- YouTube - Unity
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- First look at Unity 2020.2’s features | Unite Now 2020 (Bilibili)
- Unity 2020.2 is now available (Bilibili官中)
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- How Unity Reflect is transforming the AEC industry (Bilibili)
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- Artist workflows with Maya and Unity | Unite Now 2020 (Bilibili)
- Leveraging Unity in the new age of digital twins | Unite Now 2020 (Bilibili)
- Neonverse lessons and best practices | Unite Now 2020 (Bilibili)
- Behind the Game: Little Orpheus | Unite Now 2020 (Bilibili)
- Little Orpheus Tech Talk: Developing for Apple Arcade | Unite Now 2020 (Bilibili)
- 5 tips for writing better code in Unity | Unite Now 2020
- Using Magic Leap with AR Foundation | Unite Now 2020 (Bilibili)
- Capturing profiler stats at runtime | Unite Now 2020 (Bilibili)
- Key AI-assisted artistry features within ArtEngine | Unite Now 2020 (Bilibili)
- Adding features to native apps with Unity as a Library | Unite Now 2020 (Bilibili)
- Shader Graph: Create for both URP and HDRP | Unite Now 2020 (Bilibili)
- World premiere: Unity Forma (Bilibili)
- The Journey: Ep. 5 | Open Projects
- Unity Technologies Blog
- How the Game Growth program accelerates your game
- Find best-in-class third-party products with the Unity Verified Solutions Partner (VSP) program
- Building virtual worlds with Virbela and Agora
- Pixyz 2020.2 – Advanced optimization for all
- Breakout assets of 2020
- Unity 2020.2 TECH Stream is now available for download
- Automate your playtesting: Create Virtual Players for Game Simulation
- Thank you for joining us on Unite Now – we’ll see you in 2021
- The tools and tech behind the Game Growth program
- Introducing Unity Forma: Reimagine marketing with real-time 3D
- Unity Awards 2020: Voting is open
- 微信公众号 - Unity官方平台
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