WebSocket是下一代客户端-服务器的异步通信方法.
WebSocket最伟大之处在于服务器和客户端可以在任意时刻相互推送信息
WebSocket允许跨域通信
Ajax技术需要客户端发起请求,WebSocket服务器和客户端可以彼此相互推送信息
下面实现一个简单的实时多人聊天系统
WebSocket服务端:
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace WebSocketServer { class Program { static void Main(string[] args) { WebSocketServerTest WSServerTest = new WebSocketServerTest(); WSServerTest.Start(); } } public class WebSocketServerTest : IDisposable { private WebSocketServer WSServer; public WebSocketServerTest() { //使用默认的设置 WSServer = new WebSocketServer(); } public void Dispose() { Close(); } private void Close() { WSServer.Dispose(); GC.SuppressFinalize(this); } ~WebSocketServerTest() { Close(); } public void Start() { WSServer.NewConnection += new NewConnectionEventHandler(WSServer_NewConnection); WSServer.Disconnected += new DisconnectedEventHandler(WSServer_Disconnected); WSServer.StartServer(); } void WSServer_Disconnected(Object sender, EventArgs e) { } void WSServer_NewConnection(string loginName, EventArgs e) { } } public class Logger { public bool LogEvents { get; set; } public Logger() { LogEvents = true; } public void Log(string Text) { if (LogEvents) Console.WriteLine(Text); } } public enum ServerStatusLevel { Off, WaitingConnection, ConnectionEstablished }; public delegate void NewConnectionEventHandler(string loginName, EventArgs e); public delegate void DataReceivedEventHandler(Object sender, string message, EventArgs e); public delegate void DisconnectedEventHandler(Object sender, EventArgs e); public delegate void BroadcastEventHandler(string message, EventArgs e); public class WebSocketServer : IDisposable { private bool AlreadyDisposed; private Socket Listener; private int ConnectionsQueueLength; private int MaxBufferSize; private string Handshake; private StreamReader ConnectionReader; private StreamWriter ConnectionWriter; private Logger logger; private byte[] FirstByte; private byte[] LastByte; private byte[] ServerKey1; private byte[] ServerKey2; List<SocketConnection> connectionSocketList = new List<SocketConnection>(); public ServerStatusLevel Status { get; private set; } public int ServerPort { get; set; } public string ServerLocation { get; set; } public string ConnectionOrigin { get; set; } public bool LogEvents { get { return logger.LogEvents; } set { logger.LogEvents = value; } } public event NewConnectionEventHandler NewConnection; public event DataReceivedEventHandler DataReceived; public event DisconnectedEventHandler Disconnected; private void Initialize() { AlreadyDisposed = false; logger = new Logger(); Status = ServerStatusLevel.Off; ConnectionsQueueLength = 500; MaxBufferSize = 1024 * 100; FirstByte = new byte[MaxBufferSize]; LastByte = new byte[MaxBufferSize]; FirstByte[0] = 0x00; LastByte[0] = 0xFF; logger.LogEvents = true; } public WebSocketServer() { ServerPort = 4141; ServerLocation = string.Format("ws://{0}:4141/chat", getLocalmachineIPAddress()); Initialize(); } public WebSocketServer(int serverPort, string serverLocation, string connectionOrigin) { ServerPort = serverPort; ConnectionOrigin = connectionOrigin; ServerLocation = serverLocation; Initialize(); } ~WebSocketServer() { Close(); } public void Dispose() { Close(); } private void Close() { if (!AlreadyDisposed) { AlreadyDisposed = true; if (Listener != null) Listener.Close(); foreach (SocketConnection item in connectionSocketList) { item.ConnectionSocket.Close(); } connectionSocketList.Clear(); GC.SuppressFinalize(this); } } public static IPAddress getLocalmachineIPAddress() { string strHostName = Dns.GetHostName(); IPHostEntry ipEntry = Dns.GetHostEntry(strHostName); foreach (IPAddress ip in ipEntry.AddressList) { //IPV4 if (ip.AddressFamily == AddressFamily.InterNetwork) return ip; } return ipEntry.AddressList[0]; } public void StartServer() { Char char1 = Convert.ToChar(65533); Listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP); Listener.Bind(new IPEndPoint(getLocalmachineIPAddress(), ServerPort)); Listener.Listen(ConnectionsQueueLength); logger.Log(string.Format("聊天服务器启动。监听地址:{0}, 端口:{1}", getLocalmachineIPAddress(), ServerPort)); logger.Log(string.Format("WebSocket服务器地址: ws://{0}:{1}/chat", getLocalmachineIPAddress(), ServerPort)); while (true) { Socket sc = Listener.Accept(); if (sc != null) { System.Threading.Thread.Sleep(100); SocketConnection socketConn = new SocketConnection(); socketConn.ConnectionSocket = sc; socketConn.NewConnection += new NewConnectionEventHandler(socketConn_NewConnection); socketConn.DataReceived += new DataReceivedEventHandler(socketConn_BroadcastMessage); socketConn.Disconnected += new DisconnectedEventHandler(socketConn_Disconnected); socketConn.ConnectionSocket.BeginReceive(socketConn.receivedDataBuffer, 0, socketConn.receivedDataBuffer.Length, 0, new AsyncCallback(socketConn.ManageHandshake), socketConn.ConnectionSocket.Available); connectionSocketList.Add(socketConn); } } } void socketConn_Disconnected(Object sender, EventArgs e) { SocketConnection sConn = sender as SocketConnection; if (sConn != null) { Send(string.Format("【{0}】离开了聊天室!", sConn.Name)); sConn.ConnectionSocket.Close(); connectionSocketList.Remove(sConn); } } void socketConn_BroadcastMessage(Object sender, string message, EventArgs e) { if (message.IndexOf("login:") != -1) { SocketConnection sConn = sender as SocketConnection; sConn.Name = message.Substring(message.IndexOf("login:") + "login:".Length); message = string.Format("欢迎【{0}】来到聊天室!", message.Substring(message.IndexOf("login:") + "login:".Length)); } Send(message); } void socketConn_NewConnection(string name, EventArgs e) { if (NewConnection != null) NewConnection(name, EventArgs.Empty); } public void Send(string message) { foreach (SocketConnection item in connectionSocketList) { if (!item.ConnectionSocket.Connected) return; try { if (item.IsDataMasked) { DataFrame dr = new DataFrame(message); item.ConnectionSocket.Send(dr.GetBytes()); } else { item.ConnectionSocket.Send(FirstByte); item.ConnectionSocket.Send(Encoding.UTF8.GetBytes(message)); item.ConnectionSocket.Send(LastByte); } } catch (Exception ex) { logger.Log(ex.Message); } } } } public class SocketConnection { private Logger logger; private string name; public string Name { get { return name; } set { name = value; } } private Boolean isDataMasked; public Boolean IsDataMasked { get { return isDataMasked; } set { isDataMasked = value; } } public Socket ConnectionSocket; private int MaxBufferSize; private string Handshake; private string New_Handshake; public byte[] receivedDataBuffer; private byte[] FirstByte; private byte[] LastByte; private byte[] ServerKey1; private byte[] ServerKey2; public event NewConnectionEventHandler NewConnection; public event DataReceivedEventHandler DataReceived; public event DisconnectedEventHandler Disconnected; public SocketConnection() { logger = new Logger(); MaxBufferSize = 1024 * 100; receivedDataBuffer = new byte[MaxBufferSize]; FirstByte = new byte[MaxBufferSize]; LastByte = new byte[MaxBufferSize]; FirstByte[0] = 0x00; LastByte[0] = 0xFF; Handshake = "HTTP/1.1 101 Web Socket Protocol Handshake" + Environment.NewLine; Handshake += "Upgrade: WebSocket" + Environment.NewLine; Handshake += "Connection: Upgrade" + Environment.NewLine; Handshake += "Sec-WebSocket-Origin: " + "{0}" + Environment.NewLine; Handshake += string.Format("Sec-WebSocket-Location: " + "ws://{0}:4141/chat" + Environment.NewLine, WebSocketServer.getLocalmachineIPAddress()); Handshake += Environment.NewLine; New_Handshake = "HTTP/1.1 101 Switching Protocols" + Environment.NewLine; New_Handshake += "Upgrade: WebSocket" + Environment.NewLine; New_Handshake += "Connection: Upgrade" + Environment.NewLine; New_Handshake += "Sec-WebSocket-Accept: {0}" + Environment.NewLine; New_Handshake += Environment.NewLine; } private void Read(IAsyncResult status) { if (!ConnectionSocket.Connected) return; string messageReceived = string.Empty; DataFrame dr = new DataFrame(receivedDataBuffer); try { if (!this.isDataMasked) { // Web Socket protocol: messages are sent with 0x00 and 0xFF as padding bytes System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding(); int startIndex = 0; int endIndex = 0; // Search for the start byte while (receivedDataBuffer[startIndex] == FirstByte[0]) startIndex++; // Search for the end byte endIndex = startIndex + 1; while (receivedDataBuffer[endIndex] != LastByte[0] && endIndex != MaxBufferSize - 1) endIndex++; if (endIndex == MaxBufferSize - 1) endIndex = MaxBufferSize; // Get the message messageReceived = decoder.GetString(receivedDataBuffer, startIndex, endIndex - startIndex); } else { messageReceived = dr.Text; } if ((messageReceived.Length == MaxBufferSize && messageReceived[0] == Convert.ToChar(65533)) || messageReceived.Length == 0) { logger.Log("接受到的信息 ["" + string.Format("logout:{0}", this.name) + ""]"); if (Disconnected != null) Disconnected(this, EventArgs.Empty); } else { if (DataReceived != null) { logger.Log("接受到的信息 ["" + messageReceived + ""]"); DataReceived(this, messageReceived, EventArgs.Empty); } Array.Clear(receivedDataBuffer, 0, receivedDataBuffer.Length); ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(Read), null); } } catch (Exception ex) { logger.Log(ex.Message); logger.Log("Socket连接将会被终止。"); if (Disconnected != null) Disconnected(this, EventArgs.Empty); } } private void BuildServerPartialKey(int keyNum, string clientKey) { string partialServerKey = ""; byte[] currentKey; int spacesNum = 0; char[] keyChars = clientKey.ToCharArray(); foreach (char currentChar in keyChars) { if (char.IsDigit(currentChar)) partialServerKey += currentChar; if (char.IsWhiteSpace(currentChar)) spacesNum++; } try { currentKey = BitConverter.GetBytes((int)(Int64.Parse(partialServerKey) / spacesNum)); if (BitConverter.IsLittleEndian) Array.Reverse(currentKey); if (keyNum == 1) ServerKey1 = currentKey; else ServerKey2 = currentKey; } catch { if (ServerKey1 != null) Array.Clear(ServerKey1, 0, ServerKey1.Length); if (ServerKey2 != null) Array.Clear(ServerKey2, 0, ServerKey2.Length); } } private byte[] BuildServerFullKey(byte[] last8Bytes) { byte[] concatenatedKeys = new byte[16]; Array.Copy(ServerKey1, 0, concatenatedKeys, 0, 4); Array.Copy(ServerKey2, 0, concatenatedKeys, 4, 4); Array.Copy(last8Bytes, 0, concatenatedKeys, 8, 8); // MD5 Hash System.Security.Cryptography.MD5 MD5Service = System.Security.Cryptography.MD5.Create(); return MD5Service.ComputeHash(concatenatedKeys); } public void ManageHandshake(IAsyncResult status) { string header = "Sec-WebSocket-Version:"; int HandshakeLength = (int)status.AsyncState; byte[] last8Bytes = new byte[8]; System.Text.UTF8Encoding decoder = new System.Text.UTF8Encoding(); String rawClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength); Array.Copy(receivedDataBuffer, HandshakeLength - 8, last8Bytes, 0, 8); //现在使用的是比较新的Websocket协议 if (rawClientHandshake.IndexOf(header) != -1) { this.isDataMasked = true; string[] rawClientHandshakeLines = rawClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries); string acceptKey = ""; foreach (string Line in rawClientHandshakeLines) { Console.WriteLine(Line); if (Line.Contains("Sec-WebSocket-Key:")) { acceptKey = ComputeWebSocketHandshakeSecurityHash09(Line.Substring(Line.IndexOf(":") + 2)); } } New_Handshake = string.Format(New_Handshake, acceptKey); byte[] newHandshakeText = Encoding.UTF8.GetBytes(New_Handshake); ConnectionSocket.BeginSend(newHandshakeText, 0, newHandshakeText.Length, 0, HandshakeFinished, null); return; } string ClientHandshake = decoder.GetString(receivedDataBuffer, 0, HandshakeLength - 8); string[] ClientHandshakeLines = ClientHandshake.Split(new string[] { Environment.NewLine }, System.StringSplitOptions.RemoveEmptyEntries); logger.Log("新的连接请求来自" + ConnectionSocket.LocalEndPoint + "。正在准备连接 ..."); // Welcome the new client foreach (string Line in ClientHandshakeLines) { logger.Log(Line); if (Line.Contains("Sec-WebSocket-Key1:")) BuildServerPartialKey(1, Line.Substring(Line.IndexOf(":") + 2)); if (Line.Contains("Sec-WebSocket-Key2:")) BuildServerPartialKey(2, Line.Substring(Line.IndexOf(":") + 2)); if (Line.Contains("Origin:")) try { Handshake = string.Format(Handshake, Line.Substring(Line.IndexOf(":") + 2)); } catch { Handshake = string.Format(Handshake, "null"); } } // Build the response for the client byte[] HandshakeText = Encoding.UTF8.GetBytes(Handshake); byte[] serverHandshakeResponse = new byte[HandshakeText.Length + 16]; byte[] serverKey = BuildServerFullKey(last8Bytes); Array.Copy(HandshakeText, serverHandshakeResponse, HandshakeText.Length); Array.Copy(serverKey, 0, serverHandshakeResponse, HandshakeText.Length, 16); logger.Log("发送握手信息 ..."); ConnectionSocket.BeginSend(serverHandshakeResponse, 0, HandshakeText.Length + 16, 0, HandshakeFinished, null); logger.Log(Handshake); } public static String ComputeWebSocketHandshakeSecurityHash09(String secWebSocketKey) { const String MagicKEY = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"; String secWebSocketAccept = String.Empty; // 1. Combine the request Sec-WebSocket-Key with magic key. String ret = secWebSocketKey + MagicKEY; // 2. Compute the SHA1 hash SHA1 sha = new SHA1CryptoServiceProvider(); byte[] sha1Hash = sha.ComputeHash(Encoding.UTF8.GetBytes(ret)); // 3. Base64 encode the hash secWebSocketAccept = Convert.ToBase64String(sha1Hash); return secWebSocketAccept; } private void HandshakeFinished(IAsyncResult status) { ConnectionSocket.EndSend(status); ConnectionSocket.BeginReceive(receivedDataBuffer, 0, receivedDataBuffer.Length, 0, new AsyncCallback(Read), null); if (NewConnection != null) NewConnection("", EventArgs.Empty); } } public class DataFrame { DataFrameHeader _header; private byte[] _extend = new byte[0]; private byte[] _mask = new byte[0]; private byte[] _content = new byte[0]; public DataFrame(byte[] buffer) { //帧头 _header = new DataFrameHeader(buffer); //扩展长度 if (_header.Length == 126) { _extend = new byte[2]; Buffer.BlockCopy(buffer, 2, _extend, 0, 2); } else if (_header.Length == 127) { _extend = new byte[8]; Buffer.BlockCopy(buffer, 2, _extend, 0, 8); } //是否有掩码 if (_header.HasMask) { _mask = new byte[4]; Buffer.BlockCopy(buffer, _extend.Length + 2, _mask, 0, 4); } //消息体 if (_extend.Length == 0) { _content = new byte[_header.Length]; Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, _content.Length); } else if (_extend.Length == 2) { int contentLength = (int)_extend[0] * 256 + (int)_extend[1]; _content = new byte[contentLength]; Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, contentLength > 1024 * 100 ? 1024 * 100 : contentLength); } else { long len = 0; int n = 1; for (int i = 7; i >= 0; i--) { len += (int)_extend[i] * n; n *= 256; } _content = new byte[len]; Buffer.BlockCopy(buffer, _extend.Length + _mask.Length + 2, _content, 0, _content.Length); } if (_header.HasMask) _content = Mask(_content, _mask); } public DataFrame(string content) { _content = Encoding.UTF8.GetBytes(content); int length = _content.Length; if (length < 126) { _extend = new byte[0]; _header = new DataFrameHeader(true, false, false, false, 1, false, length); } else if (length < 65536) { _extend = new byte[2]; _header = new DataFrameHeader(true, false, false, false, 1, false, 126); _extend[0] = (byte)(length / 256); _extend[1] = (byte)(length % 256); } else { _extend = new byte[8]; _header = new DataFrameHeader(true, false, false, false, 1, false, 127); int left = length; int unit = 256; for (int i = 7; i > 1; i--) { _extend[i] = (byte)(left % unit); left = left / unit; if (left == 0) break; } } } public byte[] GetBytes() { byte[] buffer = new byte[2 + _extend.Length + _mask.Length + _content.Length]; Buffer.BlockCopy(_header.GetBytes(), 0, buffer, 0, 2); Buffer.BlockCopy(_extend, 0, buffer, 2, _extend.Length); Buffer.BlockCopy(_mask, 0, buffer, 2 + _extend.Length, _mask.Length); Buffer.BlockCopy(_content, 0, buffer, 2 + _extend.Length + _mask.Length, _content.Length); return buffer; } public string Text { get { if (_header.OpCode != 1) return string.Empty; return Encoding.UTF8.GetString(_content); } } private byte[] Mask(byte[] data, byte[] mask) { for (var i = 0; i < data.Length; i++) { data[i] = (byte)(data[i] ^ mask[i % 4]); } return data; } } public class DataFrameHeader { private bool _fin; private bool _rsv1; private bool _rsv2; private bool _rsv3; private sbyte _opcode; private bool _maskcode; private sbyte _payloadlength; public bool FIN { get { return _fin; } } public bool RSV1 { get { return _rsv1; } } public bool RSV2 { get { return _rsv2; } } public bool RSV3 { get { return _rsv3; } } public sbyte OpCode { get { return _opcode; } } public bool HasMask { get { return _maskcode; } } public sbyte Length { get { return _payloadlength; } } public DataFrameHeader(byte[] buffer) { if (buffer.Length < 2) throw new Exception("无效的数据头."); //第一个字节 _fin = (buffer[0] & 0x80) == 0x80; _rsv1 = (buffer[0] & 0x40) == 0x40; _rsv2 = (buffer[0] & 0x20) == 0x20; _rsv3 = (buffer[0] & 0x10) == 0x10; _opcode = (sbyte)(buffer[0] & 0x0f); //第二个字节 _maskcode = (buffer[1] & 0x80) == 0x80; _payloadlength = (sbyte)(buffer[1] & 0x7f); } //发送封装数据 public DataFrameHeader(bool fin, bool rsv1, bool rsv2, bool rsv3, sbyte opcode, bool hasmask, int length) { _fin = fin; _rsv1 = rsv1; _rsv2 = rsv2; _rsv3 = rsv3; _opcode = opcode; //第二个字节 _maskcode = hasmask; _payloadlength = (sbyte)length; } //返回帧头字节 public byte[] GetBytes() { byte[] buffer = new byte[2] { 0, 0 }; if (_fin) buffer[0] ^= 0x80; if (_rsv1) buffer[0] ^= 0x40; if (_rsv2) buffer[0] ^= 0x20; if (_rsv3) buffer[0] ^= 0x10; buffer[0] ^= (byte)_opcode; if (_maskcode) buffer[1] ^= 0x80; buffer[1] ^= (byte)_payloadlength; return buffer; } } }
WebSocket客户端:
<html> <head> <meta http-equiv="Content-Type" content="text/html;charset=gb2312"> <title>Web sockets test</title> <style type="text/css"> .container { font-family: "Courier New"; width: 680px; height: 300px; overflow: auto; border: 1px solid black; } .LockOff { display: none; visibility: hidden; } .LockOn { display: block; visibility: visible; position: absolute; z-index: 999; top: 0px; left: 0px; width: 1024%; height: 768%; background-color: #ccc; text-align: center; padding-top: 20%; filter: alpha(opacity=75); opacity: 0.75; } </style> <script src="jquery-min.js" type="text/javascript"></script> <script type="text/javascript"> var ws; var SocketCreated = false; var isUserloggedout = false; function lockOn(str) { var lock = document.getElementById('skm_LockPane'); if (lock) lock.className = 'LockOn'; lock.innerHTML = str; } function lockOff() { var lock = document.getElementById('skm_LockPane'); lock.className = 'LockOff'; } function ToggleConnectionClicked() { if (SocketCreated && (ws.readyState == 0 || ws.readyState == 1)) { lockOn("离开聊天室..."); SocketCreated = false; isUserloggedout = true; ws.close(); } else { lockOn("进入聊天室..."); Log("准备连接到聊天服务器 ..."); try { if ("WebSocket" in window) { ws = new WebSocket("ws://" + document.getElementById("Connection").value); } else if ("MozWebSocket" in window) { ws = new MozWebSocket("ws://" + document.getElementById("Connection").value); } SocketCreated = true; isUserloggedout = false; } catch (ex) { Log(ex, "ERROR"); return; } document.getElementById("ToggleConnection").innerHTML = "断开"; ws.onopen = WSonOpen; ws.onmessage = WSonMessage; ws.onclose = WSonClose; ws.onerror = WSonError; } }; function WSonOpen() { lockOff(); Log("连接已经建立。", "OK"); $("#SendDataContainer").show(); ws.send("login:" + document.getElementById("txtName").value); }; function WSonMessage(event) { Log(event.data); }; function WSonClose() { lockOff(); if (isUserloggedout) Log("【" + document.getElementById("txtName").value + "】离开了聊天室!"); document.getElementById("ToggleConnection").innerHTML = "连接"; $("#SendDataContainer").hide(); }; function WSonError() { lockOff(); Log("远程连接中断。", "ERROR"); }; function SendDataClicked() { if (document.getElementById("DataToSend").value.trim() != "") { ws.send(document.getElementById("txtName").value + "说 :"" + document.getElementById("DataToSend").value + """); document.getElementById("DataToSend").value = ""; } }; function Log(Text, MessageType) { if (MessageType == "OK") Text = "<span style='color: green;'>" + Text + "</span>"; if (MessageType == "ERROR") Text = "<span style='color: red;'>" + Text + "</span>"; document.getElementById("LogContainer").innerHTML = document.getElementById("LogContainer").innerHTML + Text + "<br />"; var LogContainer = document.getElementById("LogContainer"); LogContainer.scrollTop = LogContainer.scrollHeight; }; $(document).ready(function () { $("#SendDataContainer").hide(); var WebSocketsExist = true; try { var dummy = new WebSocket("ws://localhost:8989/test"); } catch (ex) { try { webSocket = new MozWebSocket("ws://localhost:8989/test"); } catch (ex) { WebSocketsExist = false; } } if (WebSocketsExist) { Log("您的浏览器支持WebSocket. 您可以尝试连接到聊天服务器!", "OK"); document.getElementById("Connection").value = "192.168.1.108:4141/chat"; } else { Log("您的浏览器不支持WebSocket。请选择其他的浏览器再尝试连接服务器。", "ERROR"); document.getElementById("ToggleConnection").disabled = true; } $("#DataToSend").keypress(function (evt) { if (evt.keyCode == 13) { $("#SendData").click(); evt.preventDefault(); } }) }); </script> </head> <body> <div id="skm_LockPane" class="LockOff"></div> <form id="form1" runat="server"> <h1>Web Socket 聊天室</h1> <br /> <div> 按下连接按钮,会通过WebSocket发起一个到聊天浏览器的连接。 </div> 服务器地址: <input type="text" id="Connection" /> 用户名: <input type="text" id="txtName" value="黄晓安" /> <button id='ToggleConnection' type="button" onclick='ToggleConnectionClicked();'>连接</button> <br /> <br /> <div id='LogContainer' class='container'></div> <br /> <div id='SendDataContainer'> <input type="text" id="DataToSend" size="88" /> <button id='SendData' type="button" onclick='SendDataClicked();'>发送</button> </div> <br /> </form> </body> </html>
WebSocket 的局限性
WebSocket 的优点已经列举得很多了,但是作为一个正在演变中的 Web 规范,我们也要看到目前用 Websocket 构建应用程序的一些风险。首先,WebSocket 规范目前还处于草案阶段,也就是它的规范和 API 还是有变动的可能,另外的一个风险就是微软的 IE 作为占市场份额最大的浏览器,和其他的主流浏览器相比,对 HTML5 的支持是比较差的,这是我们在构建企业级的 Web 应用的时候必须要考虑的一个问题。
具体详解地址:http://www.ibm.com/developerworks/cn/web/1112_huangxa_websocket/