• VGA 0xb8000 文档 (Printing To Screen OSDev Wiki)


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    Printing To Screen

     

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    Basics

    Assuming that you are in protected mode and not using the BIOS to write text to screen, you will have write directly to "video" memory.

    This is quite easy. The text screen video memory for colour monitors resides at 0xB8000, and for monochrome monitors it is at address 0xB0000 (see Detecting Colour and Monochrome Monitors for more information).

    Text mode memory takes two bytes for every "character" on screen. One is the ASCII code byte, the other the attribute byte. so the text "HeLlo" would be stored as:

    0x000b8000: 'H', colour_for_H
    0x000b8002: 'e', colour_for_e
    0x000b8004: 'L', colour_for_L
    0x000b8006: 'l', colour_for_l
    0x000b8008: 'o', colour_for_o
    

    The attribute byte carries the foreground colour in its lowest 4 bits and the background color in its highest 3 bits. The interpretation of bit #7 depends on how you (or the BIOS) configured the hardware (see VGA Resources for additional info).

    For instance, using 0x00 as attribute byte means black-on-black (you'll see nothing). 0x07 is lightgrey-on-black (DOS default), 0x1F is white-on-blue (Win9x's blue-screen-of-death), 0x2a is for green-monochrome nostalgics.

    For colour video cards, you have 32 KB of text video memory to use. Since 80x25 mode does not use all 32 KB (80 x 25 x 2 = 4,000 bytes per screen), you have 8 display pages to use.

    When you print to any other page than 0, it will not appear on screen until that page is enabled or copied into the page 0 memory space.

    Color Table

    Color numberColor nameRGB valueHex value
    0 Black 0 0 0 00 00 00
    1 Blue 0 0 170 00 00 AA
    2 Green 0 170 0 00 AA 00
    3 Cyan 0 170 170 00 AA AA
    4 Red 170 0 0 AA 00 00
    5 Purple 170 0 170 AA 00 AA
    6 Brown 170 85 0 AA 55 00
    7 Gray 170 170 170 AA AA AA
    8 Dark Gray 85 85 85 55 55 55
    9 Light Blue 85 85 255 55 55 FF
    10 Light Green 85 255 85 55 FF 55
    11 Light Cyan 85 255 255 55 FF FF
    12 Light Red 255 85 85 FF 55 55
    13 Light Purple 255 85 255 FF 55 FF
    14 Yellow 255 255 85 FF FF 55
    15 White 255 255 255 FF FF FF

    Printing Strings

    If you have a pointer to video memory and want to write a string, here is how you might do it;

    // note this example will always write to the top
    // line of the screen
    void write_string( int colour, const char *string )
    {
        volatile char *video = (volatile char*)0xB8000;
        while( *string != 0 )
        {
            *video++ = *string++;
            *video++ = colour;
        }
    }

    This simply cycles through each character in the string, and copies it to the appropriate place in video memory.

    For a more advanced print function, you need to store variables for x and y, as the display controller will not print a newline. This involves a switch statement or similar construct. You also have to test for x>80 or y>25 and in the case of x>80 setting x to 0 and incrementing y, or in the case of y>25 scrolling.

    Printing Integers

    Just like in any environment, you repeatedly divide the value by the base, the remainder of the division giving you the least significant digit of the value.

    For example, since 1234 = 4 + 3* 10 + 2 * 100 + 1* 1000, if you repeatedly divide "1234" by ten and use the remainder of the division, you get the digits:

    1234 = 123*10 + 4
    123 = 12*10 + 3
    12 = 1*10 + 2
    1 = 1
    

    As this algorithm retrieves the digits in the "wrong" order (last-to-first), you have to either work recursively, or invert the sequence of digits afterwards. If you know the numerical value of number % 10, you simply have to add this to the character '0' to have the correct character (e.g. '0'+4 == '4')

    Here is an example implementation of the itoa() function (which is not standard, but provided by many libraries):

    char * itoa( int value, char * str, int base )
    {
        char * rc;
        char * ptr;
        char * low;
        // Check for supported base.
        if ( base < 2 || base > 36 )
        {
            *str = '';
            return str;
        }
        rc = ptr = str;
        // Set '-' for negative decimals.
        if ( value < 0 && base == 10 )
        {
            *ptr++ = '-';
        }
        // Remember where the numbers start.
        low = ptr;
        // The actual conversion.
        do
        {
            // Modulo is negative for negative value. This trick makes abs() unnecessary.
            *ptr++ = "zyxwvutsrqponmlkjihgfedcba9876543210123456789abcdefghijklmnopqrstuvwxyz"[35 + value % base];
            value /= base;
        } while ( value );
        // Terminating the string.
        *ptr-- = '';
        // Invert the numbers.
        while ( low < ptr )
        {
            char tmp = *low;
            *low++ = *ptr;
            *ptr-- = tmp;
        }
        return rc;
    }

    And here is a shorter one

    Troubleshooting

    Nothing is Displayed

    Keep in mind that this way of writing to video memory will only work if the screen has been correctly set up for 80x25 video mode (which is mode 03). You can do this either by initializing every VGA register manually, or by calling the Set Video Mode service of the BIOS Int10h while you're still in real mode (in your bootsector, for instance). Most BIOS's do that initialization for you, but some other (mainly on laptops) do not. Check out Ralf Brown's Interrupt List for details. Note also that some modes that are reported as "both text & graphic" by mode lists are actually graphic modes with BIOS functions that plot fonts when you call char/message output through Int10h (which means you'll end up with plain graphic mode once in Protected Mode).

    (GRUB does this setup for you.)

    Another common mistake, e.g. in numerous tutorials spread across the net, is to link the .text section of your kernel/OS to the wrong memory address. If you don't have memory management in place yet, make sure you're using physical memory locations in the linker script.

    Printing a Character

    While in Protected Mode, try a simple command like:

    // C
    *((int*)0xb8000)=0x07690748;
    
    // NASM
    mov [0xb8000], 0x07690748
    
    // GAS
    movl $0x07690748,0xb8000
    

    which should display 'Hi' in grey-on-black on top of your screen. If this does not work, check your paging / segmentation setup correctly maps your assumed video memory address to 0xB8000 (or 0xB0000).

    Missing Strings

    Sometimes printing individual characters works, but printing strings fails. This is usually due to the .rodata section missing in the linker script.

    Previously, GCC had an option -fwritable-strings which could be used as a workaround for this, but it was deprecated in version 3.0 and removed in 4.0 and later, which was released in 2005. Even when the option was available, it was a kludge; the real solution was, and still is, to add .rodata to the script.

    See Also

     
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  • 原文地址:https://www.cnblogs.com/yanhuihang/p/vga.html
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