• pygame 笔记-3 角色动画及背景的使用


    上二节,已经知道如何控制基本的运动了,但是只有一个很单调的方块,不太美观,本节学习如何加载背景图,以及角色的动画。

    素材准备:(原自github)

    角色动画的原理:动画都是一帧帧渲染的,比如向左走的动画,实际是类似上图中的L1.png~L9png 连续切换,由于肉眼视觉暂留的作用,所以看上去象连续的动画。

    好了,直接上代码:(关键地方已经加了注释)

    import pygame
    import os
    
    pygame.init()
    
    WIN_WIDTH, WIN_HEIGHT = 640, 480
    FRAME_PER_SECONDS = 27  # 每秒最大帧数
    
    win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
    pygame.display.set_caption("first game")
    
    img_base_path = os.getcwd() + '/img/'
    
    # 向右走的图片数组
    walkRight = [pygame.image.load(img_base_path + 'actor/R1.png'),
                 pygame.image.load(img_base_path + 'actor/R2.png'),
                 pygame.image.load(img_base_path + 'actor/R3.png'),
                 pygame.image.load(img_base_path + 'actor/R4.png'),
                 pygame.image.load(img_base_path + 'actor/R5.png'),
                 pygame.image.load(img_base_path + 'actor/R6.png'),
                 pygame.image.load(img_base_path + 'actor/R7.png'),
                 pygame.image.load(img_base_path + 'actor/R8.png'),
                 pygame.image.load(img_base_path + 'actor/R9.png')]
    
    # 向左走的图片数组
    walkLeft = [pygame.image.load(img_base_path + 'actor/L1.png'),
                pygame.image.load(img_base_path + 'actor/L2.png'),
                pygame.image.load(img_base_path + 'actor/L3.png'),
                pygame.image.load(img_base_path + 'actor/L4.png'),
                pygame.image.load(img_base_path + 'actor/L5.png'),
                pygame.image.load(img_base_path + 'actor/L6.png'),
                pygame.image.load(img_base_path + 'actor/L7.png'),
                pygame.image.load(img_base_path + 'actor/L8.png'),
                pygame.image.load(img_base_path + 'actor/L9.png')]
    
    # 背景
    bg = pygame.image.load(img_base_path + 'bg.jpg')
    
    # 站立时的图片
    char = pygame.image.load(img_base_path + 'standing.png')
    
    x, y = 50, 350  # 起点
    width, height = 64, 64  # 宽,高
    speed = 5  # 速度
    
    run = True
    isJump, left, right = False, False, False
    t = 10
    
    walkCount = 0
    
    clock = pygame.time.Clock()
    
    
    def redrawGameWindow():
        global walkCount
        win.blit(bg, (0, 0))
    
        if walkCount >= FRAME_PER_SECONDS:
            walkCount = 0
    
        if left:
            # 切换向左走的图片
            win.blit(walkLeft[walkCount % 9], (x, y))
            walkCount += 1
        elif right:
            # 切换向右走的图片
            win.blit(walkRight[walkCount % 9], (x, y))
            walkCount += 1
        else:
            win.blit(char, (x, y))
    
        pygame.display.update()
    
    
    while run:
        clock.tick(FRAME_PER_SECONDS)
    
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                run = False
    
        keys = pygame.key.get_pressed()
    
        if keys[pygame.K_LEFT] and x > 0:
            x -= speed
            left = True
            right = False
        elif keys[pygame.K_RIGHT] and x < win.get_size()[0] - 
            x += speed
            left = False
            right = True
        else:
            left = False
            right = False
            walkCount = 0
    
        if not isJump:
            if keys[pygame.K_SPACE]:
                isJump = True
                right = False
                left = False
                walkCount = 0
        else:
            if t >= -10:
                a = 1
                if t < 0:
                    a = -1
                y -= 0.5 * a * (t ** 2)
    
                t -= 1
            else:
                isJump = False
                t = 10
    
        redrawGameWindow()
    
    pygame.quit()
    

     

    怎么样,现在看上去,有点象那么回事儿了吧~_^

    参考:

    https://www.youtube.com/watch?v=UdsNBIzsmlI

    源码下载: https://github.com/yjmyzz/pygame_tutorial

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  • 原文地址:https://www.cnblogs.com/yjmyzz/p/pygame-tutorial-3-animation-and-backgroud.html
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