 0;
    
                    if (dwidth * vheight > vwidth * dheight) {
                        scale = (float) vheight / (float) dheight;
                        dx = (vwidth - dwidth * scale) * 0.5f;
                    } else {
                        scale = (float) vwidth / (float) dwidth;
                        dy = (vheight - dheight * scale) * 0.5f;
                    }
    
                    mDrawMatrix.setScale(scale, scale);
                    mDrawMatrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f));
                } else if (ScaleType.CENTER_INSIDE == mScaleType) {
                    mDrawMatrix = mMatrix;
                    float scale;
                    float dx;
                    float dy;
                   
                    if (dwidth <= vwidth && dheight <= vheight) {
                        scale = 1.0f;
                    } else {
                        scale = Math.min((float) vwidth / (float) dwidth,
                                (float) vheight / (float) dheight);
                    }
                   
                    dx = (int) ((vwidth - dwidth * scale) * 0.5f + 0.5f);
                    dy = (int) ((vheight - dheight * scale) * 0.5f + 0.5f);
    
                    mDrawMatrix.setScale(scale, scale);
                    mDrawMatrix.postTranslate(dx, dy);
                } else {
                    // Generate the required transform.
                    mTempSrc.set(0, 0, dwidth, dheight);
                    mTempDst.set(0, 0, vwidth, vheight);
                   
                    mDrawMatrix = mMatrix;
                    mDrawMatrix.setRectToRect(mTempSrc, mTempDst, scaleTypeToScaleToFit(mScaleType));
                }
            }
        }
      能够看到在if推断中,对各个ScaleType的类型都进行了推断。依据不同的ScaleType设置不同的矩阵mDrawMatrix。然后通过矩阵对图像进行变换,从而显示出不同的效果。

      除了这一点经常使用到之外,还有就是怎样设置图片资源了,有下面几个方法:setImageResource(int resId)、setImageURI(Uri uri)、setImageDrawable(Drawable drawable)、setImageBitmap(Bitmap bm)等。或者也能够在xml文件里设置。

    可是这样直接使用会有一个隐形的弊端,假设显示的图片过多或者单张显示的图片像素过大,就easy出现OOM问题。因此就应该依据需求对图片进行预处理,经常用法有下面几种:

    1、缩放、边界压缩
         在内存中载入图片时直接在内存中做处理。

    关于图片压缩有非常多方法,这里仅仅是列举一个简单的样例,实际使用价值不大。如有需求能够自行參考其它资料。

      InputStream is = this.getResources().openRawResource(R.drawable.xx); 
         BitmapFactory.Options options=new BitmapFactory.Options(); 
         options.inJustDecodeBounds = false; 
         options.inSampleSize = 10;   //width。hight设为原来的十分一 
         Bitmap btp =BitmapFactory.decodeStream(is,null,options); 
    2、直接调用JNI
         当使用像 imageView.setBackgroundResource,imageView.setImageResource, 或者 BitmapFactory.decodeResource 这种方法来设置一张大图片的时候,这些函数在完毕decode后,终于都是通过java层的createBitmap来完毕的,须要消耗很多其它内存。
      因此,改用先通过BitmapFactory.decodeStream方法,创建出一个bitmap。再将其设为ImageView的 source,decodeStream最大的秘密在于其直接调用JNI>>nativeDecodeAsset()来完毕decode。无需再使用java层的createBitmap,从而节省了java层的空间。

    假设在读取时加上图片的Config參数,能够跟有效降低载入的内存。从而跟有效阻止抛out of Memory异常。
      另外,须要特别注意:decodeStream是直接读取图片资料的字节码了, 不会依据机器的各种分辨率来自己主动适应。使用了decodeStream之后。须要在hdpi和mdpi,ldpi中配置对应的图片资源,否则在不同分辨率机器上都是相同大小(像素点数量)。显示出来的大小就不正确了。

      public static Bitmap readBitMap(Context context, int resId){  
         BitmapFactory.Options opt = new BitmapFactory.Options();  
             opt.inPreferredConfig = Bitmap.Config.RGB_565;   
           opt.inPurgeable = true;  
           opt.inInputShareable = true;   
          InputStream is = context.getResources().openRawResource(resId);  
            return BitmapFactory.decodeStream(is,null,opt);  
          }
    3、手动收回占用资源
         尽管虚拟机会自己主动回收垃圾资源,可是有时候不是那么及时,这时候能够手动回收。

       if(!bmp.isRecycle() ){ 
             bmp.recycle()   //回收图片所占的内存 
             system.gc()  //提醒系统及时回收 
         } 
    4、优化Dalvik虚拟机的堆内存分配
         使用 dalvik.system.VMRuntime类提供的setTargetHeapUtilization方法能够增强程序堆内存的处理效率。
      private final static float TARGET_HEAP_UTILIZATION = 0.75f; 
         在程序onCreate时就能够调用
     VMRuntime.getRuntime().setTargetHeapUtilization(TARGET_HEAP_UTILIZATION);
     就可以。

         除了 优化Dalvik虚拟机的堆内存分配 外,还能够强制定义自己软件的对内存大小。使用Dalvik提供的 dalvik.system.VMRuntime类来设置最小堆内存为例:Dalvik.VMRuntime类,提供对虚拟机全局,Dalvik的特定功能的接口。

    Android为每一个程序分配的内存能够通过Runtime类的 totalMemory() 、freeMemory() 两个方法获取VM的一些内存信息。

    private final static int CWJ_HEAP_SIZE = 6* 1024* 1024 ;
    VMRuntime.getRuntime().setMinimumHeapSize(CWJ_HEAP_SIZE); //设置最小heap内存为6MB大小。

      
      下面解说一下怎样自己定义一个类继承于ImageView。首先以CircleButton为例,这是github上一个项目,实现一个圆形有点击效果的按钮。例如以下:
       实现思路是这种。先画两个圆形图案,一个是实心的圆。一个是圆环。圆环半径小于实心圆半径。这样默认就看不到圆环,然后再画出设置的图片,覆盖在二者之上。

    最后在按下的时候启动一个属性动画,将圆环放大显示,关于具体的分析能够看android-circlebutton介绍 这篇文章。















    版权声明:本文博客原创文章,博客,未经同意,不得转载。

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  • 原文地址:https://www.cnblogs.com/yxwkf/p/4656342.html
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