• 用C++实现的贪吃蛇游戏


    我是一个C++初学者,控制台实现了一个贪吃蛇游戏。

    代码如下:

    //"贪吃蛇游戏"V1.0
    //李国良于2016年12月29日编写完成
    
    #include <iostream>
    #include <string>
    #include <ctime>
    #include <windows.h>
    #include <conio.h>
    
    using namespace std;
    
    int food[2] = { 9, 9 };//初始食物坐标
    int snake[1000][2];//蛇身坐标
    int length = 1;//初始蛇长
    int headX, headY;//蛇头坐标
    int speed = 500;//游戏难度
    int score = 0;//分数
    int level = 1;//难度等级
    string name;//玩家姓名
    
    void gotoxy(short x, short y);//移动光标
    int setdirection(int x);//确定方向变量
    void changesnake(int x);//改变蛇身坐标
    void ifchangefood();//判断蛇是否吃到食物
    void makefood();//创造新食物
    bool judgelife();//判断蛇是否存活
    void drawsnake();//画蛇
    void drawfood();//画食物
    void drawwall();//画墙
    void drawscore();//画数据
    void draw();//绘图
    
    int main()
    {
    	SetConsoleTitle("贪吃蛇游戏");
    	int po = 2;//初始方向变量
    	snake[0][0] = 7;
    	snake[0][1] = 7;//初始蛇头坐标
    	headX = snake[0][0];
    	headY = snake[0][1];
    	gotoxy(30, 7);
    	cout << "欢迎来到贪吃蛇游戏";
    	gotoxy(30, 9);
    	cout << "作者:李国良 版本1.0";
    	gotoxy(30, 11);
    	cout << "请输入你的姓名:";
    	cin >> name;
    	system("cls");
    	gotoxy(30, 7);
    	cout << "游戏控制方式:";
    	gotoxy(30, 9);
    	cout << "W键:向上 S键:向下";
    	gotoxy(30, 11);
    	cout << "A键:向左 D键:向右";
    	gotoxy(30, 13);
    	cout << "空格键:暂停";
    	gotoxy(30, 15);
    	cout << "将游戏窗口最大化之后";
    	gotoxy(30, 17);
    	cout << "按回车键开始游戏...";
    	cin.get();
    	cin.get();
    	system("cls");
    	while (true)
    	{
    		po = setdirection(po);
    		system("cls");
    		changesnake(po);
    		ifchangefood();
    		if (!judgelife())
    			break;
    		draw();
    		Sleep(speed);
    	}
    	gotoxy(30, 10);
    	cout << "Game Over!!!";
    	Sleep(2000);
    	gotoxy(28, 12);
    	system("pause");
    	return 0;
    }
    
    void gotoxy(short x, short y)
    {
    	COORD position = { x, y };
    	HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
    	SetConsoleCursorPosition(hOut, position);
    }
    
    int setdirection(int x)
    {
    	char ch;
    	if (_kbhit())
    	{
    		ch = _getch();
    		switch (ch)
    		{
    		case 'w':
    			x = 1;
    			break;
    		case 's':
    			x = 2;
    			break;
    		case 'a':
    			x = 3;
    			break;
    		case 'd':
    			x = 4;
    			break;
    		case ' ':
    			gotoxy(37, 16);
    			cout << "游  戏  暂  停. . .";
    			gotoxy(37, 18);
    			system("pause");
    			break;
    		default:
    			break;
    		}
    	}
    	return x;
    }
    
    void changesnake(int x)
    {
    	switch (x)
    	{
    	case 1:
    		headY -= 1;
    		break;
    	case 2:
    		headY += 1;
    		break;
    	case 3:
    		headX -= 1;
    		break;
    	case 4:
    		headX += 1;
    		break;
    	default:
    		break;
    	}
    	for (int i = length; i > 0; --i)
    	{
    		for (int j = 0; j < 2; ++j)
    		{
    			snake[i][j] = snake[i - 1][j];
    		}
    	}
    	snake[0][0] = headX;
    	snake[0][1] = headY;
    }
    
    void ifchangefood()
    {
    	if (snake[0][0] == food[0] && snake[0][1] == food[1])
    	{
    		length++;
    		makefood();
    		++score;
    		if (length > 5)
    		{
    			speed = 450;
    			level = 2;
    		}
    		if (length > 10)
    		{
    			speed = 400;
    			level = 3;
    		}
    		if (length > 15)
    		{
    			speed = 350;
    			level = 4;
    		}
    		if (length > 20)
    		{
    			speed = 300;
    			level = 5;
    		}
    		if (length > 25)
    		{
    			speed = 250;
    			level = 6;
    		}
    		if (length > 30)
    		{
    			speed = 200;
    			level = 7;
    		}
    		if (length > 35)
    		{
    			speed = 150;
    			level = 8;
    		}
    		if (length > 40)
    		{
    			speed = 100;
    			level = 9;
    		}
    		if (length > 45)
    		{
    			speed = 50;
    			level = 10;
    		}
    	}
    }
    
    void makefood()
    {
    	srand((unsigned)time(NULL));
    	food[0] = rand() % 30 + 2;
    	food[1] = rand() % 30 + 4;
    	for (int m = 0; m < length; ++m)
    	{
    		if (food[0] == snake[m][0] && food[1] == snake[m][1])
    		{
    			makefood();
    			break;
    		}
    	}
    }
    
    bool judgelife()
    {
    	for (int x = 1; x < length; ++x)
    	{
    		if (headX == snake[x][0] && headY == snake[x][1])
    		{
    			return false;
    		}
    
    	}
    	if (headX < 1 || headY < 3 || headX > 34 || headY > 34)
    		return false;
    	else
    		return true;
    }
    
    void drawsnake()
    {
    	gotoxy(snake[0][0], snake[0][1]);
    	cout << "@";
    	for (int n = 1; n < length; ++n)
    	{
    		gotoxy(snake[n][0], snake[n][1]);
    		cout << "#";
    	}
    }
    
    void drawfood()
    {
    	gotoxy(food[0], food[1]);
    	cout << "$";
    }
    
    void drawwall()
    {
    	gotoxy(0, 0);
    	cout << "------------------------------------";
    	gotoxy(16, 1);
    	cout << "贪吃蛇";
    	gotoxy(0, 2);
    	cout << "++++++++++++++++++++++++++++++++++++";
    	gotoxy(0, 35);
    	cout << "------------------------------------";
    	for (int x = 0; x < 35; ++x)
    	{
    		gotoxy(0, x);
    		cout << "|";
    		gotoxy(35, x);
    		cout << "|";
    	}
    }
    
    void drawscore()
    {
    	gotoxy(37, 10);
    	cout << "分数:" << score;
    	gotoxy(37, 12);
    	cout << "等级:" << level;
    	gotoxy(37, 14);
    	cout << "玩家姓名:" << name;
    }
    
    void draw()
    {
    	drawsnake();
    	drawfood();
    	drawwall();
    	drawscore();
    }
    

    控制台游戏运行起来屏幕有点闪烁。。。

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  • 原文地址:https://www.cnblogs.com/yonggandefeng/p/6233774.html
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