• cocos2dx创建win32项目一般步奏


    1.导入一个新项目步奏:
    解决方案:右键->添加->添加现有项目->
    添加依赖项目libCocoStudio
    D:workCannonDefendercocos2dcocoseditor-supportcocostudioproj.win32
    添加依赖项目libExtensions
    D:workCannonDefendercocos2dextensionsproj.win32
    添加依赖项目libGUI
    D:workCannonDefendercocos2dcocosuiproj.win32

    2.项目右键选择引用 添加需要的引用

    3.解决方案->添加项目依赖项->选择新加的依赖项

    4.某项目右键->引用->添加新引用->选择新加的依赖项

    5.往vs2012安装文件E:vs2012VCinclude添加两个文件jni.h jni_md.h

    点击下载jni.zip

    6.调试->项目属性->配置属性->c/c++->附加包含目录->$(EngineRoot)cocosaudioinclude;$(EngineRoot)external;$(EngineRoot)externalchipmunkincludechipmunk;$(EngineRoot)extensions;..Classes;..;$(EngineRoot)cocoseditor-support;$(EngineRoot);%(AdditionalIncludeDirectories)

    public Cocos2dxGLSurfaceView onCreateView() {
    Cocos2dxGLSurfaceView glSurfaceView = new Cocos2dxGLSurfaceView(this);
    glSurfaceView.setEGLConfigChooser(5, 6, 5, 0, 16, 8);
    return glSurfaceView;
    }

  • 相关阅读:
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    Evanyou Blog 彩带
    《C++常见问题及解答》
  • 原文地址:https://www.cnblogs.com/xyida/p/4326080.html
Copyright © 2020-2023  润新知