• cocos2d ccease 运动中的加速度


       CCSpriteFrameCache* spriteCache=CCSpriteFrameCache::sharedSpriteFrameCache();
        spriteCache->addSpriteFramesWithFile("girls.plist");
        
        CCSprite* sp=CCSprite::createWithSpriteFrameName("s_1.png");
        sp->setPosition(ccp(size.height*0.2,size.height/2));
        sp->setScale(0);
        this->addChild(sp);
    
        //移动的例子
        //sp->runAction(CCEaseBounceIn::create(CCMoveTo::create(3,ccp(size.width*0.8,size.height/2))));
    
        sp->runAction(CCEaseElasticInOut::create(CCScaleTo::create(2,1)));
    
        //掉落的例子
        /*sp->setPosition(ccp(size.height,size.height+sp->getContentSize().height/2));
        sp->setScale(1);
        sp->runAction(CCEaseElasticOut::create(CCMoveTo::create(1,ccp(size.width/2,size.height/2))));
        */
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  • 原文地址:https://www.cnblogs.com/yufenghou/p/3642099.html
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