• VTK 图形基本操作进阶_表面重建技术(三维点云曲面重建)


    1.点云重建

    虽然Delaunay三角剖分算法可以实现网格曲面重建,但是其应用主要在二维剖分,在三维空间网格生成中遇到了问题。因为在三维点云曲面重建中,Delaunay条件不在满足,不仅基于最大最小角判断的对角线交换准则不在成立,而且基于外接圆判据的Delaunay三角化也不能保证网格质量。
    VTKSurfaceReconstructionFilter则实现了一种隐式曲面重建方法,即将曲面看做一个符号距离函数的等值面,曲面内外的距离值得符号相反,而零等值面即为所求的曲面。该方法需要对点云数据进行网格划分,然后估算每个点的切平面和方向,并以每个点与最近的切平面距离来近似表面距离。这样即可得到一个符号距离的体数据。这样,我们就可以利用VTKContourFilter来提取零等值面即可得到相应的网格。
    利用人脸点云数据进行人脸网格曲面重建实例如下:
      1 #include <vtkAutoInit.h>
      2 VTK_MODULE_INIT(vtkRenderingOpenGL);
      3 VTK_MODULE_INIT(vtkRenderingFreeType);
      4 VTK_MODULE_INIT(vtkInteractionStyle);
      5  
      6 #include <vtkSmartPointer.h>
      7 #include <vtkPolyDataReader.h>
      8 #include <vtkPolyData.h>
      9 #include <vtkSurfaceReconstructionFilter.h>
     10 #include <vtkContourFilter.h>
     11 #include <vtkVertexGlyphFilter.h>
     12 #include <vtkPolyDataMapper.h>
     13 #include <vtkActor.h>
     14 #include <vtkRenderer.h>
     15 #include <vtkCamera.h>
     16 #include <vtkRenderWindow.h>
     17 #include <vtkRenderWindowInteractor.h>
     18 #include <vtkProperty.h>
     19  
     20 int main()
     21 {
     22     vtkSmartPointer<vtkPolyDataReader> reader =
     23         vtkSmartPointer<vtkPolyDataReader>::New();
     24     reader->SetFileName("fran_cut.vtk");
     25     reader->Update();
     26  
     27     vtkSmartPointer<vtkPolyData> points =
     28         vtkSmartPointer<vtkPolyData>::New();
     29     points->SetPoints(reader->GetOutput()->GetPoints()); //获得网格模型中的几何数据:点集
     30  
     31     vtkSmartPointer<vtkSurfaceReconstructionFilter> surf =
     32         vtkSmartPointer<vtkSurfaceReconstructionFilter>::New();
     33     surf->SetInputData(points);
     34     surf->SetNeighborhoodSize(20);
     35     surf->SetSampleSpacing(0.005);
     36     surf->Update();
     37  
     38     vtkSmartPointer<vtkContourFilter> contour =
     39         vtkSmartPointer<vtkContourFilter>::New();
     40     contour->SetInputConnection(surf->GetOutputPort());
     41     contour->SetValue(0, 0.0);
     42     contour->Update();
     43     //
     44     vtkSmartPointer <vtkVertexGlyphFilter> vertexGlyphFilter =
     45         vtkSmartPointer<vtkVertexGlyphFilter>::New();
     46     vertexGlyphFilter->AddInputData(points);
     47     vertexGlyphFilter->Update();
     48     vtkSmartPointer<vtkPolyDataMapper> pointMapper =
     49         vtkSmartPointer<vtkPolyDataMapper>::New();
     50     pointMapper->SetInputData(vertexGlyphFilter->GetOutput());
     51     pointMapper->ScalarVisibilityOff();
     52  
     53     vtkSmartPointer<vtkActor> pointActor =
     54         vtkSmartPointer<vtkActor>::New();
     55     pointActor->SetMapper(pointMapper);
     56     pointActor->GetProperty()->SetColor(1, 0, 0);
     57     pointActor->GetProperty()->SetPointSize(4);
     58  
     59     vtkSmartPointer<vtkPolyDataMapper> contourMapper =
     60         vtkSmartPointer<vtkPolyDataMapper>::New();
     61     contourMapper->SetInputData(contour->GetOutput());
     62     vtkSmartPointer<vtkActor> contourActor =
     63         vtkSmartPointer<vtkActor>::New();
     64     contourActor->SetMapper(contourMapper);
     65     ///
     66     double pointView[4] = { 0, 0, 0.5, 1 };
     67     double contourView[4] = { 0.5, 0, 1, 1 };
     68  
     69     vtkSmartPointer<vtkRenderer> pointRender =
     70         vtkSmartPointer<vtkRenderer>::New();
     71     pointRender->AddActor(pointActor);
     72     pointRender->SetViewport(pointView);
     73     pointRender->SetBackground(1, 1, 1);
     74  
     75     vtkSmartPointer<vtkRenderer> contourRender =
     76         vtkSmartPointer<vtkRenderer>::New();
     77     contourRender->AddActor(contourActor);
     78     contourRender->SetViewport(contourView);
     79     contourRender->SetBackground(0, 1, 0);
     80  
     81     pointRender->GetActiveCamera()->SetPosition(0, -1, 0);
     82     pointRender->GetActiveCamera()->SetFocalPoint(0, 0, 0);
     83     pointRender->GetActiveCamera()->SetViewUp(0,0,1);
     84     pointRender->GetActiveCamera()->Azimuth(30);
     85     pointRender->GetActiveCamera()->Elevation(30);
     86     pointRender->ResetCamera();
     87     contourRender->SetActiveCamera(pointRender->GetActiveCamera());
     88  
     89     vtkSmartPointer<vtkRenderWindow> rw =
     90         vtkSmartPointer<vtkRenderWindow>::New();
     91     rw->AddRenderer(pointRender);
     92     rw->AddRenderer(contourRender);
     93     rw->SetSize(640, 320);
     94     rw->SetWindowName("3D Surface Reconstruction ");
     95     rw->Render();
     96  
     97     vtkSmartPointer<vtkRenderWindowInteractor> rwi =
     98         vtkSmartPointer<vtkRenderWindowInteractor>::New();
     99     rwi->SetRenderWindow(rw);
    100     rwi->Initialize();
    101     rwi->Start();
    102  
    103     return 0;
    104 }

    使用VTKSurfaceReconstructionFilter时,主要涉及两个参数,分别使用函数SetNeighborhoodSize()和SetSampleSpacing()进行设置。

    SetNeighborhoodSize:设置邻域点的个数;而这些邻域点则用来估计每个点的局部切平面。邻域点的个数默认为20,能够处理大多数重建问题。个数设置越多,计算消耗时间越长。当点云分布严重不均匀情况下,可以考虑增加该值。
    SetSampleSpacing:用于设置划分网格的网格间距,间距与小,网格越密集,一般采用默认值0.05.
    该例的输出结果如下图所示:
  • 相关阅读:
    webpack-merge 配置抽离
    从这个博客皮肤迈入前端性能优化一小步
    用 webpack 搭了一个写博客园皮肤的架子
    host 文件位置
    鼠标右键添加取得管理员所有权
    桌面快捷方式去掉小箭头
    win10恢复系统预装软件
    Zookeeper相关知识
    Docker安装常见的应用与将本地镜像推送到阿里云
    DockerFile解析
  • 原文地址:https://www.cnblogs.com/ybqjymy/p/14241934.html
Copyright © 2020-2023  润新知