• WPF动画应用-几何图形扩散动画


    最终效果图:

    本实例中用到了DoubleAnimationStoryboard两个类。

    如果想系统学习的话可以直接点击链接看官方文档。

    源码:

    首先,在页面上画一个大饼,要用黄灿灿的颜色,然后给他起个名字。

    <UserControl x:Class="MyStyle.MapPolygon"
                 xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
                 xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
                 xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" 
                 xmlns:d="http://schemas.microsoft.com/expression/blend/2008" 
                 xmlns:local="clr-namespace:MyStyle"
                 mc:Ignorable="d" 
                 d:DesignHeight="450" d:DesignWidth="800">
        <Grid Name="MainGrid" HorizontalAlignment="Center" VerticalAlignment="Center">
            <Ellipse Name="CenterEllipse"
                     Width="180"
                     Height="180" 
                     Stroke="Yellow"
                     StrokeThickness="1">
            </Ellipse>
        </Grid>
    </UserControl>

    后台代码一共五步:
    第一步:新建一个故事板(可以设置是否循环播放,播放速度,开始时间等)

    第二步:新建你想要的动作(某一个值,从多少到多少)

    第三步:新建一个控件(新建一个你喜欢的东西)

    第四步:把动作赋值给控件(把你写的动作赋值给你写的控件,然后你写的动作就可以改你写的控件的某个值了)

    第五步:Action(动画启动,WPF按照你写的一堆动作按你设置的速度修改你写的控件的某些值)

        public partial class MapPolygon : UserControl
        {
            /// <summary>
            /// 总圆环数量
            /// </summary>
            public int EllipseNum { get; set; }
            /// <summary>
            /// 不同圆之间的时间间隔
            /// </summary>
            public double EllipseInterval { get; set; }
            /// <summary>
            /// 动画启动等待时间
            /// </summary>
            private double StoryBeginTime { get; set; }
            /// <summary>
            /// 动画持续时间
            /// </summary>
            public double AnimationDuration { get; set; }
            /// <summary>
            /// 圆的最大尺寸
            /// </summary>
            public double MaxSize { get; set; }
    
            public MapPolygon()
            {
                InitializeComponent();
                EllipseNum = 3;
                MaxSize = 300;
                EllipseInterval = 800;
                AnimationDuration = 5;
                InitAnimation1();
            }
    
            private void InitAnimation1()
            {
                for (int i = 1; i <= EllipseNum; i++)
                {
                    //5-故事板-可以理解为动画集合,就是用来存放各种动作的
                    Storyboard story = new Storyboard()
                    {
                        //是否循环
                        RepeatBehavior = RepeatBehavior.Forever,
                        //动画刷新速度
                        SpeedRatio = 2
                    };
                    //4-透明度调整动作
                    DoubleAnimation myOpacityAnimation = new DoubleAnimation
                    {
                        From = 1,
                        To = 0,
                        Duration = new Duration(TimeSpan.FromSeconds(AnimationDuration))
                    };
                    story.Children.Add(myOpacityAnimation);
                    //宽度调整动作
                    DoubleAnimation myWidthSizeChangeAnimation = new DoubleAnimation
                    {
                        From = CenterEllipse.Width,
                        To = MaxSize,
                        Duration = new Duration(TimeSpan.FromSeconds(AnimationDuration))
                    };
                    story.Children.Add(myWidthSizeChangeAnimation);
                    //高度调整动作
                    DoubleAnimation myHeightSizeChangeAnimation = new DoubleAnimation
                    {
                        From = CenterEllipse.Width,
                        To = MaxSize,
                        Duration = new Duration(TimeSpan.FromSeconds(AnimationDuration))
                    };
                    story.Children.Add(myHeightSizeChangeAnimation);
                    //3-生成一个几何形状
                    Ellipse tempE = new Ellipse()
                    {
                        HorizontalAlignment = HorizontalAlignment.Center,
                        VerticalAlignment = VerticalAlignment.Center,
                        Width = CenterEllipse.Width,
                        Height = CenterEllipse.Width,
                        Stroke = CenterEllipse.Stroke,
                    };
                    //2-将之前写的动画赋值给几何图形
                    Storyboard.SetTarget(myOpacityAnimation, tempE);
                    Storyboard.SetTargetProperty(myOpacityAnimation, new PropertyPath(Ellipse.OpacityProperty));
    
                    Storyboard.SetTarget(myWidthSizeChangeAnimation, tempE);
                    Storyboard.SetTarget(myHeightSizeChangeAnimation, tempE);
                    Storyboard.SetTargetProperty(myWidthSizeChangeAnimation, new PropertyPath(Ellipse.WidthProperty));
                    Storyboard.SetTargetProperty(myHeightSizeChangeAnimation, new PropertyPath(Ellipse.HeightProperty));
                    //几何图形放到页面上
                    MainGrid.Children.Add(tempE);
                    //1-每一个故事板之间的时间间隔
                    StoryBeginTime += EllipseInterval;
                    story.BeginTime = TimeSpan.FromMilliseconds(StoryBeginTime);
                    //Action
                    story.Begin();
                }
            }
        }

    以上是该控件的全部代码,直接复制就好,不懂的看注释,然后自己改体会下,然后你就学会了

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  • 原文地址:https://www.cnblogs.com/yanxh/p/10396482.html
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