• pygame-KidsCanCode系列jumpy-part7-游戏启动/结束画面


    通常一个游戏启动(start)或结束(game over)时,都会显示一个画面,来引导用户。这节,我们学习如何处理这块逻辑。

    其实之前,我们已经预留了2个函数,只要把它实现即可:

        def show_start_screen(self):
            self.screen.fill(BG_COLOR)
            self.draw_text(TITLE, 48, WHITE, WIDTH / 2, HEIGHT * 0.4)
            self.draw_text("Arrows to move, Space to jump", 22, WHITE, WIDTH / 2, HEIGHT * 0.55)
            self.draw_text("Press a key to play", 20, WHITE, WIDTH / 2, HEIGHT * 0.7)
            pg.display.update()
            self.wait_for_key()
    
        def show_go_screen(self):
            self.screen.fill(BG_COLOR)
            self.draw_text("GAME OVER", 48, WHITE, WIDTH / 2, HEIGHT * 0.4)
            self.draw_text("Score:  " + str(self.score), 22, WHITE, WIDTH / 2, HEIGHT * 0.55)
            self.draw_text("Press a key to play again", 20, WHITE, WIDTH / 2, HEIGHT * 0.7)
            pg.display.update()
            self.wait_for_key()
    

    其中BG_COLOR,自然还是在settings.py中定义:

    YELLOW = 255, 255, 0
    LIGHT_BLUE = 0, 155, 155
    BG_COLOR = LIGHT_BLUE
    

    另外有一个细节要注意,通常在启动或结束画面上,需要等待用户下一步操作(比如:点击"开始"或"再来"),所以还需要加一个新的函数:

        def wait_for_key(self):
            waiting = True
            while waiting:
                self.clock.tick(FPS)
                for event in pg.event.get():
                    if event.type == pg.QUIT:
                        waiting = False
                        self.running = False
                    if event.type == pg.KEYUP:
                        waiting = False
    

    大意是先来一个循环,让画面卡住,然后等待用户的键盘事件,随便按个键就跳出循环。

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  • 原文地址:https://www.cnblogs.com/yjmyzz/p/ygame-kidscancode-part7-splash-and-game-over-screen.html
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