• 如何用webgl(three.js)搭建一个3D库房,3D密集架,3D档案室(升级版)


    很长一段时间没有写3D库房,3D密集架相关的效果文章了,刚好最近有相关项目落地,索性总结一下

    与之前我写的3D库房密集架文章《如何用webgl(three.js)搭建一个3D库房,3D密集架,3D档案室,-第二课》相比,本次做了一些效果上的升级,以及更加贴合用户应用实际。

    密集架库房再档案管理,土壤监测,标本存储等各个行业应用的比较多,从早期的货架到后来的手摇式密集架再到现在的全自动密集架,硬件上都做了升级改进。

    在环境、安防监控这一块,密集架方案提供商也配套的加上了八方感知,视频监控,温湿度一体机,自动书架,智能门禁等各种设备。

    这篇文章我们主要记录讲解使用webgl(three.js)实现3D可视化密集架方案以及实现代码。

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    闲话少叙,我们进入正题:

    一、主库房功能效果,以及其特效实现代码

    首先我们先看看库房效果以及当前实现的3d密集架的一些功能

    1.1、主界面效果,这个库房分了6个区域,多个房间拐角,后面我们还会展示一些拐角房间的内部效果,那是一个虚拟展厅。效果如下:

     

    1.2、选择点击密集架,可以看到当前密集架的一些统计信息,例如面数,层数,节数(列),还有利用率等。

    对于全自动密集架,我们还可以通过协议对接,对密集架进行控制,开架,打开通道,合架等。效果如下:

    实现方式:

    移动密集架,合并密集架,重点,难点在于计算密集架移动距离,每次移动密集架的个数,以及记录当前密集架的位置

    我才用的时分区计算,各个突破,通过配置文件的方式记录固定架,以及每个架子的有效移动方向

    具体实现如下:

    首先通过配置的方式,记录每个架子的初始态,对于一个库房来说,不用写逻辑代码,直接配置还是比较方便的

    var shelfAreas = [[11, 23, 13, 11, 23, 13, 25, 17]];
    //固定列编号
    var areasFixedCol = [
    [[ 1], [12], [13], [1], [12], [13], [13], [9]]
    ];
    //左移方向
    var leftMoveDirect = [
    [["x", -1], ["x", -1], ["x", -1],
    ["x", -1], ["x", -1], ["x", -1],
    ["x", -1], ["x", -1]]];

    然后再通过写通用方法,实现每个架子的移动与合并方案

    //互斥移动 一次只能移动一个区域单边的架子
    ModelBusiness.prototype.moveMjj = function (obj, dir, moveLength) {
        var _this = this;
        if (_this.moveState == 1) {
            layer.msg("有架子移动中,请稍后");
            return;
        }
        _this.moveState = 1;
        var movemjjsParam = this.getNeedMoveMjjs(obj, dir);
        /*
            needMoveNubs: needMoveNubs, 
            needMoveMjjNames:needMoveMjjNames,
            directStr: driStr,
            directValue: directValue,
            onlyCanMoveValue: onlyCanMoveValue
        */
        if(movemjjsParam.directStr=="x"){
            movemjjsParam.directStrLager="X";
        }
        if(movemjjsParam.directStr=="z"){
            movemjjsParam.directStrLager="Z";
        }
        console.log(movemjjsParam);
    
        var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames);
        var canMoveRealObjs = [];//真正能移动的架子
        $.each(moveMjjObjs, function (_index, _obj) {
            if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; }
            if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; }
            var movevalue=0;//该架子移动前 已经移动了多少
            if( Math.abs(_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager])>10){
                movevalue=_obj.position[movemjjsParam.directStr]-_obj["oldPosition"+movemjjsParam.directStrLager];
            }
            if (movevalue == 0) {//如果未移动过
                if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) {
                    canMoveRealObjs.push(_obj);
                }
            } else {
                if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) {
                    canMoveRealObjs.push(_obj);
                }
            }
        });
        console.log(canMoveRealObjs);
        var moveL = { length: 0 };
        $.each(canMoveRealObjs, function (_index, _obj) {
            _obj["currentValue" + movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr];
        });
        new TWEEN.Tween(moveL).to({
            length: moveLength
        }, 200).onUpdate(function (a) {
            var _this = this;
            $.each(canMoveRealObjs, function (_index, _obj) {
                _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue;
            });
        }).onComplete(function () {
            _this.moveState = 0;
        }).start();
    }
    //非互斥移动
    ModelBusiness.prototype.moveMjjAll = function (obj, dir, moveLength) {
        var _this = this;
        var movemjjsParam = this.getNeedMoveMjjs(obj, dir);
        /*
            needMoveNubs: needMoveNubs, 
            needMoveMjjNames:needMoveMjjNames,
            directStr: driStr,
            directValue: directValue,
            onlyCanMoveValue: onlyCanMoveValue
        */
        if (movemjjsParam.directStr == "x") {
            movemjjsParam.directStrLager = "X";
        }
        if (movemjjsParam.directStr == "z") {
            movemjjsParam.directStrLager = "Z";
        }
        console.log(movemjjsParam);
    
        var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(movemjjsParam.needMoveMjjNames);
        var canMoveRealObjs = [];//真正能移动的架子
        $.each(moveMjjObjs, function (_index, _obj) {
            if (!_obj.oldPositionX) { _obj.oldPositionX = _obj.position.x; }
            if (!_obj.oldPositionZ) { _obj.oldPositionZ = _obj.position.z; }
            var movevalue = 0;//该架子移动前 已经移动了多少
            if (Math.abs(_obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager]) > 10) {
                movevalue = _obj.position[movemjjsParam.directStr] - _obj["oldPosition" + movemjjsParam.directStrLager];
            }
            if (movevalue == 0) {//如果未移动过
                if (movemjjsParam.directValue == movemjjsParam.onlyCanMoveValue) {
                    canMoveRealObjs.push(_obj);
                }
            } else {
                if (movemjjsParam.directValue != movemjjsParam.onlyCanMoveValue) {
                    canMoveRealObjs.push(_obj);
                }
            }
        });
        console.log(canMoveRealObjs);
        $.each(canMoveRealObjs, function (_index, _obj) {
            _obj.position[movemjjsParam.directStr] = _obj.position[movemjjsParam.directStr] + moveLength * movemjjsParam.directValue;
        });
    
        //new TWEEN.Tween(moveL).to({
        //    length: moveLength
        //}, 200).onUpdate(function (a) {
        //    var _this = this;
        //    $.each(canMoveRealObjs, function (_index, _obj) {
        //        _obj.position[movemjjsParam.directStr] = _obj["currentValue" + movemjjsParam.directStr] + _this.length * movemjjsParam.directValue;
        //    });
        //}).onComplete(function () {
        //}).start();
    }
    ModelBusiness.prototype.closeMJJ = function (obj,timelong,callBack) {
        var info = modelBusiness.getMJJBindRelationByModelId(obj.name);
        var maxColNub = info.maxColNub;
        var prefixName = obj.name.split("_")[0] + "_" + obj.name.split("_")[1] + "_";//前缀
        var mjjNames = [];
        for (var i = 1; i <= maxColNub; i++) {
            mjjNames.push(prefixName+i);
        }
        var moveMjjObjs = WT3DObj.commonFunc.findObjectsByNames(mjjNames);
        $.each(moveMjjObjs, function (_index,_obj) {
            new TWEEN.Tween(_obj.position).to({
                x: _obj.oldPositionX,
                z:_obj.oldPositionZ
            }, timelong ? timelong : 200).onComplete(function () {
                if (callBack) {
                    callBack();
                }
            }).start();
        });
    }

    1.3、密集架支持通风,锁定、解锁、自检等操作,并配有相关动画。效果如下:

     

     这里我们通过导入通风模型的方式来实现,当通风打开时,我们载入通风动画模型,然后定时销毁即可

    实现如下:

    //打开 1 关闭 0 通风
    ModelBusiness.prototype.windFunc = function (type,position) {
        var models = [{ "show": true, "uuid": "", "name": "flowtube_7", "objType": "flowTube", "points": [{ "x": -600, "y": 0, "z": 0 }, { "x": -300, "y": -350, "z": 0 }, { "x": 300, "y": -350, "z": null }, { "x": 600, "y": 0, "z": null }], "position": position, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": Math.PI }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 16772846, "imgurl": "../img/3dImg/right1.png", "opacity": 1, "canvasSkin": { "cwidth": 1024, "cheight": 128, "cwNub": 8, "chNub": 12, "cMarginW": 0.2, "cMarginH": 0.2, "speed": 8, "fps": 20, "direction": "w", "forward": "f", "side": 2, "run": true, "bgcolor": "rgba(0, 255, 34, 0.02)" } }, "segments": 3, "radialSegments": 2, "closed": false, "radius": 200, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }];
        WT3DObj.commonFunc.loadModelsByJsons(models, { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 0 }, true);
        setTimeout(function () {
            var flowtube_7 = WT3DObj.commonFunc.findObject("flowtube_7");
            if (type == 1) {
                layer.msg("正在执行打开通风!");
                setTimeout(function () {
                    WT3DObj.commonFunc.changeObjsOpacity([flowtube_7], 1, 0.1, 800);
                    setTimeout(function () {
                        flowtube_7.visible = false;
                        WT3DObj.destoryObj(flowtube_7);
                        WT3DObj.destoryObj("flowtube_7");
                    }, 500);
                }, 5000);
    
    
            } else {
                setTimeout(function () {
                    layer.msg("正在执行关闭通风!");
                    new TWEEN.Tween(flowtube_7.scale).to({
                        x: 20,
                        y: 20,
                        z: 20,
                    }, 1000).onUpdate(function (a) {
                    }).onComplete(function () {
                        flowtube_7.visible = false;
                        flowtube_7.scale.x = 0.001;
                        flowtube_7.scale.y = 0.001;
                        flowtube_7.scale.z = 0.001;
                        setTimeout(function () {
                            WT3DObj.destoryObj(flowtube_7);
                            WT3DObj.destoryObj("flowtube_7");
                        }, 200);
                    }).start();
                }, 1000);
            }
        }, 200);
    }

     

     与通风动画类似,我们通过载入锁动画模型,实现如下:

    //开锁 1 关锁 0特效
    ModelBusiness.prototype.lockFunc = function (position,type) {
        var models = null;
        if (type == 1) {
            models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 33.246, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }];
        } else {
            models = [{ "show": true, "uuid": "", "name": "lock_7", "objType": "GroupObj", "scale": { "x": 4, "y": 4, "z": 4 }, "position": { "x": 0, "y": 0, "z": 0 }, "rotation": [{ "direction": "x", "degree": 0 }], "childrens": [{ "show": true, "uuid": "", "name": "lock_7OBJCREN0", "objType": "ExtrudeGeometry", "position": { "x": 0, "y": 0, "z": 0 }, "style": { "skinColor": 5306186, "opacity": 0.8 }, "scale": { "x": 1, "y": 1, "z": 1 }, "shapeParm": { "points": [{ "x": 100, "y": -120, "type": "nomal" }, { "x": 100, "y": 120, "type": "nomal" }, { "x": -100, "y": 120, "type": "nomal" }, { "x": -100, "y": -120, "type": "nomal" }], "holes": [] }, "extrudeSettings": { "amount": 0, "curveSegments": 1, "steps": 1, "bevelEnabled": true, "bevelThickness": 1, "bevelSize": 1, "bevelSegments": 1, "extrudePathPoints": [{ "x": 0, "y": 0, "z": -50 }, { "x": 0, "y": 0, "z": 50 }] }, "showSortNub": 6000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "rotation": [{ "direction": "x", "degree": 0 }, { "direction": "y", "degree": 0 }, { "direction": "z", "degree": 0 }], "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }, { "show": true, "uuid": "", "name": "lock_7OBJCREN1", "objType": "tube", "points": [{ "x": 0, "y": 0, "z": 0 }, { "x": 0, "y": 150, "z": 0 }, { "x": -50, "y": 190, "z": 0 }, { "x": -110, "y": 190, "z": 0 }, { "x": -160, "y": 150, "z": 0 }, { "x": -170, "y": 60, "z": 0 }], "position": { "x": 84.692, "y": 75.037, "z": 0 }, "scale": { "x": 1, "y": 1, "z": 1 }, "rotation": [{ "direction": "x", "degree": -3.141592653589793 }, { "direction": "y", "degree": 1.2246468525851679e-16 }, { "direction": "z", "degree": -3.141592653589793 }], "style": { "skinColor": 5040966, "opacity": 0.9 }, "segments": 24, "radialSegments": 8, "closed": false, "radius": 20, "showSortNub": 7000, "customType1": "", "customType2": "", "animation": null, "dbclickEvents": null, "BindDevId": null, "BindDevName": null, "devInfo": null, "BindMeteId": null, "BindMeteName": null }], "showSortNub": 7000 }];
        }
        WT3DObj.commonFunc.loadModelsByJsons(models, position, { x: 0, y: 0, z: 0 }, true);
        setTimeout(function () {
            var lock7 = WT3DObj.commonFunc.findObject("lock_7");
            if (type == 1) {
                var top1 = lock7.children[1];
                top1.oldpositiony = top1.position.y;
    
                var moveobj = { x: 0 };
                new TWEEN.Tween(moveobj).to({
                    x: 25
                }, 500).onUpdate(function (a) {
                    var _this = this;
                    top1.position.y = top1.oldpositiony + _this.x;
                    top1.matrixAutoUpdate = true;
                }).onComplete(function () {
                    new TWEEN.Tween(top1.rotation).to({
                        y: Math.PI,
                    }, 1000).onUpdate(function (a) {
                        top1.matrixAutoUpdate = true;
                    }).onComplete(function () {
    
                        setTimeout(function () {
                            WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800);
                            new TWEEN.Tween(lock7.scale).to({
                                x: 10,
                                y: 10,
                                z: 10,
                            }, 1000).onUpdate(function (a) {
                            }).onComplete(function () {
                                lock7.visible = false;
                                lock7.scale.x = 0.001;
                                lock7.scale.y = 0.001;
                                lock7.scale.z = 0.001;
                                setTimeout(function () {
                                    WT3DObj.destoryObj(lock7);
                                    WT3DObj.destoryObj("lock_7");
                                }, 200);
                            }).start();
    
                        }, 1000);
    
                    }).start();
    
    
    
                }).start();
    
    
            } else {
                var top1 = lock7.children[1];
                top1.oldpositiony = top1.position.y;
                new TWEEN.Tween(top1.rotation).to({
                    y: Math.PI,
                }, 1000).onUpdate(function (a) {
                    top1.matrixAutoUpdate = true;
    
                }).onComplete(function () {
    
                    var moveobj = { x: 0 };
                    new TWEEN.Tween(moveobj).to({
                        x: -25
                    }, 500).onUpdate(function (a) {
                        var _this = this;
                        top1.position.y = top1.oldpositiony + _this.x;
                        top1.matrixAutoUpdate = true;
                    }).onComplete(function () {
    
                        setTimeout(function () {
                            WT3DObj.commonFunc.changeObjsOpacity([lock7], 1, 0.1, 800);
                            new TWEEN.Tween(lock7.scale).to({
                                x: 10,
                                y: 10,
                                z: 10,
                            }, 1000).onUpdate(function (a) { }).onComplete(function () {
                                lock7.visible = false;
                                lock7.scale.x = 0.001;
                                lock7.scale.y = 0.001;
                                lock7.scale.z = 0.001;
                                setTimeout(function () {
                                    WT3DObj.destoryObj(lock7);
                                    WT3DObj.destoryObj("lock_7");
                                }, 200);
                            }).start();
    
                        }, 1000);
    
                    }).start();
    
                }).start();
    
    
    
            }
        }, 200);
    
    }

     

     1.4、库房内安装有区域控制器,八防感知系统等设备。点击设备可以看到其实时监控数据,效果如下:

     

     这就比较简单了,我们只需要获取到模型的位置,再转换成屏幕的二维位置,然后再对应的位置上加上tips即可,这里我用的时layer.tips

    实现如下:

    ModelBusiness.prototype.showMsg = function (_obj, position, html, closeFunc) {
        //获取位置
        var screenPostion = WT3DObj.commonFunc.transToScreenCoord({ x: _obj.position.x + position.x, y: _obj.position.y + position.y, z: _obj.position.z + position.z });
        $("#MarkMessageHelper").remove();
        $("body").append("<div id='MarkMessageHelper' style='position:absolute;left:" + (screenPostion.x - 30) + "px;top:" + screenPostion.y + "px;height:2px;2px;z-index:1000;'></div>");
        var urandom = (Math.random() * 100).toFixed(0);
        layer.closeAll();
        layer.tips(html, '#MarkMessageHelper', {
            closeBtn: 1,
            shade: false,
            shadeClose: true,
            area: ["300px", "200px"],
            maxWidth: 1000,
            maxHeight: 350,
            time: 0,//是否定时关闭,0表示不关闭
            cancel: function (index, layero) {
                if (closeFunc) {
                    closeFunc();
                }
            },
            tips: [1, "rgba(0,0,0,0.8)"] //还可配置颜色
        });
    }

    二、虚拟小库房的效果与实现方式

    项目中除了大库房的实际应用,还涉及到一个小库房展厅的各种设备接入与实现。

    2.1、库房中,接入了轨道摄像机,普通摄像机,温湿度一体机,声光报警灯,灯控开关,门禁,rfid门卡,八防感知,区域控制器等等。小库房主界面效果如下:

     

     2.2、由于小库房展厅的密集架没那么多,这里的打开密集架通道,我们可以动过强耦合的方式,将移动位置直接写死再代码里

     

     代码如下:

    //密集架控制
    ModelBusiness.prototype.mjjCtrlSystem = function () {
        showposition = { x: 200, y: 700, z: 0 };
        showhtml = "";
        var html = ' <div class="ctrbtn" id="btn_o1"> <img style="48px;height:48px;" src="../img/pageimg2/l1.png" title="打开1通道" /><br/>打开1通道</div>\
               <div class="ctrbtn" id="btn_o2"><img style="48px;height:48px;" src="../img/pageimg2/l2.png" title="打开2通道" /><br/>打开2通道</div>\
               <div class="ctrbtn" id="btn_o3"><img style="48px;height:48px;" src="../img/pageimg2/together.png" title="关闭" /><br/>关闭</div>\
             ';
        //获取位置
    
        this.showMsg2(null, null,300, html, function () {
            $(".ctrbtn").click(function () {
                {
                    var id = $(this).attr("id");
                    var state = -1;
                    switch (id) {
                        case "btn_o1":
                            {
                                state = "1";
                                WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2300;
                                WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1900;
                            
                            }
                            break;
                        case "btn_o2":
                            {
                                state = "2";
                                WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879;
                                WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 1500;
                            }
                            break;
                        case "btn_o3":
                            {  
                                WT3DObj.commonFunc.findObject("mjj_1_2").position.x = 2879;
                                WT3DObj.commonFunc.findObject("mjj_1_3").position.x = 2428;
                            }
                            break;
                    }
                    layer.msg("控制命令已发送!");
                    webapi.controlDev("Sandtable/shelf", state, function (response) {
                        if (response) {
                            if (response.code == "1") response.msg = "控制成功";
                            layer.msg(response.msg);
                        }
                    }, function (error) {
                        layer.msg("控制失败!");
                        console.log(error);
                    });
                }
    
    
            });
        });
        return;
    }

    2.3、所有密集架都可以打开,查看内部详情,双击密集架,镜头定位推进,然后打开密集架的内部结构,效果如下:

     

     2.4、当密集架中有档案数据时,3d架子内会自动在对应的位置显示档案盒,双击档案盒对应的格子,为了便于操控,我通过div弹窗的方式,将档案盒详细脊背展现出来,

    点击脊背,还详细展示出档案盒内的文件链接列表,这就看具体数据了,可能时pdf world excel 亦或者时拍照存留的图片

     

     具体实现如下:

    function openW(a) {
        window.parent.$(".layui-layer-setwin").hide();
        $("#fzbtn").hide();
        window.parent.$("iframe").height($(window.parent).height() - 50);
        
        console.log(a);
        var title = "";
        var face = 0;
        var quno = getQueryString("quno");
        var colnub = getQueryString("colnub");
        var row = a.name.split("_")[1];
        var jie = a.name.split("_")[2];
        if (a.name.indexOf("lattice1") >= 0) {
            title = "左面,第" + row + "行,第" + jie+ "节";
        } else {
            title = "右面,第" + row + "行,第" + jie + "列";
            face =1;
        }
        var detail = LatCache["r" + (face) + "_" + row + "_c_" + jie];
        if (detail && detail.desc) {
            title +="<font style='font-size:16px;margin-left:20px;'>("+ replaceNull(detail.desc)+")</font>";
        } 
        layer.open({
            type: 1, title: title,
            skin: "layui-layer-rim",
            shade: 0.8,
            shadeClose: false,
            area: [($(window).width() - 10) + "px", ($(window).height() -10) + "px"],
            content: '<div style="100%;background-color:#d7d3d2 !important;overflow: auto;height: 100%;" id="boxsDivFather"><div id="boxsDiv" style="100%;overflow-x: auto;display:flex;overflow-y: hidden;transform-origin:0 0"></div></div>',
            cancel: function () {
                $("#fzbtn").show();
                window.parent.$(".layui-layer-setwin").show();
                window.parent.$("iframe").height($(window.parent).height() - 100);
    
                if (boxLayerIndex) {
                    layer.close(boxLayerIndex);
                }
            }, success: function () {
                scale15 = false;
                $(".layui-layer-content").after("<button id='fdbtn' style=' text-align:center;position:absolute; top: 8px;font-size: 16px;left: 500px; 80px;height: 28px; background: #288fd8;color: white;border: 0px;margin-left:20px;cursor:pointer;' onclick='fdFunc()'><i class='ace-icon fa fa-search-plus'  style='font-size:18px;'></i>&nbsp;放大</button>");
                setTimeout(function () {
                    webapi.deviceInfo(room, dataId, face, row, jie, function (books) {
                        
                        var allhtml = "";
                        
                        books=books.sort(function(a,b){return a.sortNub-b.sortNub});
                        $.each(books,function(_bindex,_bobj){
                            boxcacheData["b_"+_bobj.id]=_bobj;
                             
                            var ftype = 0;
                            if (mjjparam.fileType && mjjparam.fileType != 0) {
                                ftype = mjjparam.fileType;
                            } else if (_bobj.boxType) {
                                ftype = _bobj.boxType;
                            }
                            allhtml += getBoxFaceByType(ftype, _bindex, _bobj)
    
                            });
                        $("#boxsDiv").html(allhtml);
    
    
                        console.log(a.name);
                        $(".boxSelectCSS").click(function () {
                            var id = $(this).attr("data-id");
                            webapi.boxDetailInfo(id, function (files) {
                              
    
                                var showhtml = ' <div class="row" style="320px;  margin-left:7px; margin-top:10px;">'
                                    + '<div class="col-sm-12" style="margin-top: 10px">';
                                showhtml += '<div class="input-group">'
                             + '<span class="input-group-addon" style="font-size: 16px;">文件列表:</span>'
                             + '</div>'
                                $.each(files, function (_findex,_fobj) {
                                
                                    showhtml += '<div class="input-group">'
                             + '<font style="color:#16ff59;cursor:pointer;"  onclick="window.open(\'' + _fobj.fileSrc + '\');">' + _fobj.name + '</font>'
                             + '</div>';
                                });
                                showhtml += '</div></div>';
                                boxLayerIndex = layer.tips(showhtml, "#b_archiveno_" + id, {
                                    closeBtn: 1,
                                    tips:2,
                                    shade: false,
                                    shadeClose: true,
                                    area: ["280px", "auto"],
                                    maxWidth: 1000,
                                    maxHeight: 750,
                                    time: 0,//是否定时关闭,0表示不关闭
                                    cancel: function (index, layero) {
                                        boxLayerIndex = null;
                                    },
                                    tips: [1, "rgba(0,0,0,0.8)"] //还可配置颜色
                                });
    
                            }, function (err) {
                            }, false);
                     
                        });
                        $(".boxSelectCSS").dblclick(function () {
                            var id = $(this).attr("data-id");
                            webapi.boxDetailInfo(id, function (files) {
                                if (files.length > 0) {
                                    window.open( files[0].fileSrc);
                                 }
                                
                            }, function (err) {
                            }, false);
    
                        });
    
                        var scaleheigt = ($(window).height() - 70) / $("#boxsDiv").height();
                        if (scaleheigt < 1) {
                            ScaleSize = scaleheigt;
                            $("#boxsDiv").width(1 / scaleheigt * 100 + "%");
                            $("#boxsDiv").css("transform", "scale(" + scaleheigt + ")");
                        } else {
                            ScaleSize = 1;
                        }
                    }, function () { });
                }, 200);
            }
        });
    
    }

    2.5、控制轨道相机的位置,通过选择通道,改变轨道相机的位置

     

     这个实现比较简单,我们只需要修改它的position属性即可,

    //轨道摄像机
    
    ModelBusiness.prototype.gdsxjCtrlSystem = function () {
        showposition = { x: 200, y: 700, z: 0 };
        showhtml = "";
        var html = ' <div class="ctrbtn" id="btn_o1"> <img style="48px;height:48px;" src="../img/pageimg2/l1.png" title="1通道" /><br/>1通道</div>\
               <div class="ctrbtn" id="btn_o2"><img style="48px;height:48px;" src="../img/pageimg2/l2.png" title="2通道" /><br/>2通道</div>\
               <div class="ctrbtn" id="btn_o3"><img style="48px;height:48px;" src="../img/pageimg2/l3.png" title="原点" /><br/>原点</div>\
             ';
        //获取位置
    
        this.showMsg2(null, null, 300, html, function () {
            $(".ctrbtn").click(function () {
                {
                    var id = $(this).attr("id");
                    var state = -1;
                    switch (id) {
                        case "btn_o1":
                            {
                                state = "1";
                                    WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 3200;
                            }
                            break;
                        case "btn_o2":
                            {
                                state = "2";
                                WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 2300;
                            }
                            break;
                        case "btn_o3":
                            {
                                WT3DObj.commonFunc.findObject("xxj_2_263").position.x = 1400;
                            }
                            break;
                    }
                    layer.msg("控制命令已发送!");
                    webapi.controlDev("Sandtable/cam", state, function (response) {
                        if (response) {
                            if (response.code == "1") response.msg = "控制成功";
                            layer.msg(response.msg);
                        }
                    }, function (error) {
                        layer.msg("控制失败!");
                        console.log(error);
                    });
                }
    
    
            });
        });
        return;
    }

    2.6、控制门禁,实现远程开门,在三维里面反馈展示

     

     具体实现:

    //门禁
    ModelBusiness.prototype.doorCtrlSystem = function () {
        showposition = { x: 200, y: 700, z: 0 };
        showhtml = "";
        var html = ' <div class="ctrbtn" id="btn_closedoor"> <img style="48px;height:48px;" src="../img/pageimg2/lock.png" title="关灯" /><br/>关门</div>\
               <div class="ctrbtn" id="btn_opendoor"><img style="48px;height:48px;" src="../img/pageimg2/unlock.png" title="开门" /><br/>开门</div>\
             ';
        //获取位置
    
        this.showMsg2(null, null, 200, html, function () {
            $(".ctrbtn").click(function () {
                {
                    var id = $(this).attr("id");
                    var state = -1;
                    switch (id) {
                        case "btn_closedoor":
                            {
                                state = "2";
    
                                WT3DObj.commonFunc.findObject("door_1").position.x = -163.322
                                WT3DObj.commonFunc.findObject("door_1").position.z = 2680.743
                                WT3DObj.commonFunc.findObject("door_1").rotation.y = 0;
                                WT3DObj.commonFunc.findObject("door_2").position.x = -163.322
                                WT3DObj.commonFunc.findObject("door_2").position.z = 3081.653
                                WT3DObj.commonFunc.findObject("door_2").rotation.y = 0
                            }
                            break;
                        case "btn_opendoor":
                            {
                                state = "1";
    
                                WT3DObj.commonFunc.findObject("door_1").position.x = 74
                                WT3DObj.commonFunc.findObject("door_1").position.z = 2500
                                WT3DObj.commonFunc.findObject("door_1").rotation.y = Math.PI / 2;
                                WT3DObj.commonFunc.findObject("door_2").position.x = 74
                                WT3DObj.commonFunc.findObject("door_2").position.z = 3250
                                WT3DObj.commonFunc.findObject("door_2").rotation.y = -Math.PI / 2
                                state = "1";
                            }
                            break;
                        
                    }
                    layer.msg("控制命令已发送!");
                    webapi.controlDev("Sadntable/door", state, function (response) {
                        if (response) {
                            if (response.code == "1") response.msg = "控制成功";
                            layer.msg(response.msg);
                        }
                    }, function (error) {
                        layer.msg("控制失败!");
                        console.log(error);
                    });
                }
    
    
            });
        });
        return;
    }

    2.7、控制温湿度一体机

     

     这里实现,也是通过载入开关动画的方式

    具体实现:

    //一体机    16
    ModelBusiness.prototype.ctrlYITIJI = function (model, action) {
       {
            var cresultState = true;
            switch (action) {
                case "1":
                    cresultState = modelBusiness.ctrlJSAnimation(model);
                    break;
                case "2":
                    cresultState = modelBusiness.closeDev(model);
                    break;
            }
            //发送控制命令
            if (cresultState) {
          
    
                webapi.controlDev("Sandtable/aiodevice", action, function (response) {
                    if (response) {
                        if (response.msg == "") response.msg = "控制成功"; layer.msg(response.msg);
                    }
                }, function (error) {
                    layer.msg("控制失败!");
                    console.log(error);
                });
            }
        }
    }

    2.8、控制灯控系统

     

     这里我们通过加上光照效果,实现方式是修改环境光显示隐藏的属性,即可达到灯光效果,由于全程可见,我们通过地面的阴影来体现灯光的开关。

    具体实现:

    //灯控
    ModelBusiness.prototype.lightCtrlSystem = function () {
        showposition = { x: 200, y: 700, z: 0 };
        showhtml = "";
        var html = ' <div class="ctrbtn" id="btn_closelight"> <img style="48px;height:48px;" src="../img/pageimg2/closeLight.png" title="关灯" /><br/>关灯</div>\
               <div class="ctrbtn" id="btn_l3"><img style="48px;height:48px;" src="../img/pageimg2/l3.png" title="开灯" /><br/>开灯</div>\
             ';
        //获取位置
    
        this.showMsg2(null, null, 200, html, function () {
            $(".ctrbtn").click(function () {
                {
                    var id = $(this).attr("id");
                    var state = -1;
                    switch (id) {
                        case "btn_closelight":
                            {
                                state = "2";
                                
                                WT3DObj.commonFunc.findObject("DirectionalLight_429").visible=false;
                            }
                            break;
                        case "btn_l1":
                            {
                                state = 1;
                            }
                            break;
                        case "btn_l2":
                            {
                                state = 2;
                            }
                            break;
                        case "btn_l3":
                            {
                                WT3DObj.commonFunc.findObject("DirectionalLight_429").visible = true;
                                state = "1";
                            }
                            break;
                    }
                    layer.msg("控制命令已发送!");
                    webapi.controlDev("Sandtable/light", state, function (response) {
                        if (response) {
                            if (response.code == "1") response.msg = "控制成功";
                            layer.msg(response.msg);
                        }
                    }, function (error) {
                        layer.msg("控制失败!");
                        console.log(error);
                    });
                }
    
    
            });
        });
        return;
    }

    2.9、声光报警器触发。

     

     通过修改声光效果的属性来实现。

    实现代码如下:

    //报警器
    ModelBusiness.prototype.alarmCtrlSystem = function () {
        return;
        showposition = { x: 200, y: 700, z: 0 };
        showhtml = "";
    
        var html = ' <div class="ctrbtn" id="btn_openlight"> <img style="48px;height:48px;" src="../img/pageimg2/bf.png" title="布防" /><br/>布防</div>\
             <div class="ctrbtn" id="btn_l1"> <img style="48px;height:48px;" src="../img/pageimg2/cf.png" title="撤防" /><br/>撤防</div>\
             ';
        //获取位置
    
        this.showMsg2(null, null, 200, html, function () {
            $(".ctrbtn").click(function () {
                var _id = $(this).attr("id");
                switch (_id) {
                    case "btn_openlight":
                        { }
                        break;
                    case "btn_l1":
                        { }
                        break;
                    case "btn_l2":
                        { }
                        break;
                    case "btn_l3":
                        { }
                        break;
                    case "ptdBtn":
                        { }
                        break;
                }
            });
        });
    }

     2.10、库房内搜索功能,可以通过关键之搜索,快速定位档案位置。

     

     三、该篇总结

    本篇文章主要介绍了3D密集架的功能与效果。并且对主要实现逻辑代码进行了讲解

    后面的文章会对具体模型的实现方式进行讲解,由于篇幅原因,先讲到这里,后面持续更新。

    亦或者通过下列方式交流:

    邮箱交流 1203193731@qq.com

    微信交流:

        

    如果你有什么要交流的心得 可邮件我

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  • 原文地址:https://www.cnblogs.com/yeyunfei/p/10473039.html
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