• unity中使用本地数据库sqlite


    sqlite的安全性没用mySql高,因为sqlite不用创建用户,以及权限设置,sqlite是单机数据库,功能简约,小型化,MySql试用于服务器数据量大功能多需要安装,例如网站访问量比较大的数据管理

    其实MySQL与Sqlite中的数据库操作函数基本上都一样,没什么区别,主要区别就是权限和库大小

    注意:在使用这个sqlite数据管理时,也要把,几个需要的动态库放到Plugins里面(Mono.Data.Sqlite,   sqlite3,   System.Data)这几个动态库百度都能搜到

    1.先新建一个数据库封装类DbAccess

    using System;
    using System.Collections;
    using Mono.Data.Sqlite;
    using UnityEngine;

    public class DbAccess

    {

    private SqliteConnection dbConnection;
    private SqliteCommand dbCommand;
    private SqliteDataReader reader;

    public DbAccess (string connectionString)
    {

    OpenDB (connectionString);

    }

    //打开数据库
    public void OpenDB (string connectionString)

    {
    try
    {
    dbConnection = new SqliteConnection (connectionString);

    dbConnection.Open ();

    Debug.Log ("Connected to db");
    }
    catch(Exception e)
    {
    string temp1 = e.ToString();
    Debug.Log(temp1);
    }

    }

    //关闭数据库
    public void CloseSqlConnection ()
    {

    if (dbCommand != null)
    {

    dbCommand.Dispose ();

    }

    dbCommand = null;

    if (reader != null)
    {

    reader.Dispose ();

    }

    reader = null;

    if (dbConnection != null)
    {

    dbConnection.Close ();

    }

    dbConnection = null;

    Debug.Log ("Disconnected from db.");

    }

    //执行SQL语句
    public SqliteDataReader ExecuteQuery (string sqlQuery)

    {

    dbCommand = dbConnection.CreateCommand ();

    dbCommand.CommandText = sqlQuery;

    reader = dbCommand.ExecuteReader ();

    return reader;

    }

    //查询整个表格
    public SqliteDataReader ReadFullTable (string tableName)

    {

    string query = "SELECT * FROM " + tableName;

    return ExecuteQuery (query);

    }

    //插入函数
    public SqliteDataReader InsertInto (string tableName, string[] values)

    {

    string query = "INSERT INTO " + tableName + " VALUES (" + values[0];

    for (int i = 1; i < values.Length; ++i)
    {

    query += ", " + values[i];

    }

    query += ")";

    return ExecuteQuery (query);

    }

    //修改表格
    public SqliteDataReader UpdateInto (string tableName, string []cols,string []colsvalues,string selectkey,string selectvalue)
    {

    string query = "UPDATE "+tableName+" SET "+cols[0]+" = "+colsvalues[0];

    for (int i = 1; i < colsvalues.Length; ++i)
    {

    query += ", " +cols[i]+" ="+ colsvalues[i];
    }

    query += " WHERE "+selectkey+" = "+selectvalue+" ";

    return ExecuteQuery (query);
    }

    //删除表格元组
    public SqliteDataReader Delete(string tableName,string []cols,string []colsvalues)
    {
    string query = "DELETE FROM "+tableName + " WHERE " +cols[0] +" = " + colsvalues[0];

    for (int i = 1; i < colsvalues.Length; ++i) {

    query += " or " +cols[i]+" = "+ colsvalues[i];
    }
    Debug.Log(query);
    return ExecuteQuery (query);
    }

    //特定插入元组
    public SqliteDataReader InsertIntoSpecific (string tableName, string[] cols, string[] values)

    {

    if (cols.Length != values.Length) {

    throw new SqliteException ("columns.Length != values.Length");

    }

    string query = "INSERT INTO " + tableName + "(" + cols[0];

    for (int i = 1; i < cols.Length; ++i) {

    query += ", " + cols[i];

    }

    query += ") VALUES (" + values[0];

    for (int i = 1; i < values.Length; ++i) {

    query += ", " + values[i];

    }

    query += ")";

    return ExecuteQuery (query);

    }

    //整个表格内容删除
    public SqliteDataReader DeleteContents (string tableName)

    {

    string query = "DELETE FROM " + tableName;

    return ExecuteQuery (query);

    }

    //创建表格
    public SqliteDataReader CreateTable (string name, string[] col, string[] colType)

    {

    if (col.Length != colType.Length) {

    throw new SqliteException ("columns.Length != colType.Length");

    }

    string query = "CREATE TABLE " + name + " (" + col[0] + " " + colType[0];

    for (int i = 1; i < col.Length; ++i) {

    query += ", " + col[i] + " " + colType[i];

    }

    query += ")";

    return ExecuteQuery (query);

    }

    //根据条件查询
    public SqliteDataReader SelectWhere (string tableName, string[] items, string[] col, string[] operation, string[] values)

    {

    if (col.Length != operation.Length || operation.Length != values.Length) {

    throw new SqliteException ("col.Length != operation.Length != values.Length");

    }

    string query = "SELECT " + items[0];

    for (int i = 1; i < items.Length; ++i) {

    query += ", " + items[i];

    }

    query += " FROM " + tableName + " WHERE " + col[0] + operation[0] + "'" + values[0] + "' ";

    for (int i = 1; i < col.Length; ++i) {

    query += " AND " + col[i] + operation[i] + "'" + values[0] + "' ";

    }

    return ExecuteQuery (query);

    }

    }

    2.下面新建一个类用来对数据哭进行操作,这个脚本挂在一个激活的gameobject上就可以了

    using UnityEngine;
    using System.Collections;
    using Mono.Data.Sqlite;

    public class Test : MonoBehaviour
    {

    void Start()
    {
    //数据库文件存储地址
    string appDBPath = Application.dataPath + "/MZ.db";

    DbAccess db = new DbAccess(@"Data Source=" + appDBPath);
    path = appDBPath;

    if(!System.IO.File.Exists(@"Data Source=" + appDBPath))
    {
    //创建表格
    db.CreateTable("CQ", new string[] { "name", "qq", "email", "blog" }, new string[] { "text", "text", "text", "text" });
    }



    //插入数据
    db.InsertInto("CQ",new string[] {"'XQ'", "'520520'", "'520@gmail.com'", "'www.blog1.com'"});
    db.InsertInto("CQ", new string[] { "'XX'", "'552200'", "'555@gmail.com'", "'www.blog2.com'" });
    db.InsertInto("CQ", new string[] { "'XQ'", "'520520'", "'222@gmail.com'", "'www.blog3.com'" });
    //删除数据
    db.Delete("CQ", new string[] { "email", "email" }, new string[] { "'520@gmail.com'", "'555@gmail.com'" });

    using (SqliteDataReader sqReader = db.SelectWhere("CQ", new string[] { "name", "email" }, new string[] { "qq" }, new string[] { "=" }, new string[] { "520520" }))
    {
    while (sqReader.Read())
    {
    //目前中文无法显示
    Debug.Log("CQ" + sqReader.GetString(sqReader.GetOrdinal("name")));

    Debug.Log("CQ" + sqReader.GetString(sqReader.GetOrdinal("email")));

    }

    sqReader.Close();
    }


    db.CloseSqlConnection();
    }

    }

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  • 原文地址:https://www.cnblogs.com/xwwFrank/p/4441667.html
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